GSL Konverter.vcxproj 8.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{CE45C6A5-349F-49E2-A991-A11B53FAD32C}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>GSLKonverter</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>Application</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <PlatformToolset>v141</PlatformToolset>
  31. <CharacterSet>Unicode</CharacterSet>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  34. <ConfigurationType>Application</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <PlatformToolset>v141</PlatformToolset>
  37. <CharacterSet>MultiByte</CharacterSet>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  40. <ConfigurationType>Application</ConfigurationType>
  41. <UseDebugLibraries>false</UseDebugLibraries>
  42. <PlatformToolset>v141</PlatformToolset>
  43. <WholeProgramOptimization>true</WholeProgramOptimization>
  44. <CharacterSet>MultiByte</CharacterSet>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>Application</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <PlatformToolset>v141</PlatformToolset>
  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <CharacterSet>MultiByte</CharacterSet>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. </ImportGroup>
  65. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  70. <LinkIncremental>true</LinkIncremental>
  71. </PropertyGroup>
  72. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  73. <LinkIncremental>true</LinkIncremental>
  74. <IncludePath>..\..\Framework;..\..\GSL\GSL\Include;$(IncludePath)</IncludePath>
  75. <LibraryPath>..\..\Framework\x64\Debug;..\..\GSL\x64\Debug;$(LibraryPath)</LibraryPath>
  76. </PropertyGroup>
  77. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  78. <LinkIncremental>false</LinkIncremental>
  79. <IncludePath>..\..\Framework;..\..\GSL\GSL\Include;$(IncludePath)</IncludePath>
  80. <LibraryPath>..\..\Framework\Release;$(LibraryPath)</LibraryPath>
  81. </PropertyGroup>
  82. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  83. <LinkIncremental>false</LinkIncremental>
  84. <IncludePath>..\..\Framework;..\..\GSL\GSL\Include;$(IncludePath)</IncludePath>
  85. <LibraryPath>..\..\Framework\x64\Release;$(LibraryPath)</LibraryPath>
  86. </PropertyGroup>
  87. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  88. <ClCompile>
  89. <PrecompiledHeader>
  90. </PrecompiledHeader>
  91. <WarningLevel>Level3</WarningLevel>
  92. <Optimization>Disabled</Optimization>
  93. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  94. </ClCompile>
  95. <Link>
  96. <SubSystem>Windows</SubSystem>
  97. <GenerateDebugInformation>true</GenerateDebugInformation>
  98. </Link>
  99. </ItemDefinitionGroup>
  100. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  101. <ClCompile>
  102. <PrecompiledHeader>
  103. </PrecompiledHeader>
  104. <WarningLevel>Level3</WarningLevel>
  105. <Optimization>Disabled</Optimization>
  106. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  107. </ClCompile>
  108. <Link>
  109. <SubSystem>Windows</SubSystem>
  110. <GenerateDebugInformation>true</GenerateDebugInformation>
  111. <AdditionalDependencies>Framework.lib;GSL.lib;%(AdditionalDependencies)</AdditionalDependencies>
  112. </Link>
  113. <CustomBuildStep>
  114. <Command>copy "..\..\GSL\x64\Debug\GSL.dll" "..\data\GSLx64.dll"</Command>
  115. </CustomBuildStep>
  116. <CustomBuildStep>
  117. <Outputs>Kopieren...;%(Outputs)</Outputs>
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  120. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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  125. <Optimization>MaxSpeed</Optimization>
  126. <FunctionLevelLinking>true</FunctionLevelLinking>
  127. <IntrinsicFunctions>true</IntrinsicFunctions>
  128. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  129. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  130. </ClCompile>
  131. <Link>
  132. <SubSystem>Windows</SubSystem>
  133. <GenerateDebugInformation>true</GenerateDebugInformation>
  134. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  135. <OptimizeReferences>true</OptimizeReferences>
  136. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  137. </Link>
  138. <CustomBuildStep>
  139. <Command>copy "..\..\GSL\Release\GSL.dll" "..\Fertig\data\GSLx32.dll"
  140. copy "..\..\Framework\Release\Framework.dll" "..\Fertig\x32\Framework.dll"
  141. copy "..\Release\GSL Konverter.exe" "..\Fertig\x32\GSL Konverter.exe"</Command>
  142. </CustomBuildStep>
  143. <CustomBuildStep>
  144. <Outputs>Kopieren...;%(Outputs)</Outputs>
  145. </CustomBuildStep>
  146. </ItemDefinitionGroup>
  147. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  148. <ClCompile>
  149. <WarningLevel>Level3</WarningLevel>
  150. <PrecompiledHeader>
  151. </PrecompiledHeader>
  152. <Optimization>MaxSpeed</Optimization>
  153. <FunctionLevelLinking>true</FunctionLevelLinking>
  154. <IntrinsicFunctions>true</IntrinsicFunctions>
  155. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  156. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  157. </ClCompile>
  158. <Link>
  159. <SubSystem>Windows</SubSystem>
  160. <GenerateDebugInformation>true</GenerateDebugInformation>
  161. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  162. <OptimizeReferences>true</OptimizeReferences>
  163. <AdditionalDependencies>Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  164. </Link>
  165. <CustomBuildStep>
  166. <Command>copy "..\..\GSL\x64\Release\GSL.dll" "..\Fertig\data\GSLx64.dll"
  167. copy "..\..\Framework\x64\Release\Framework.dll" "..\Fertig\x64\Framework.dll"
  168. copy "..\x64\Release\GSL Konverter.exe" "..\Fertig\x64\GSL Konverter.exe"</Command>
  169. </CustomBuildStep>
  170. <CustomBuildStep>
  171. <Outputs>Kopieren...;%(Outputs)</Outputs>
  172. </CustomBuildStep>
  173. </ItemDefinitionGroup>
  174. <ItemGroup>
  175. <ClInclude Include="Initialisierung.h" />
  176. <ClInclude Include="WAVDatei.h" />
  177. </ItemGroup>
  178. <ItemGroup>
  179. <ClCompile Include="Initialisierung.cpp" />
  180. <ClCompile Include="main.cpp" />
  181. <ClCompile Include="WAVDatei.cpp" />
  182. </ItemGroup>
  183. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  184. <ImportGroup Label="ExtensionTargets">
  185. </ImportGroup>
  186. </Project>