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- #include "Item.h"
- Item::Item( const ItemType* zType, const char* name )
- : ReferenceCounter(),
- zType( zType ),
- zBlockType( 0 ),
- damage( 0 ),
- maxDamage( 0 ),
- durability( 0 ),
- maxDurability( 0 ),
- eatable( 0 ),
- placeable( 0 ),
- equippable( 0 ),
- solid( 1 ),
- usable( 0 ),
- maxStackSize( 50 ),
- name( name )
- {}
- void Item::tick()
- {}
- const ItemType* Item::zItemType() const
- {
- return zType;
- }
- const BlockType* Item::zPlacedBlockType() const
- {
- return zBlockType;
- }
- float Item::getDamage() const
- {
- return damage;
- }
- float Item::getDurability() const
- {
- return durability;
- }
- bool Item::isUsable() const
- {
- return usable;
- }
- bool Item::isEatable() const
- {
- return eatable;
- }
- bool Item::isPlaceable() const
- {
- return placeable;
- }
- bool Item::isEquippable() const
- {
- return equippable;
- }
- bool Item::isSolid() const
- {
- return solid;
- }
- float Item::getMaxDurability() const
- {
- return maxDurability;
- }
- int Item::getMaxStackSize() const
- {
- return maxStackSize;
- }
- float Item::getMaxDamage() const
- {
- return maxDamage;
- }
- bool Item::canBeStackedWith( Item* zItem ) const
- {
- return zType == zItem->zType && damage == 0 &&
- zItem->damage == 0 &&
- durability == maxDurability &&
- zItem->durability == zItem->maxDurability &&
- maxDamage == zItem->maxDamage &&
- eatable == zItem->eatable &&
- placeable == zItem->placeable &&
- equippable == zItem->eatable &&
- solid == zItem->solid &&
- usable == zItem->usable &&
- maxStackSize == zItem->maxStackSize &&
- name.istGleich( zItem->name );
- }
- void Item::onPlaced()
- {
- damage = maxDamage;
- durability = 0;
- }
- void Item::applyInventoryEffects( Entity* zTarget )
- {}
- void Item::removeInventoryEffects( Entity* zTarget )
- {}
- void Item::applyEquippedEffects( Entity* zTarget )
- {}
- void Item::removeEquippedEffects( Entity* zTarget )
- {}
- void Item::applyFoodEffects( Entity* zTarget )
- {}
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