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- #pragma once
- #include "WorldUpdate.h"
- class EntityRemovedUpdate : public WorldUpdate
- {
- private:
- int entityId;
- protected:
- void write( Framework::StreamWriter* zWriter ) override;
- public:
- EntityRemovedUpdate( int entityId, int dimensionId, Framework::Vec3<int> pos );
- ~EntityRemovedUpdate();
- void onUpdate( Dimension* zDimension ) override;
- };
- class EntityRemovedUpdateType : WorldUpdateType
- {
- REGISTRABLE( EntityRemovedUpdateType )
- protected:
- EntityRemovedUpdateType();
- };
- REGISTER( EntityRemovedUpdateType, WorldUpdateType )
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