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- #include "SaveCommand.h"
- #include "Chat.h"
- #include "Game.h"
- SaveCommand::SaveCommand()
- : ChatCommand("save", "Saves the game", 0)
- {}
- bool SaveCommand::execute(
- Framework::RCArray<Framework::Text>& params, Entity* zActor) const
- {
- Game::INSTANCE->save();
- Game::INSTANCE->zChat()->broadcastMessage(
- "The game was saved.", Chat::CHANNEL_INFO);
- return true;
- }
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