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- #include "DimensionGenerator.h"
- #include "Constants.h"
- #include "Noise.h"
- #include "NoBlock.h"
- #include <iostream>
- DimensionGenerator::DimensionGenerator( int dimensionId )
- : ReferenceCounter(),
- dimensionId( dimensionId ),
- minTemplateAffectedPosition( 0, 0, 0 ),
- maxTemplateAffectedPosition( 0, 0, 0 )
- {
- StaticRegistry<DimensionGenerator>::INSTANCE.registerT( this, dimensionId );
- }
- DimensionGenerator::~DimensionGenerator()
- {}
- BiomGenerator* DimensionGenerator::zBiomGenerator( int seed, int x, int y )
- {
- double noise = zBiomNoise( seed )->getNoise( (double)x, (double)y, 0.0 );
- double border = 0;
- BiomGenerator* gen = 0;
- auto genI = biomGenerators.begin();
- auto distI = biomDistribution.begin();
- do
- {
- border += (double)distI++;
- gen = genI++;
- } while( border < noise && (bool)distI && (bool)genI );
- return gen;
- }
- void DimensionGenerator::registerBiom( BiomGenerator* generator, double possibility )
- {
- biomGenerators.add( generator );
- biomDistribution.add( possibility );
- for( auto t : generator->getTemplates() )
- {
- minTemplateAffectedPosition.x = MIN( minTemplateAffectedPosition.x, t->getMinAffectedOffset().x );
- minTemplateAffectedPosition.y = MIN( minTemplateAffectedPosition.y, t->getMinAffectedOffset().y );
- minTemplateAffectedPosition.z = MIN( minTemplateAffectedPosition.z, t->getMinAffectedOffset().z );
- maxTemplateAffectedPosition.x = MAX( maxTemplateAffectedPosition.x, t->getMaxAffectedOffset().x );
- maxTemplateAffectedPosition.y = MAX( maxTemplateAffectedPosition.y, t->getMaxAffectedOffset().y );
- maxTemplateAffectedPosition.z = MAX( maxTemplateAffectedPosition.z, t->getMaxAffectedOffset().z );
- }
- }
- Framework::RCArray<GeneratedStructure>* DimensionGenerator::getGeneratedStructoresForArea( int seed, Framework::Vec3<int> minPos, Framework::Vec3<int> maxPos )
- {
- Framework::RCArray<GeneratedStructure>* result = new Framework::RCArray<GeneratedStructure>();
- int minSearchX = minPos.x - maxTemplateAffectedPosition.x;
- int minSearchY = minPos.y - maxTemplateAffectedPosition.y;
- int minSearchZ = MAX( minPos.z - maxTemplateAffectedPosition.z, 0 );
- int maxSearchX = maxPos.x - minTemplateAffectedPosition.x;
- int maxSearchY = maxPos.y - minTemplateAffectedPosition.y;
- int maxSearchZ = MIN( maxPos.z - minTemplateAffectedPosition.z, WORLD_HEIGHT - 1 );
- Noise* structureNoise = zStructureNoise( seed + dimensionId );
- for( int x = minSearchX; x <= maxSearchX; x++ )
- {
- for( int y = minSearchY; y <= maxSearchY; y++ )
- {
- BiomGenerator* biom = zBiomGenerator( seed + dimensionId, x, y );
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise( seed + dimensionId )->getNoise( (double)(x), (double)(y), 0.0 ) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- for( int z = minSearchZ; z <= maxSearchZ; z++ )
- {
- if( z < height )
- {
- double rValue = structureNoise->getNoise( (double)x, (double)y, (double)z );
- double probSum = 0;
- for( auto t : biom->getTemplates() )
- {
- if( t->isGenerationPossable( Framework::Vec3<int>( x, y, z ), height - z ) )
- {
- if( rValue - probSum <= t->getPropability() )
- {
- result->add( t->generateAt( Framework::Vec3<int>( x, y, z ), structureNoise ) );
- break;
- }
- }
- probSum += t->getPropability();
- }
- }
- }
- }
- }
- return result;
- }
- Chunk* DimensionGenerator::generateChunk( int seed, int centerX, int centerY )
- {
- Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea( seed, Framework::Vec3<int>( centerX - CHUNK_SIZE / 2, centerY - CHUNK_SIZE / 2, 0 ), Framework::Vec3<int>( centerX + CHUNK_SIZE / 2, centerY + CHUNK_SIZE / 2, WORLD_HEIGHT - 1 ) );
- std::cout << "generating chunk " << centerX << ", " << centerY << "\n";
- Chunk* chunk = new Chunk( Framework::Punkt( centerX, centerY ), dimensionId );
- for( int x = -CHUNK_SIZE / 2; x < CHUNK_SIZE / 2; x++ )
- {
- for( int y = -CHUNK_SIZE / 2; y < CHUNK_SIZE / 2; y++ )
- {
- BiomGenerator* biom = zBiomGenerator( seed + dimensionId, x + centerX, y + centerY );
- // TODO: use Noise interpolator for height map between different bioms
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise( seed + dimensionId )->getNoise( (double)(x + centerX), (double)(y + centerY), 0.0 ) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
- int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise( seed + dimensionId )->getNoise( (double)(x + centerX), (double)(y + centerY), 10.0 )));
- for( int z = 0; z < WORLD_HEIGHT; z++ )
- {
- Framework::Either<Block*, int> generated = AirBlockBlockType::ID;
- bool structureAffected = 0;
- for( auto structure : *structures )
- {
- if( structure->isBlockAffected( Framework::Vec3<int>( x + centerX, y + centerY, z ) ) )
- {
- generated = structure->generateBlockAt( Framework::Vec3<int>( x + centerX, y + centerY, z ) );
- structureAffected = 1;
- break;
- }
- }
- if( !structureAffected )
- {
- if( z < height && z >= height - actualSurfaceHeight )
- generated = biom->generateSurfaceBlock( x + centerX, y + centerY, z );
- else if( z < height )
- generated = biom->generateBelowSurfaceBlock( x + centerX, y + centerY, z );
- }
- if( generated.isA() )
- chunk->putBlockAt( Framework::Vec3<int>( x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z ), generated );
- else
- chunk->putBlockTypeAt( Framework::Vec3<int>( x + CHUNK_SIZE / 2, y + CHUNK_SIZE / 2, z ), generated );
- }
- }
- }
- structures->release();
- return chunk;
- }
- Framework::Either<Block*, int> DimensionGenerator::generateBlock( int seed, Framework::Vec3<int> location )
- {
- Framework::RCArray<GeneratedStructure>* structures = getGeneratedStructoresForArea( seed, location, location );
- BiomGenerator* biom = zBiomGenerator( seed + dimensionId, location.x, location.y );
- // TODO: use Noise interpolator for height map between different bioms
- int height = MIN_AIR_LEVEL + (int)(biom->zHeightMapNoise( seed + dimensionId )->getNoise( (double)(location.x), (double)(location.y), 0.0 ) * (MAX_AIR_LEVEL - MIN_AIR_LEVEL));
- int maxSurfaceHeight = (int)(MAX_SURFACE_HEIGHT * (1.f - (float)(height - MIN_AIR_LEVEL) / (float)(MAX_AIR_LEVEL - MIN_AIR_LEVEL)));
- int actualSurfaceHeight = (int)((float)maxSurfaceHeight * (1.f - VARIABLE_SURFACE_PART) + ((float)maxSurfaceHeight * VARIABLE_SURFACE_PART * (float)biom->zHeightMapNoise( seed + dimensionId )->getNoise( (double)(location.x), (double)(location.y), 10.0 )));
- for( auto structure : *structures )
- {
- if( structure->isBlockAffected( location ) )
- {
- auto generated = structure->generateBlockAt( location );
- structures->release();
- return generated;
- }
- }
- structures->release();
- if( location.z < height && location.z >= height - actualSurfaceHeight )
- return biom->generateSurfaceBlock( location.x, location.y, location.z );
- else if( location.z < height )
- return biom->generateBelowSurfaceBlock( location.x, location.y, location.z );
- return AirBlockBlockType::ID;
- }
- int DimensionGenerator::getDimensionId() const
- {
- return dimensionId;
- }
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