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- #include <Fenster.h>
- #include <Bildschirm.h>
- #include <RenderThread.h>
- #include <Welt2D.h>
- #include <M2Datei.h>
- #include <Model2D.h>
- #include <DateiSystem.h>
- #include <Textur2D.h>
- #include <Kamera2D.h>
- #include <iostream>
- #include <Bild.h>
- #include <Globals.h>
- using namespace Framework;
- void FClose( void *p, void *zF );
- extern Punkt p1;
- extern Punkt p2;
- Model2DObject *obj;
- Model2DObject *obj2;
- int rotationTest()
- {
- p1 = Punkt( -1, -1 );
- initFramework();
- Welt2D w2d;
- Welt2D *w2 = &w2d;
- Kamera2D kam2d;
- Kamera2D *kam2 = &kam2d;
- WNDCLASS wndC = Framework::F_Normal( 0 );
- wndC.lpszClassName = "Kamera 2D Test";
- WFenster f;
- f.erstellen( WS_OVERLAPPEDWINDOW, wndC );
- f.setPosition( Punkt( 100, 100 ) );
- f.setSize( 900, 900 );
- f.setVSchließAktion( FClose );
- f.setMausAktion( [ w2, kam2 ]( void *p, void *o, MausEreignis me )
- {
- p2 = Punkt( me.mx, me.my );
- if( me.id == ME_RRechts )
- {
- Vertex wp = kam2->getWorldCoordinates( Punkt( me.mx, me.my ) );
- w2->explosion( wp, 100000, 10000 );
- }
- if( me.id == ME_RLinks )
- {
- if( p1 == Punkt( -1, -1 ) )
- p1 = Punkt( me.mx, me.my );
- else
- {
- w2->impuls( kam2->getWorldCoordinates( p1 ), kam2->getWorldDirection( Vertex( (float)me.mx, (float)me.my ) - (Vertex)p1 ) );
- p1 = Punkt( -1, -1 );
- }
- }
- return 1;
- } );
- f.setTastaturAktion( _ret1TE );
- f.setAnzeigeModus( 1 );
- Bildschirm2D b( f.getThis() );
- b.update();
- b.setTestRend( 0 );
- b.setFill( 0 );
- f.setBildschirm( b.getThis() );
- RenderTh rth;
- rth.setBildschirm( b.getThis() );
- rth.setRenderFunktion( []( void*a, void*rth, Bild*c )
- {
- c->fillRegion( 0, 0, c->getBreite(), c->getHeight(), 0xFF000000 );
- std::cout << "FPS: " << ( 1 / ( (RenderTh*)rth )->getRenderTickZeit() ) << " | Zeit pro Tick:" << ( (RenderTh*)rth )->getRenderTickZeit() << "\n";
- if( p1 != Punkt( -1, -1 ) )
- c->drawLinie( p1, p2, 0xFFFFFFFF );
- obj2->setDrehung( obj->getDrehung() );
- Vertex speed( 1, 0 );
- speed = speed.rotation( obj->getDrehung() );
- float faktor = -1;
- if( obj->getDrehung() > PI )
- faktor = -faktor;
- if( obj->getDrehung() < -PI )
- faktor = -faktor;
- obj2->addDrehung( faktor * speed.angle( Vertex( 1, 0 ) ) );
- } );
- M2Datei d;
- d.setPfad( "ship.m2" );
- d.leseDaten();
- Model2DData *m = d.ladeModel( "ship" );
- LTDBDatei td;
- td.setDatei( new Text( "ship.ltdb" ) );
- td.leseDaten( 0 );
- Bild *bt = td.laden( 0, new Text( "a.png" ) );
- Textur2D txt;
- txt.setTexturZ( bt );
- obj = new Model2DObject();
- obj->setModel( m->getThis() );
- obj->setTextur( txt.getThis(), "ship" );
- obj->setDrehungSpeed( -0.5 );
- w2d.addObject( obj );
- obj2 = new Model2DObject();
- obj2->setPosition( 200, 0 );
- obj2->setModel( m->getThis() );
- obj2->setTextur( txt.getThis(), "ship" );
- w2d.addObject( obj2 );
- rth.beginn();
- kam2d.setStyle( Kamera2D::Style::Sichtbar );
- kam2d.setSize( 900, 900 );
- kam2d.setWelt( w2d.getThis(), 1 );
- b.addMember( &kam2d );
- StartNachrichtenSchleife();
- rth.beenden();
- return 0;
- }
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