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win32 release konfiguration hinzugefügt

Kolja Strohm 4 years ago
parent
commit
3f900dcb77
2 changed files with 11 additions and 2 deletions
  1. 8 2
      StickmanWorldOnline.sln
  2. 3 0
      StickmanWorldOnline/StickmanWorldOnline.vcxproj

+ 8 - 2
StickmanWorldOnline.sln

@@ -1,22 +1,28 @@
 
 Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 15
-VisualStudioVersion = 15.0.27703.2018
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.29201.188
 MinimumVisualStudioVersion = 10.0.40219.1
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "StickmanWorldOnline", "StickmanWorldOnline\StickmanWorldOnline.vcxproj", "{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}"
 EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
 		Debug|x64 = Debug|x64
 		Debug|x86 = Debug|x86
+		Release|Win32 = Release|Win32
 		Release|x64 = Release|x64
 		Release|x86 = Release|x86
 	EndGlobalSection
 	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|Win32.ActiveCfg = Debug|Win32
+		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|Win32.Build.0 = Debug|Win32
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|x64.ActiveCfg = Debug|x64
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|x64.Build.0 = Debug|x64
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|x86.ActiveCfg = Debug|Win32
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Debug|x86.Build.0 = Debug|Win32
+		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Release|Win32.ActiveCfg = Release|Win32
+		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Release|Win32.Build.0 = Release|Win32
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Release|x64.ActiveCfg = Release|x64
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Release|x64.Build.0 = Release|x64
 		{1BD07113-B8C1-4634-BCAB-4AA7196B3FE1}.Release|x86.ActiveCfg = Release|Win32

+ 3 - 0
StickmanWorldOnline/StickmanWorldOnline.vcxproj

@@ -200,6 +200,7 @@
     </Link>
     <CustomBuildStep>
       <Outputs>kopieren;%(Outputs)</Outputs>
+      <Command>copy "..\x64\Debug\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
     </CustomBuildStep>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -219,6 +220,7 @@
     </Link>
     <CustomBuildStep>
       <Outputs>kopieren;%(Outputs)</Outputs>
+      <Command>copy "..\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Stickman World Online\bin\stickman world online.dll"</Command>
     </CustomBuildStep>
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -238,6 +240,7 @@
     </Link>
     <CustomBuildStep>
       <Outputs>kopieren;%(Outputs)</Outputs>
+      <Command>copy "..\x64\Release\StickmanWorldOnline.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Stickman World Online\bin\stickman world online.dll"</Command>
     </CustomBuildStep>
   </ItemDefinitionGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />