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- #include "NetworkResponse.h"
- #include "Chunk.h"
- #include "Entity.h"
- #include "Game.h"
- NetworkResponse::NetworkResponse()
- {
- adress = 0;
- adressLength = 0;
- broadcast = 0;
- message = 0;
- msgDelete = 0;
- msgLength = 0;
- useBackground = 0;
- }
- NetworkResponse::~NetworkResponse()
- {
- if( msgDelete )
- delete[] message;
- delete[] adress;
- }
- void NetworkResponse::adressChunck( Chunk* zChunk )
- {
- adressLength = 14;
- adress = new char[ adressLength ];
- adress[ 0 ] = 1; // world response
- *(int*)(adress + 1) = zChunk->getDimensionId();
- adress[ 5 ] = 1; // chunck
- Framework::Punkt center = zChunk->getCenter();
- *(int*)(adress + 6) = center.x;
- *(int*)(adress + 10) = center.y;
- minPosition = zChunk->getMin();
- maxPosition = zChunk->getMax();
- }
- void NetworkResponse::adressEntity( Entity* zEntity )
- {
- adressLength = 10;
- adress = new char[ adressLength ];
- adress[ 0 ] = 1; // world response
- *(int*)(adress + 1) = zEntity->getCurrentDimensionId();
- adress[ 5 ] = 2; // entity
- *(int*)(adress + 6) = zEntity->getId();
- minPosition = zEntity->getPosition();
- maxPosition = zEntity->getPosition();
- }
- void NetworkResponse::adressBlock( Block* zBlock )
- {
- adressLength = 18;
- adress = new char[ adressLength ];
- adress[ 0 ] = 1; // world response
- *(int*)(adress + 1) = zBlock->getDimensionId();
- adress[ 5 ] = 3; // block
- Framework::Vec3<int> pos = zBlock->getPos();
- *(int*)(adress + 6) = pos.x;
- *(int*)(adress + 10) = pos.y;
- *(int*)(adress + 14) = pos.z;
- minPosition = pos;
- maxPosition = pos;
- }
- void NetworkResponse::setMessage( char* msg, int length, bool deleteMsg )
- {
- message = msg;
- msgLength = length;
- msgDelete = deleteMsg;
- }
- void NetworkResponse::setUseBackground()
- {
- useBackground = 1;
- }
- void NetworkResponse::sendToAll()
- {
- broadcast = true;
- }
- bool NetworkResponse::isAreaAffected( Framework::Vec3<float> min, Framework::Vec3<float> max ) const
- {
- return minPosition.x <= max.x && maxPosition.x >= min.x &&
- minPosition.y <= max.y && maxPosition.y >= min.y &&
- minPosition.z <= max.z && maxPosition.z >= min.z;
- }
- void NetworkResponse::writeTo( Framework::StreamWriter* zWriter ) const
- {
- int total = msgLength + adressLength;
- if( total )
- {
- zWriter->schreibe( (char*)&total, 4 );
- zWriter->schreibe( adress, adressLength );
- zWriter->schreibe( message, msgLength );
- }
- }
- bool NetworkResponse::isBroadcast() const
- {
- return broadcast;
- }
- bool NetworkResponse::isEmpty() const
- {
- return msgLength + adressLength <= 0;
- }
- bool NetworkResponse::isUseBackground() const
- {
- return useBackground;
- }
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