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- #pragma once
- #include "ItemType.h"
- #include "Reader.h"
- class ItemType;
- class BlockType;
- class Item : public virtual Framework::ReferenceCounter
- {
- protected:
- const ItemType* zType;
- const BlockType* zBlockType;
- float damage;
- float maxDamage;
- float durability;
- float maxDurability;
- bool eatable;
- bool placeable;
- bool equippable;
- bool solid;
- bool usable;
- int maxStackSize;
- Framework::Text name;
- Item( const ItemType* zType, const char* name );
- public:
- virtual void tick();
- const ItemType* zItemType() const;
- const BlockType* zPlacedBlockType() const;
- float getDamage() const;
- float getDurability() const;
- bool isUsable() const;
- bool isEatable() const;
- bool isPlaceable() const;
- bool isEquippable() const;
- bool isSolid() const;
- float getMaxDurability() const;
- int getMaxStackSize() const;
- float getMaxDamage() const;
- virtual bool canBeStackedWith( Item* zItem ) const;
- virtual void onPlaced();
- virtual void applyInventoryEffects( Entity* zTarget );
- virtual void removeInventoryEffects( Entity* zTarget );
- virtual void applyEquippedEffects( Entity* zTarget );
- virtual void removeEquippedEffects( Entity* zTarget );
- virtual void applyFoodEffects( Entity* zTarget );
- friend ItemType;
- };
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