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- #include "ItemEntity.h"
- #include "Game.h"
- #include "EntityChangedUpdate.h"
- ItemEntity::ItemEntity( Framework::Vec3<float> location, int dimensionId, int entityId )
- : Entity( ItemEntityType::INSTANCE, location, dimensionId, entityId )
- {
- slot = new ItemSlot( __INT32_MAX__, 0, 0, 0, ANY_DIRECTION, 0 );
- addSlot( slot );
- faceOffset = { 0.f, 0.f, 0.f };
- maxHP = 10;
- currentHP = 10;
- stamina = 10;
- maxStamina = 10;
- hunger = 10;
- maxHunger = 10;
- thirst = 10;
- maxThirst = 10;
- targetDistanceLimit = 4;
- }
- void ItemEntity::tick( const Dimension* zDimension )
- {
- if( slot->zStack() == 0 && !removed )
- throw "Illegal State exception";
- // add speed to next entity with free inventory
- Entity* zOther = Game::INSTANCE->zNearestEntity( currentDimensionId, location, [this]( Entity* zOther ) {
- return zOther != this && zOther->numberOfAddableItems( slot->zStack(), NO_DIRECTION );
- } );
- bool found = 1;
- if( zOther )
- {
- float d = location.abstand( zOther->getPosition() );
- if( d < 0.5f )
- {
- // add items of this entity to the other entity
- zOther->interactWith( this, NO_DIRECTION ).pullItems( slot->getNumberOfItems(), 0 );
- if( slot->getNumberOfItems() == 0 )
- onDeath();
- }
- else if( d < 3.f )
- {
- // accelerate towards of the other entity
- speed += (zOther->getPosition() - location).normalize() * (20 / (d + 0.5f)) / 30.f;
- }
- else
- found = 0;
- }
- else
- found = 0;
- if( !found )
- {
- speed -= speed / 30.f;
- if( speed.getLength() < 0.2f )
- speed = { 0.f, 0.f, 0.f };
- }
- Entity::tick( zDimension );
- }
- void ItemEntity::api( Framework::StreamReader* zRequest, NetworkResponse* zResponse )
- {
- }
- void ItemEntity::onFall( float collisionSpeed )
- {
- if( collisionSpeed >= 50.f )
- this->currentHP = 0;
- }
- ItemEntityType::ItemEntityType()
- : EntityType( ID )
- {}
- Entity* ItemEntityType::createEntity( Framework::Vec3<float> position, int dimensionId, int entityId ) const
- {
- return new ItemEntity( position, dimensionId, entityId );
- }
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