StickmanWorldOnline.vcxproj 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Debug|x64">
  13. <Configuration>Debug</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClCompile Include="Aktionen.cpp" />
  23. <ClCompile Include="Bariere.cpp" />
  24. <ClCompile Include="Base.cpp" />
  25. <ClCompile Include="BosheitRune.cpp" />
  26. <ClCompile Include="Brand.cpp" />
  27. <ClCompile Include="DLLStart.cpp" />
  28. <ClCompile Include="DrachenAuge.cpp" />
  29. <ClCompile Include="Drop.cpp" />
  30. <ClCompile Include="Effect.cpp" />
  31. <ClCompile Include="Ende.cpp" />
  32. <ClCompile Include="Enterhaken.cpp" />
  33. <ClCompile Include="Ereignis.cpp" />
  34. <ClCompile Include="GameObjekt.cpp" />
  35. <ClCompile Include="Gegenstand.cpp" />
  36. <ClCompile Include="Geist.cpp" />
  37. <ClCompile Include="Geschoss.cpp" />
  38. <ClCompile Include="Initialisierung.cpp" />
  39. <ClCompile Include="Leben.cpp" />
  40. <ClCompile Include="LebenRune.cpp" />
  41. <ClCompile Include="Reader.cpp" />
  42. <ClCompile Include="Resource.cpp" />
  43. <ClCompile Include="Rolle.cpp" />
  44. <ClCompile Include="Schalter.cpp" />
  45. <ClCompile Include="Schiene.cpp" />
  46. <ClCompile Include="Schild.cpp" />
  47. <ClCompile Include="Schuh.cpp" />
  48. <ClCompile Include="SingleAnnimation.cpp" />
  49. <ClCompile Include="Spiel.cpp" />
  50. <ClCompile Include="SpielChat.cpp" />
  51. <ClCompile Include="Spieler.cpp" />
  52. <ClCompile Include="SpielerGUI.cpp" />
  53. <ClCompile Include="SpielStatistik.cpp" />
  54. <ClCompile Include="StatistikChat.cpp" />
  55. <ClCompile Include="StatistikTabelle.cpp" />
  56. <ClCompile Include="STKNachricht.cpp" />
  57. <ClCompile Include="StrengthRune.cpp" />
  58. <ClCompile Include="Sturm.cpp" />
  59. <ClCompile Include="Team.cpp" />
  60. <ClCompile Include="TempoRune.cpp" />
  61. <ClCompile Include="Timer.cpp" />
  62. <ClCompile Include="Trigger.cpp" />
  63. <ClCompile Include="Tunnel.cpp" />
  64. <ClCompile Include="Umlenkung.cpp" />
  65. <ClCompile Include="Variablen.cpp" />
  66. </ItemGroup>
  67. <ItemGroup>
  68. <ClInclude Include="Aktionen.h" />
  69. <ClInclude Include="Aufzeichnung.h" />
  70. <ClInclude Include="Bariere.h" />
  71. <ClInclude Include="Base.h" />
  72. <ClInclude Include="BosheitRune.h" />
  73. <ClInclude Include="Brand.h" />
  74. <ClInclude Include="Dialog.h" />
  75. <ClInclude Include="DrachenAuge.h" />
  76. <ClInclude Include="Drop.h" />
  77. <ClInclude Include="Editor.h" />
  78. <ClInclude Include="EditorKarte.h" />
  79. <ClInclude Include="EditorKlient.h" />
  80. <ClInclude Include="Effect.h" />
  81. <ClInclude Include="Ende.h" />
  82. <ClInclude Include="Enterhaken.h" />
  83. <ClInclude Include="Ereignis.h" />
  84. <ClInclude Include="GameObject.h" />
  85. <ClInclude Include="Gegenstand.h" />
  86. <ClInclude Include="Geist.h" />
  87. <ClInclude Include="Geschoss.h" />
  88. <ClInclude Include="HistorieStatistik.h" />
  89. <ClInclude Include="Initialisierung.h" />
  90. <ClInclude Include="Interface.h" />
  91. <ClInclude Include="Leben.h" />
  92. <ClInclude Include="LebenRune.h" />
  93. <ClInclude Include="Reader.h" />
  94. <ClInclude Include="Resource.h" />
  95. <ClInclude Include="RightTools.h" />
  96. <ClInclude Include="Rolle.h" />
  97. <ClInclude Include="Schalter.h" />
  98. <ClInclude Include="Schiene.h" />
  99. <ClInclude Include="Schild.h" />
  100. <ClInclude Include="Schuh.h" />
  101. <ClInclude Include="SingleAnnimation.h" />
  102. <ClInclude Include="SpielChat.h" />
  103. <ClInclude Include="Spiel.h" />
  104. <ClInclude Include="Spieler.h" />
  105. <ClInclude Include="SpielerGUI.h" />
  106. <ClInclude Include="SpielStatistik.h" />
  107. <ClInclude Include="SpielStatistikDaten.h" />
  108. <ClInclude Include="StatistikChat.h" />
  109. <ClInclude Include="StatistikTabelle.h" />
  110. <ClInclude Include="STKNachricht.h" />
  111. <ClInclude Include="StrengthRune.h" />
  112. <ClInclude Include="Sturm.h" />
  113. <ClInclude Include="Team.h" />
  114. <ClInclude Include="TempoRune.h" />
  115. <ClInclude Include="Timer.h" />
  116. <ClInclude Include="Trigger.h" />
  117. <ClInclude Include="Tunnel.h" />
  118. <ClInclude Include="Umlenkung.h" />
  119. <ClInclude Include="Variablen.h" />
  120. </ItemGroup>
  121. <PropertyGroup Label="Globals">
  122. <VCProjectVersion>15.0</VCProjectVersion>
  123. <ProjectGuid>{1bd07113-b8c1-4634-bcab-4aa7196b3fe1}</ProjectGuid>
  124. <RootNamespace>StickmanWorldOnline</RootNamespace>
  125. <WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
  126. </PropertyGroup>
  127. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  128. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  129. <ConfigurationType>Application</ConfigurationType>
  130. <UseDebugLibraries>true</UseDebugLibraries>
  131. <PlatformToolset>v142</PlatformToolset>
  132. <CharacterSet>MultiByte</CharacterSet>
  133. </PropertyGroup>
  134. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  135. <ConfigurationType>DynamicLibrary</ConfigurationType>
  136. <UseDebugLibraries>false</UseDebugLibraries>
  137. <PlatformToolset>v142</PlatformToolset>
  138. <WholeProgramOptimization>true</WholeProgramOptimization>
  139. <CharacterSet>MultiByte</CharacterSet>
  140. </PropertyGroup>
  141. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  142. <ConfigurationType>DynamicLibrary</ConfigurationType>
  143. <UseDebugLibraries>true</UseDebugLibraries>
  144. <PlatformToolset>v142</PlatformToolset>
  145. <CharacterSet>MultiByte</CharacterSet>
  146. </PropertyGroup>
  147. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  148. <ConfigurationType>DynamicLibrary</ConfigurationType>
  149. <UseDebugLibraries>false</UseDebugLibraries>
  150. <PlatformToolset>v142</PlatformToolset>
  151. <WholeProgramOptimization>true</WholeProgramOptimization>
  152. <CharacterSet>MultiByte</CharacterSet>
  153. </PropertyGroup>
  154. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  155. <ImportGroup Label="ExtensionSettings">
  156. </ImportGroup>
  157. <ImportGroup Label="Shared">
  158. </ImportGroup>
  159. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  160. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  161. </ImportGroup>
  162. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  163. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  164. </ImportGroup>
  165. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  166. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  167. </ImportGroup>
  168. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  169. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  170. </ImportGroup>
  171. <PropertyGroup Label="UserMacros" />
  172. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  173. <IncludePath>..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;..\..\..\..\Klient\KSGNetwork\Include;$(IncludePath)</IncludePath>
  174. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)</LibraryPath>
  175. </PropertyGroup>
  176. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  177. <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
  178. <LibraryPath>..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)</LibraryPath>
  179. </PropertyGroup>
  180. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  181. <IncludePath>..\..\..\..\Klient\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath)</IncludePath>
  182. <LibraryPath>..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)</LibraryPath>
  183. </PropertyGroup>
  184. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  185. <ClCompile>
  186. <WarningLevel>Level3</WarningLevel>
  187. <Optimization>Disabled</Optimization>
  188. <SDLCheck>true</SDLCheck>
  189. <ConformanceMode>true</ConformanceMode>
  190. </ClCompile>
  191. </ItemDefinitionGroup>
  192. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  193. <ClCompile>
  194. <WarningLevel>Level3</WarningLevel>
  195. <Optimization>Disabled</Optimization>
  196. <SDLCheck>true</SDLCheck>
  197. <ConformanceMode>true</ConformanceMode>
  198. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  199. </ClCompile>
  200. <Link>
  201. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  202. </Link>
  203. <CustomBuildStep>
  204. <Outputs>kopieren;%(Outputs)</Outputs>
  205. <Command>copy "..\x64\Debug\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
  206. </CustomBuildStep>
  207. </ItemDefinitionGroup>
  208. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  209. <ClCompile>
  210. <WarningLevel>Level3</WarningLevel>
  211. <Optimization>MaxSpeed</Optimization>
  212. <FunctionLevelLinking>true</FunctionLevelLinking>
  213. <IntrinsicFunctions>true</IntrinsicFunctions>
  214. <SDLCheck>true</SDLCheck>
  215. <ConformanceMode>true</ConformanceMode>
  216. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  217. </ClCompile>
  218. <Link>
  219. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  220. <OptimizeReferences>true</OptimizeReferences>
  221. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  222. </Link>
  223. <CustomBuildStep>
  224. <Outputs>kopieren;%(Outputs)</Outputs>
  225. <Command>copy "..\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Stickman World Online\bin\stickman world online.dll"</Command>
  226. </CustomBuildStep>
  227. </ItemDefinitionGroup>
  228. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  229. <ClCompile>
  230. <WarningLevel>Level3</WarningLevel>
  231. <Optimization>MaxSpeed</Optimization>
  232. <FunctionLevelLinking>true</FunctionLevelLinking>
  233. <IntrinsicFunctions>true</IntrinsicFunctions>
  234. <SDLCheck>true</SDLCheck>
  235. <ConformanceMode>true</ConformanceMode>
  236. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  237. </ClCompile>
  238. <Link>
  239. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  240. <OptimizeReferences>true</OptimizeReferences>
  241. <AdditionalDependencies>framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  242. </Link>
  243. <CustomBuildStep>
  244. <Outputs>kopieren;%(Outputs)</Outputs>
  245. <Command>copy "..\x64\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
  246. </CustomBuildStep>
  247. </ItemDefinitionGroup>
  248. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  249. <ImportGroup Label="ExtensionTargets">
  250. </ImportGroup>
  251. </Project>