123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Debug|x64">
- <Configuration>Debug</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|x64">
- <Configuration>Release</Configuration>
- <Platform>x64</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="Aktionen.cpp" />
- <ClCompile Include="Bariere.cpp" />
- <ClCompile Include="Base.cpp" />
- <ClCompile Include="Bestenliste.cpp" />
- <ClCompile Include="BosheitRune.cpp" />
- <ClCompile Include="Brand.cpp" />
- <ClCompile Include="DLLStart.cpp" />
- <ClCompile Include="DrachenAuge.cpp" />
- <ClCompile Include="Drop.cpp" />
- <ClCompile Include="Editor.cpp" />
- <ClCompile Include="EditorKarte.cpp" />
- <ClCompile Include="Effect.cpp" />
- <ClCompile Include="Ende.cpp" />
- <ClCompile Include="Enterhaken.cpp" />
- <ClCompile Include="Ereignis.cpp" />
- <ClCompile Include="GameObjekt.cpp" />
- <ClCompile Include="Gegenstand.cpp" />
- <ClCompile Include="Geist.cpp" />
- <ClCompile Include="Geschoss.cpp" />
- <ClCompile Include="Initialisierung.cpp" />
- <ClCompile Include="EditorKlient.cpp" />
- <ClCompile Include="Leben.cpp" />
- <ClCompile Include="LebenRune.cpp" />
- <ClCompile Include="Model.cpp" />
- <ClCompile Include="Reader.cpp" />
- <ClCompile Include="Resource.cpp" />
- <ClCompile Include="Rolle.cpp" />
- <ClCompile Include="Schalter.cpp" />
- <ClCompile Include="Schiene.cpp" />
- <ClCompile Include="Schild.cpp" />
- <ClCompile Include="Schuh.cpp" />
- <ClCompile Include="SingleAnnimation.cpp" />
- <ClCompile Include="Spiel.cpp" />
- <ClCompile Include="SpielChat.cpp" />
- <ClCompile Include="Spieler.cpp" />
- <ClCompile Include="SpielerGUI.cpp" />
- <ClCompile Include="SpielStatistik.cpp" />
- <ClCompile Include="StatistikChat.cpp" />
- <ClCompile Include="StatistikTabelle.cpp" />
- <ClCompile Include="STKNachricht.cpp" />
- <ClCompile Include="StrengthRune.cpp" />
- <ClCompile Include="Sturm.cpp" />
- <ClCompile Include="Team.cpp" />
- <ClCompile Include="TempoRune.cpp" />
- <ClCompile Include="Timer.cpp" />
- <ClCompile Include="Trigger.cpp" />
- <ClCompile Include="Tunnel.cpp" />
- <ClCompile Include="Umlenkung.cpp" />
- <ClCompile Include="Variablen.cpp" />
- <ClCompile Include="View.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="Aktionen.h" />
- <ClInclude Include="Aufzeichnung.h" />
- <ClInclude Include="Bariere.h" />
- <ClInclude Include="Base.h" />
- <ClInclude Include="Bestenliste.h" />
- <ClInclude Include="BosheitRune.h" />
- <ClInclude Include="Brand.h" />
- <ClInclude Include="Dialog.h" />
- <ClInclude Include="DrachenAuge.h" />
- <ClInclude Include="Drop.h" />
- <ClInclude Include="Editor.h" />
- <ClInclude Include="EditorKarte.h" />
- <ClInclude Include="EditorKlient.h" />
- <ClInclude Include="Effect.h" />
- <ClInclude Include="Ende.h" />
- <ClInclude Include="Enterhaken.h" />
- <ClInclude Include="Ereignis.h" />
- <ClInclude Include="Frage.h" />
- <ClInclude Include="GameObject.h" />
- <ClInclude Include="Gegenstand.h" />
- <ClInclude Include="Geist.h" />
- <ClInclude Include="Geschoss.h" />
- <ClInclude Include="HistorieStatistik.h" />
- <ClInclude Include="Initialisierung.h" />
- <ClInclude Include="Interface.h" />
- <ClInclude Include="Leben.h" />
- <ClInclude Include="LebenRune.h" />
- <ClInclude Include="Model.h" />
- <ClInclude Include="Nachricht.h" />
- <ClInclude Include="Reader.h" />
- <ClInclude Include="Resource.h" />
- <ClInclude Include="RightTools.h" />
- <ClInclude Include="Rolle.h" />
- <ClInclude Include="Schalter.h" />
- <ClInclude Include="Schiene.h" />
- <ClInclude Include="Schild.h" />
- <ClInclude Include="Schuh.h" />
- <ClInclude Include="SingleAnnimation.h" />
- <ClInclude Include="SpielChat.h" />
- <ClInclude Include="Spiel.h" />
- <ClInclude Include="Spieler.h" />
- <ClInclude Include="SpielerGUI.h" />
- <ClInclude Include="SpielStatistik.h" />
- <ClInclude Include="SpielStatistikDaten.h" />
- <ClInclude Include="StatistikChat.h" />
- <ClInclude Include="StatistikTabelle.h" />
- <ClInclude Include="STKNachricht.h" />
- <ClInclude Include="StrengthRune.h" />
- <ClInclude Include="Sturm.h" />
- <ClInclude Include="Team.h" />
- <ClInclude Include="TempoRune.h" />
- <ClInclude Include="Timer.h" />
- <ClInclude Include="Trigger.h" />
- <ClInclude Include="Tunnel.h" />
- <ClInclude Include="Umlenkung.h" />
- <ClInclude Include="Variablen.h" />
- <ClInclude Include="View.h" />
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <VCProjectVersion>15.0</VCProjectVersion>
- <ProjectGuid>{1bd07113-b8c1-4634-bcab-4aa7196b3fe1}</ProjectGuid>
- <RootNamespace>StickmanWorldOnline</RootNamespace>
- <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>true</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseDebugLibraries>false</UseDebugLibraries>
- <PlatformToolset>v143</PlatformToolset>
- <WholeProgramOptimization>true</WholeProgramOptimization>
- <CharacterSet>MultiByte</CharacterSet>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="Shared">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
- <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- </ClCompile>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>Disabled</Optimization>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Outputs>kopieren;%(Outputs)</Outputs>
- <Command>copy "..\x64\Debug\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Outputs>kopieren;%(Outputs)</Outputs>
- <Command>copy "..\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Stickman World Online\bin\stickman world online.dll"</Command>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
- <ClCompile>
- <WarningLevel>Level3</WarningLevel>
- <Optimization>MaxSpeed</Optimization>
- <FunctionLevelLinking>true</FunctionLevelLinking>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <SDLCheck>true</SDLCheck>
- <ConformanceMode>true</ConformanceMode>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ClCompile>
- <Link>
- <EnableCOMDATFolding>true</EnableCOMDATFolding>
- <OptimizeReferences>true</OptimizeReferences>
- <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Outputs>kopieren;%(Outputs)</Outputs>
- <Command>copy "..\x64\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|