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- #include "Schiene.h"
- Schiene::Schiene( ResourceRegistry *zResources, int id, int x, int y, int width, int height )
- : GameObject( SCHIENE, x, y, width, height )
- {
- this->id = id;
- if( width > height )
- this->textur = dynamic_cast<Bild *>( zResources->zResource( R_SCHIENE, 0 )->getImages()->getThis() );
- else
- {
- Bild *r = zResources->zResource( R_SCHIENE, 0 )->getImages();
- this->textur = new Bild();
- this->textur->neuBild( r->getHeight(), r->getBreite(), 0 );
- this->textur->drawBild90( 0, 0, r->getHeight(), r->getBreite(), *r );
- }
- }
- int Schiene::getId() const
- {
- return id;
- }
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