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- #include "Game.h"
- #include "Zeit.h"
- #include "Player.h"
- #include "OverworldDimension.h"
- #include "AddChunkUpdate.h"
- #include "NoBlock.h"
- #include "AsynchronCall.h"
- #include "Entity.h"
- #include "AddEntityUpdate.h"
- using namespace Framework;
- GameClient::GameClient( Player* zPlayer, FCKlient* client )
- : ReferenceCounter(),
- zPlayer( zPlayer ),
- client( client ),
- viewDistance( DEFAULT_VIEW_DISTANCE ),
- first( 1 ),
- online( 1 ),
- finished( 0 )
- {
- new AsynchronCall( [this]() {
- while( online )
- {
- other.lock();
- if( updateQueue.hat( 0 ) )
- {
- WorldUpdate* update = updateQueue.get( 0 );
- updateQueue.remove( 0 );
- other.unlock();
- background.lock();
- this->client->zBackgroundWriter()->schreibe( (char*)&Message::WORLD_UPDATE, 1 );
- update->writeAndCheck( this->client->zBackgroundWriter() );
- background.unlock();
- update->release();
- }
- else
- {
- other.unlock();
- updateSync.wait();
- }
- }
- finished = 1;
- } );
- }
- GameClient::~GameClient()
- {
- online = 0;
- updateSync.notify();
- while( !finished )
- Sleep( 100 );
- client->release();
- }
- void GameClient::sendWorldUpdate( WorldUpdate* update )
- {
- bool add = 0;
- if( zPlayer->getCurrentDimensionId() == update->getAffectedDimension() )
- {
- auto pos = (Vec3<int>)zPlayer->getPosition();
- int dist = update->distanceTo( pos.x, pos.y );
- if( dist < viewDistance * CHUNK_SIZE )
- {
- other.lock();
- int index = 0;
- for( auto update2 : updateQueue )
- {
- int dist2 = update2->distanceTo( pos.x, pos.y );
- if( dist2 > dist )
- break;
- index++;
- }
- if( update->getType() == AddChunkUpdateType::ID )
- ((AddChunkUpdate*)update)->zChunk()->addView( zPlayer );
- updateQueue.add( update, index );
- other.unlock();
- updateSync.notify();
- add = 1;
- }
- }
- if( !add )
- update->release();
- }
- void GameClient::reply()
- {
- other.lock();
- for( auto req : requests )
- Game::INSTANCE->api( req, this );
- requests.leeren();
- other.unlock();
- int x = (int)floor( zPlayer->getPosition().x );
- int y = (int)floor( zPlayer->getPosition().y );
- int d = zPlayer->getCurrentDimensionId();
- // send world to client
- if( first )
- {
- foreground.lock();
- int id = zPlayer->getId();
- client->zForegroundWriter()->schreibe( (char*)&Message::POSITION_UPDATE, 1 );
- client->zForegroundWriter()->schreibe( (char*)&id, 4 );
- foreground.unlock();
- first = 0;
- Dimension* dim = Game::INSTANCE->zDimension( d );
- if( dim )
- {
- for( int xP = x - CHUNK_SIZE * viewDistance; xP <= x + CHUNK_SIZE * viewDistance; xP += CHUNK_SIZE )
- {
- for( int yP = y - CHUNK_SIZE * viewDistance; yP <= y + CHUNK_SIZE * viewDistance; yP += CHUNK_SIZE )
- {
- Chunk* chunk = dim->zChunk( Game::INSTANCE->getChunkCenter( xP, yP ) );
- if( chunk )
- sendWorldUpdate( new AddChunkUpdate( dynamic_cast<Chunk*>(chunk->getThis()) ) );
- }
- }
- }
- Game::INSTANCE->requestArea( { x - CHUNK_SIZE * viewDistance, y - CHUNK_SIZE * viewDistance, x + CHUNK_SIZE * viewDistance, y + CHUNK_SIZE * viewDistance, d } );
- }
- else
- {
- Punkt lastMin = Game::INSTANCE->getChunkCenter( (int)floor( lastPos.x ) - CHUNK_SIZE * viewDistance, (int)floor( lastPos.y ) - CHUNK_SIZE * viewDistance );
- Punkt curMin = Game::INSTANCE->getChunkCenter( x - CHUNK_SIZE * viewDistance, y - CHUNK_SIZE * viewDistance );
- Punkt lastMax = Game::INSTANCE->getChunkCenter( (int)floor( lastPos.x ) + CHUNK_SIZE * viewDistance, (int)floor( lastPos.y ) + CHUNK_SIZE * viewDistance );
- Punkt curMax = Game::INSTANCE->getChunkCenter( x + CHUNK_SIZE * viewDistance, y + CHUNK_SIZE * viewDistance );
- Dimension* dim = Game::INSTANCE->zDimension( d );
- if( dim )
- {
- for( int xP = curMin.x; xP <= curMax.x; xP += CHUNK_SIZE )
- {
- for( int yP = curMin.y; yP <= curMax.y; yP += CHUNK_SIZE )
- {
- if( xP < lastMin.x || xP > lastMax.x || yP < lastMin.y || yP > lastMax.y )
- {
- Chunk* chunk = dim->zChunk( Game::INSTANCE->getChunkCenter( xP, yP ) );
- if( chunk )
- sendWorldUpdate( new AddChunkUpdate( dynamic_cast<Chunk*>(chunk->getThis()) ) );
- else
- Game::INSTANCE->requestArea( Game::INSTANCE->getChunckArea( Game::INSTANCE->getChunkCenter( xP, yP ) ) );
- }
- }
- }
- for( int xP = lastMin.x; xP <= lastMax.x; xP += CHUNK_SIZE )
- {
- for( int yP = lastMin.y; yP <= lastMax.y; yP += CHUNK_SIZE )
- {
- if( xP < curMin.x || xP > curMax.x || yP < curMin.y || yP > curMax.y )
- {
- Chunk* chunk = dim->zChunk( Game::INSTANCE->getChunkCenter( xP, yP ) );
- if( chunk )
- chunk->removeView( zPlayer );
- }
- }
- }
- }
- }
- lastPos = zPlayer->getPosition();
- }
- void GameClient::logout()
- {
- online = 0;
- }
- void GameClient::addMessage( StreamReader* reader )
- {
- short len = 0;
- reader->lese( (char*)&len, 2 );
- InMemoryBuffer* buffer = new InMemoryBuffer();
- char* tmp = new char[ len ];
- reader->lese( tmp, len );
- buffer->schreibe( tmp, len );
- delete[]tmp;
- other.lock();
- requests.add( buffer );
- other.unlock();
- }
- bool GameClient::isOnline() const
- {
- return online;
- }
- void GameClient::sendResponse( NetworkResponse* zResponse )
- {
- if( zResponse->isAreaAffected( { lastPos.x - (float)CHUNK_SIZE * (float)viewDistance, lastPos.y - (float)CHUNK_SIZE * (float)viewDistance, 0.f }, { lastPos.x + (float)CHUNK_SIZE * (float)viewDistance, lastPos.y + (float)CHUNK_SIZE * (float)viewDistance, (float)WORLD_HEIGHT } ) )
- {
- if( zResponse->isUseBackground() )
- {
- background.unlock();
- client->zBackgroundWriter()->schreibe( (char*)&Message::API_MESSAGE, 1 );
- zResponse->writeTo( client->zBackgroundWriter() );
- background.unlock();
- }
- else
- {
- foreground.unlock();
- client->zForegroundWriter()->schreibe( (char*)&Message::API_MESSAGE, 1 );
- zResponse->writeTo( client->zForegroundWriter() );
- foreground.unlock();
- }
- }
- }
- Player* GameClient::zEntity() const
- {
- return zPlayer;
- }
- Game::Game( Framework::Text name, Framework::Text worldsDir )
- : Thread(),
- name( name ),
- dimensions( new RCArray<Dimension>() ),
- updates( new RCArray<WorldUpdate>() ),
- clients( new RCArray<GameClient>() ),
- ticker( new TickOrganizer() ),
- path( (const char*)(worldsDir + "/" + name) ),
- stop( 0 ),
- tickId( 0 ),
- nextEntityId( 0 ),
- generator( 0 ),
- loader( 0 )
- {
- if( !DateiExistiert( worldsDir + "/" + name ) )
- DateiPfadErstellen( worldsDir + "/" + name + "/" );
- Datei d;
- d.setDatei( path + "/eid" );
- if( d.existiert() )
- {
- d.open( Datei::Style::lesen );
- d.lese( (char*)&nextEntityId, 4 );
- d.close();
- }
- start();
- }
- Game::~Game()
- {
- dimensions->release();
- updates->release();
- clients->release();
- generator->release();
- loader->release();
- }
- void Game::initialize()
- {
- int seed = 0;
- int index = 0;
- for( char* n = name; *n; n++ )
- seed += (int)pow( (float)*n * 31, (float)++index );
- generator = new WorldGenerator( seed );
- loader = new WorldLoader();
- }
- void Game::thread()
- {
- ZeitMesser m;
- while( !stop )
- {
- m.messungStart();
- ticker->nextTick();
- Array<int> removed;
- cs.lock();
- int index = 0;
- for( auto player : *clients )
- {
- if( !player->isOnline() )
- {
- Datei pFile;
- pFile.setDatei( path + "/player/" + player->zEntity()->getName() );
- if( pFile.open( Datei::Style::schreiben ) )
- PlayerEntityType::INSTANCE->saveEntity( player->zEntity(), &pFile );
- removed.add( index, 0 );
- }
- index++;
- }
- for( auto i : removed )
- clients->remove( i );
- cs.unlock();
- for( auto dim : *dimensions )
- dim->tickEntities();
- cs.lock();
- while( updates->hat( 0 ) )
- {
- WorldUpdate* update = updates->z( 0 );
- for( auto client : *clients )
- client->sendWorldUpdate( dynamic_cast<WorldUpdate*>(update->getThis()) );
- if( !zDimension( update->getAffectedDimension() ) )
- addDimension( new Dimension( update->getAffectedDimension() ) );
- update->onUpdate( zDimension( update->getAffectedDimension() ) );
- updates->remove( 0 );
- }
- cs.unlock();
- for( auto client : *clients )
- client->reply();
- cs.lock();
- for( auto dim : *dimensions )
- dim->removeOldChunks();
- cs.unlock();
- m.messungEnde();
- double sec = m.getSekunden();
- if( sec < 0.05 )
- Sleep( (int)((0.05 - sec) * 1000) );
- else
- {
- std::cout << "WARNING: tick needed " << sec << " seconds. The game will run sower then normal.\n";
- }
- }
- save();
- }
- void Game::api( Framework::StreamReader* zRequest, GameClient* zOrigin )
- {
- char type;
- zRequest->lese( &type, 1 );
- NetworkResponse response;
- switch( type )
- {
- case 1: // world
- {
- int dimensionId;
- zRequest->lese( (char*)&dimensionId, 4 );
- Dimension* dim = zDimension( dimensionId );
- if( !dim )
- {
- dim = new Dimension( dimensionId );
- addDimension( dim );
- }
- dim->api( zRequest, &response );
- break;
- }
- case 2: // player
- zOrigin->zEntity()->api( zRequest, &response );
- break;
- default:
- std::cout << "received unknown api request in game with type " << (int)type << "\n";
- }
- if( !response.isEmpty() )
- {
- if( response.isBroadcast() )
- distributeResponse( &response );
- else
- zOrigin->sendResponse( &response );
- }
- }
- void Game::distributeResponse( NetworkResponse* zResponse )
- {
- for( auto client : *clients )
- client->sendResponse( zResponse );
- }
- bool Game::requestWorldUpdate( WorldUpdate* update )
- {
- cs.lock();
- for( WorldUpdate* u : *updates )
- {
- if( u->getMaxAffectedPoint().x >= update->getMinAffectedPoint().x && u->getMinAffectedPoint().x <= update->getMaxAffectedPoint().x &&
- u->getMaxAffectedPoint().y >= update->getMinAffectedPoint().y && u->getMinAffectedPoint().y <= update->getMaxAffectedPoint().y &&
- u->getMaxAffectedPoint().z >= update->getMinAffectedPoint().z && u->getMinAffectedPoint().z <= update->getMaxAffectedPoint().z && u->getType() == update->getType() )
- {
- cs.unlock();
- update->release();
- return 0;
- }
- }
- updates->add( update );
- cs.unlock();
- return 1;
- }
- GameClient* Game::addPlayer( FCKlient* client, Framework::Text name )
- {
- cs.lock();
- Datei pFile;
- pFile.setDatei( path + "/player/" + name );
- Player* player;
- bool isNew = 0;
- if( !pFile.existiert() || !pFile.open( Datei::Style::lesen ) )
- {
- player = (Player*)PlayerEntityType::INSTANCE->createEntityAt( Vec3<float>( 0.5, 0.5, 0 ), OverworldDimension::ID );
- player->setName( name );
- isNew = 1;
- }
- else
- {
- player = (Player*)PlayerEntityType::INSTANCE->loadEntity( &pFile );
- pFile.close();
- }
- GameClient* gameClient = new GameClient( player, client );
- clients->add( gameClient );
- requestArea( getChunckArea( getChunkCenter( (int)player->getPosition().x, (int)player->getPosition().y ) ) );
- while( !zDimension( player->getCurrentDimensionId() ) || (isNew && !zDimension( player->getCurrentDimensionId() )->zChunk( getChunkCenter( (int)player->getPosition().x, (int)player->getPosition().y ) )) )
- {
- cs.unlock();
- Sleep( 1000 );
- cs.lock();
- }
- if( isNew )
- {
- Either<Block*, int> b = AirBlockBlockType::ID;
- int h = WORLD_HEIGHT;
- while( ((b.isA() && (!(Block*)b || ((Block*)b)->isPassable())) || (b.isB() && StaticRegistry<BlockType>::INSTANCE.zElement( b )->zDefault()->isPassable())) && h > 0 )
- b = zBlockAt( { (int)player->getPosition().x, (int)player->getPosition().y, --h }, player->getCurrentDimensionId() );
- player->setPosition( { player->getPosition().x, player->getPosition().y, (float)h + 1.f } );
- }
- requestWorldUpdate( new AddEntityUpdate( player, player->getCurrentDimensionId() ) );
- cs.unlock();
- return dynamic_cast<GameClient*>(gameClient->getThis());
- }
- bool Game::isChunkLoaded( int x, int y, int dimension ) const
- {
- Dimension* dim = zDimension( dimension );
- return (dim && dim->hasChunck( x, y ));
- }
- bool Game::doesChunkExist( int x, int y, int dimension )
- {
- cs.lock();
- bool result = isChunkLoaded( x, y, dimension ) || loader->existsChunk( x, y, dimension );
- if( !result )
- {
- for( WorldUpdate* update : *updates )
- {
- if( update->getType() == AddChunkUpdateType::ID )
- result |= ((AddChunkUpdate*)update)->zChunk()->getCenter() == Framework::Punkt( x, y );
- }
- }
- cs.unlock();
- return result;
- }
- Framework::Either<Block*, int> Game::zBlockAt( Framework::Vec3<int> location, int dimension ) const
- {
- Dimension* dim = zDimension( dimension );
- if( dim )
- return dim->zBlock( location );
- return 0;
- }
- Block* Game::zRealBlockInstance( Framework::Vec3<int> location, int dimension )
- {
- Dimension* dim = zDimension( dimension );
- if( dim )
- return dim->zRealBlockInstance( location );
- return 0;
- }
- Dimension* Game::zDimension( int id ) const
- {
- for( auto dim : *dimensions )
- {
- if( dim->getDimensionId() == id )
- return dim;
- }
- return 0;
- }
- Framework::Punkt Game::getChunkCenter( int x, int y )
- {
- return Punkt( ((x < 0 ? x + 1 : x) / CHUNK_SIZE) * CHUNK_SIZE + (x < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2, ((y < 0 ? y + 1 : y) / CHUNK_SIZE) * CHUNK_SIZE + (y < 0 ? -CHUNK_SIZE : CHUNK_SIZE) / 2 );
- }
- Area Game::getChunckArea( Punkt center ) const
- {
- return { center.x - CHUNK_SIZE / 2, center.y - CHUNK_SIZE / 2, center.x + CHUNK_SIZE / 2 - 1, center.y + CHUNK_SIZE / 2 - 1, 0 };
- }
- Framework::Text Game::getWorldDirectory() const
- {
- return path;
- }
- void Game::requestArea( Area area )
- {
- generator->requestGeneration( area );
- loader->requestLoading( area );
- }
- void Game::save() const
- {
- Datei d;
- d.setDatei( path + "/eid" );
- d.open( Datei::Style::schreiben );
- d.schreibe( (char*)&nextEntityId, 4 );
- d.close();
- for( auto dim : *dimensions )
- dim->save( path );
- }
- void Game::requestStop()
- {
- stop = 1;
- warteAufThread( 1000000 );
- }
- void Game::addDimension( Dimension* d )
- {
- dimensions->add( d );
- }
- int Game::getNextEntityId()
- {
- cs.lock();
- int result = nextEntityId++;
- cs.unlock();
- return result;
- }
- WorldGenerator* Game::zGenerator() const
- {
- return generator;
- }
- Game* Game::INSTANCE = 0;
- void Game::initialize( Framework::Text name, Framework::Text worldsDir )
- {
- if( !Game::INSTANCE )
- {
- Game::INSTANCE = new Game( name, worldsDir );
- Game::INSTANCE->initialize();
- }
- }
- Entity* Game::zEntity( int id, int dimensionId ) const
- {
- Dimension* d = zDimension( dimensionId );
- if( d )
- return d->zEntity( id );
- return 0;
- }
- Entity* Game::zNearestEntity( int dimensionId, Framework::Vec3<float> pos, std::function<bool( Entity* )> filter )
- {
- Dimension* d = zDimension( dimensionId );
- if( !d )
- return 0;
- return d->zNearestEntity( pos, filter );
- }
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