|
@@ -50,10 +50,10 @@ bool operator==( VariableTyp a, VariableTyp b )
|
|
|
return 1;
|
|
|
if( a == (int)GAME_OBJEKT || b == (int)GAME_OBJEKT )
|
|
|
{
|
|
|
- return ( a == (int)BARIERE || a == (int)BASE || a == (int)DROP || a == (int)GEGENSTAND || a == (int)GESCHOSS ||
|
|
|
+ return ( a == (int)BARIERE || a == (int)BASE || a == (int)GEGENSTAND || a == (int)GESCHOSS ||
|
|
|
a == (int)SCHALTER || a == (int)SCHIENE || a == (int)SPIELER || a == (int)TIMER ||
|
|
|
a == (int)TUNNEL || a == (int)UMLENKUNG || a == (int)GAME_OBJEKT || a == (int)ALLE ) &&
|
|
|
- ( b == (int)BARIERE || b == (int)BASE || b == (int)DROP || b == (int)GEGENSTAND || b == (int)GESCHOSS ||
|
|
|
+ ( b == (int)BARIERE || b == (int)BASE || b == (int)GEGENSTAND || b == (int)GESCHOSS ||
|
|
|
b == (int)SCHALTER || b == (int)SCHIENE || b == (int)SPIELER || b == (int)TIMER || b == (int)TUNNEL ||
|
|
|
b == (int)UMLENKUNG || b == (int)GAME_OBJEKT || b == (int)ALLE );
|
|
|
}
|