<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|ARM"> <Configuration>Debug</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|ARM"> <Configuration>Release</Configuration> <Platform>ARM</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x86"> <Configuration>Debug</Configuration> <Platform>x86</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x86"> <Configuration>Release</Configuration> <Platform>x86</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{17bf862b-a9e3-480d-b01f-e3f36cc47da7}</ProjectGuid> <Keyword>Linux</Keyword> <RootNamespace>StickmanWorldOnline</RootNamespace> <MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion> <ApplicationType>Linux</ApplicationType> <ApplicationTypeRevision>1.0</ApplicationTypeRevision> <TargetLinuxPlatform>Generic</TargetLinuxPlatform> <LinuxProjectType>{2238F9CD-F817-4ECC-BD14-2524D2669B35}</LinuxProjectType> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x86'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <UseDebugLibraries>true</UseDebugLibraries> <ConfigurationType>DynamicLibrary</ConfigurationType> <RemoteRootDir>/home/kolja/projects</RemoteRootDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <UseDebugLibraries>false</UseDebugLibraries> <ConfigurationType>DynamicLibrary</ConfigurationType> <RemoteRootDir>/home/kolja/projects</RemoteRootDir> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings" /> <ImportGroup Label="Shared" /> <ImportGroup Label="PropertySheets" /> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <OutDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/debug/</OutDir> <IntDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/debug/</IntDir> <TargetExt>.so</TargetExt> <RemoteProjectDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/debug</RemoteProjectDir> <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\..\Allgemein\Network\Network;../../../Framework/debug;../../../Network/debug;..\Linie;$(IncludePath)</IncludePath> <TargetName>StickmanWorldOnline</TargetName> <RemoteTargetPath>$(RemoteRootDir)/Spiele/StickmanWorldOnline/debug/$(TargetName)$(TargetExt)</RemoteTargetPath> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <OutDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/release/</OutDir> <IntDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/release/</IntDir> <TargetExt>.so</TargetExt> <RemoteProjectDir>$(RemoteRootDir)/Spiele/StickmanWorldOnline/release</RemoteProjectDir> <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\..\Allgemein\Network\Network;../../../Framework/release;../../../Network/release;..\Linie;$(IncludePath)</IncludePath> <TargetName>StickmanWorldOnline</TargetName> <RemoteTargetPath>$(RemoteRootDir)/Spiele/StickmanWorldOnline/release/$(TargetName)$(TargetExt)</RemoteTargetPath> </PropertyGroup> <ItemGroup> <ClCompile Include="Aktionen.cpp" /> <ClCompile Include="Bariere.cpp" /> <ClCompile Include="Base.cpp" /> <ClCompile Include="BosheitRune.cpp" /> <ClCompile Include="Brand.cpp" /> <ClCompile Include="DllStart.cpp" /> <ClCompile Include="DrachenAuge.cpp" /> <ClCompile Include="Drop.cpp" /> <ClCompile Include="Effect.cpp" /> <ClCompile Include="Enterhaken.cpp" /> <ClCompile Include="Ereignis.cpp" /> <ClCompile Include="GameObject.cpp" /> <ClCompile Include="Gegenstand.cpp" /> <ClCompile Include="Geist.cpp" /> <ClCompile Include="Geschoss.cpp" /> <ClCompile Include="Leben.cpp" /> <ClCompile Include="LebenRune.cpp" /> <ClCompile Include="Reader.cpp" /> <ClCompile Include="Rolle.cpp" /> <ClCompile Include="Schalter.cpp" /> <ClCompile Include="Schiene.cpp" /> <ClCompile Include="Schild.cpp" /> <ClCompile Include="Schuh.cpp" /> <ClCompile Include="Spiel.cpp" /> <ClCompile Include="Spieler.cpp" /> <ClCompile Include="Klient.cpp" /> <ClCompile Include="Statistik.cpp" /> <ClCompile Include="StrengthRune.cpp" /> <ClCompile Include="Sturm.cpp" /> <ClCompile Include="Team.cpp" /> <ClCompile Include="TempoRune.cpp" /> <ClCompile Include="Timer.cpp" /> <ClCompile Include="Trigger.cpp" /> <ClCompile Include="Tunnel.cpp" /> <ClCompile Include="Umlenkung.cpp" /> <ClCompile Include="Variablen.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="Aktionen.h" /> <ClInclude Include="BosheitRune.h" /> <ClInclude Include="Brand.h" /> <ClInclude Include="DrachenAuge.h" /> <ClInclude Include="Effect.h" /> <ClInclude Include="Enterhaken.h" /> <ClInclude Include="Geist.h" /> <ClInclude Include="Geschoss.h" /> <ClInclude Include="Leben.h" /> <ClInclude Include="LebenRune.h" /> <ClInclude Include="Reader.h" /> <ClInclude Include="Rolle.h" /> <ClInclude Include="Schild.h" /> <ClInclude Include="Schuh.h" /> <ClInclude Include="Spieler.h" /> <ClInclude Include="SSKlient.h" /> <ClInclude Include="Statistik.h" /> <ClInclude Include="StrengthRune.h" /> <ClInclude Include="Sturm.h" /> <ClInclude Include="TempoRune.h" /> <ClInclude Include="Trigger.h" /> <ClInclude Include="Bariere.h" /> <ClInclude Include="Base.h" /> <ClInclude Include="Drop.h" /> <ClInclude Include="Editor.h" /> <ClInclude Include="Ereignis.h" /> <ClInclude Include="ESEditorV.h" /> <ClInclude Include="GameObject.h" /> <ClInclude Include="Gegenstand.h" /> <ClInclude Include="Schalter.h" /> <ClInclude Include="Schiene.h" /> <ClInclude Include="Spiel.h" /> <ClInclude Include="SpielKlasse.h" /> <ClInclude Include="SSDatenbankV.h" /> <ClInclude Include="SSKlientV.h" /> <ClInclude Include="StatistikKlasse.h" /> <ClInclude Include="Team.h" /> <ClInclude Include="Timer.h" /> <ClInclude Include="Tunnel.h" /> <ClInclude Include="Umlenkung.h" /> <ClInclude Include="Variablen.h" /> </ItemGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Link> <UnresolvedSymbolReferences>false</UnresolvedSymbolReferences> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Link> <UnresolvedSymbolReferences>false</UnresolvedSymbolReferences> </Link> </ItemDefinitionGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets" /> </Project>