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- #pragma once
- #include "Effect.h"
- class BosheitRuneEffect : public Effect
- {
- private:
- Resource *annimation;
- int currentImage;
- double nextImage;
- public:
- BosheitRuneEffect( ResourceRegistry *zResources, Spieler *zSpieler );
- ~BosheitRuneEffect();
- bool tick( double time, Spiel *zSpiel ) override;
- void renderSpieler( Bild &rObj ) override;
- };
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