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- #pragma once
- #include "GameObject.h"
- #include "Resource.h"
- class SingleAnimation : public GameObject
- {
- private:
- Resource *resource;
- int currentImage;
- double nextImage;
- public:
- SingleAnimation( float x, float y, float width, float height, Resource *resource );
- ~SingleAnimation();
- // gibt 1 zurück wenn die annimation vorbei ist
- bool tick( double zeit );
- };
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