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- #pragma once
- #include "Noise.h"
- class FastNoiseWrapper;
- class RandNoise : public Noise
- {
- private:
- int seed;
- FastNoiseWrapper* noise;
- public:
- RandNoise( int seed );
- ~RandNoise();
- int getSeed() const override;
- double getNoise( double x, double y, double z ) override;
- };
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