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- #include <InMemoryBuffer.h>
- #include "ItemType.h"
- #include "ItemSkill.h"
- #include "ItemStack.h"
- ItemType::ItemType( int id, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType )
- : ReferenceCounter(),
- id( id ),
- levelUpRule( levelUpRule ),
- zBrokenType( zBrokenType )
- {
- StaticRegistry<ItemType>::INSTANCE.registerT( this, id );
- }
- ItemType::~ItemType()
- {
- if( levelUpRule )
- levelUpRule->release();
- }
- void ItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader ) const
- {
- zReader->lese( (char*)&zItem->damage, 4 );
- zReader->lese( (char*)&zItem->maxDamage, 4 );
- zReader->lese( (char*)&zItem->durability, 4 );
- zReader->lese( (char*)&zItem->maxDurability, 4 );
- unsigned char flags = 0;
- zReader->lese( (char*)&flags, 1 );
- zItem->eatable = (flags | 1) == flags;
- zItem->placeable = (flags | 2) == flags;
- zItem->equippable = (flags | 4) == flags;
- zItem->solid = (flags | 8) == flags;
- zItem->usable = (flags | 16) == flags;
- zReader->lese( (char*)&zItem->maxStackSize, 1 );
- unsigned char len = 0;
- zReader->lese( (char*)&len, 1 );
- zItem->name.fillText( ' ', len );
- zReader->lese( zItem->name, len );
- }
- void ItemType::saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter ) const
- {
- zWriter->schreibe( (char*)&zItem->damage, 4 );
- zWriter->schreibe( (char*)&zItem->maxDamage, 4 );
- zWriter->schreibe( (char*)&zItem->durability, 4 );
- zWriter->schreibe( (char*)&zItem->maxDurability, 4 );
- unsigned char flags = (unsigned char)(((((zItem->usable << 1) | zItem->solid << 1) | zItem->equippable << 1) | zItem->placeable << 1) | zItem->eatable);
- zWriter->schreibe( (char*)&flags, 1 );
- zWriter->schreibe( (char*)&zItem->maxStackSize, 1 );
- unsigned char len = (unsigned char)zItem->name.getLength();
- zWriter->schreibe( (char*)&len, 1 );
- zWriter->schreibe( zItem->name, len );
- }
- void ItemType::loadSuperItemSkill( ItemSkill* zSkill, Framework::StreamReader* zReader ) const
- {
- }
- void ItemType::saveSuperItemSkill( const ItemSkill* zSkill, Framework::StreamWriter* zWriter ) const
- {
- }
- int ItemType::getId() const
- {
- return id;
- }
- const ItemType* ItemType::zBrokenItemType() const
- {
- return zBrokenType;
- }
- ItemStack* ItemType::createItemStack( int size ) const
- {
- Item* item = createItem();
- if( !item )
- return 0;
- return new ItemStack( item, MIN( size, item->getMaxStackSize() ) );
- }
- ItemSkill* ItemType::createDefaultItemSkill() const
- {
- return 0;
- }
- void ItemType::levelUpItemSkill( ItemSkill* zSkill ) const
- {
- if( levelUpRule )
- levelUpRule->applyOn( zSkill );
- }
- Item* ItemType::loadItem( Framework::StreamReader* zReader ) const
- {
- Item* item = createItem();
- loadSuperItem( item, zReader );
- return item;
- }
- void ItemType::saveItem( const Item* zItem, Framework::StreamWriter* zWriter ) const
- {
- saveSuperItem( zItem, zWriter );
- }
- Item* ItemType::cloneItem( Item* zItem ) const
- {
- Framework::InMemoryBuffer buffer;
- saveItem( zItem, &buffer );
- return loadItem( &buffer );
- }
- ItemSkill* ItemType::loadItemSkill( Framework::StreamReader* zReader ) const
- {
- ItemSkill* skill = createDefaultItemSkill();
- loadSuperItemSkill( skill, zReader );
- return skill;
- }
- void ItemType::saveItemSkill( const ItemSkill* zSkill, Framework::StreamWriter* zWriter ) const
- {
- saveSuperItemSkill( zSkill, zWriter );
- }
- Item* ItemType::breakItem( Item* zItem ) const
- {
- return 0;
- }
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