Block.h 3.7 KB

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  1. #pragma once
  2. #include "BlockType.h"
  3. #include "ReferenceCounter.h"
  4. #include "Item.h"
  5. #include "Inventory.h"
  6. #include "NetworkResponse.h"
  7. #include <Trie.h>
  8. #include <Vec3.h>
  9. #include <Either.h>
  10. #define CONST_BLOCK(maybeBlock, type) (maybeBlock ? maybeBlock : StaticRegistry<BlockType>::INSTANCE.zElement((int)type)->zDefault())
  11. class ItemType;
  12. class Chunk;
  13. class BasicBlockItemType;
  14. class TickQueue;
  15. class Block : public Inventory
  16. {
  17. private:
  18. int ticksLeftCounter;
  19. int currentTickTimeout;
  20. bool wasTicked;
  21. bool onTickCalled;
  22. int dimensionId;
  23. protected:
  24. bool transparent;
  25. bool passable;
  26. float hp;
  27. float maxHP;
  28. float hardness;
  29. const BlockType* zType;
  30. ItemType* zTool;
  31. float speedModifier;
  32. Block* zNeighbours[ 6 ];
  33. int neighbourTypes[ 6 ];
  34. int minTickTimeout;
  35. int maxTickTimeout;
  36. bool tickSource;
  37. bool interactable;
  38. bool transmissionRequested;
  39. bool deadAndRemoved;
  40. /// <summary>
  41. /// executes block specific things
  42. /// </summary>
  43. /// <param name="zqueue">a queue to add neighbor blocks that should be ticked after this block</param>
  44. /// <param name="numTicks">the number of ticks passed since the last call (only for tickSources)</param>
  45. /// <param name="blocked">can be set to one to tell that this block needs to be tickt again later in the queue of this tick</param>
  46. /// <returns>true, iff the block needs to be ticked more often</returns>
  47. virtual bool onTick( TickQueue* zQueue, int numTicks, bool& blocked ) = 0;
  48. /// <summary>
  49. /// gets called after each block was tickt.
  50. /// the order of blocks called will be exactly the same as onTick
  51. /// </summary>
  52. virtual void onPostTick() = 0;
  53. virtual void onDestroy();
  54. public:
  55. Block( const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos, bool hasInventory );
  56. virtual ~Block();
  57. void tick( TickQueue* zQueue );
  58. void postTick();
  59. void setDimensionId( int id );
  60. virtual void setNeighbour( Direction dir, Framework::Either<Block*, int> neighbor );
  61. virtual void setNeighbourBlock( Direction dir, Block* zN );
  62. virtual void setNeighbourType( Direction dir, int type );
  63. void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse );
  64. bool isTickSource() const;
  65. const BlockType* zBlockType() const;
  66. bool isTransparent() const;
  67. bool isPassable() const;
  68. bool isInteractable() const;
  69. float getHP() const;
  70. float getMaxHP() const;
  71. float getHardness() const;
  72. ItemType* zEffectiveTool() const;
  73. float getSpeedModifier() const;
  74. const Framework::Vec3<int> getPos() const;
  75. int getDimensionId() const;
  76. bool isVisible() const;
  77. void setHP( float hp );
  78. void onAfterTransmission();
  79. void requestTransmission();
  80. bool isDeadAndRemoved() const;
  81. friend BlockType;
  82. };
  83. class BasicBlockItem : public Item
  84. {
  85. protected:
  86. bool transparent;
  87. bool passable;
  88. float hp;
  89. float maxHP;
  90. float hardness;
  91. int toolId;
  92. float speedModifier;
  93. bool interactable;
  94. public:
  95. BasicBlockItem( const ItemType* zType, const BlockType* zPlacedBlockType, const char* name );
  96. virtual bool canBeStackedWith( Item* zItem ) const override;
  97. friend BasicBlockItemType;
  98. friend BlockType;
  99. };
  100. class BasicBlockItemType : public ItemType
  101. {
  102. protected:
  103. BasicBlockItemType( int id, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType );
  104. virtual void loadSuperItem( Item* zItem, Framework::StreamReader* zReader ) const override;
  105. virtual void saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter ) const override;
  106. void initializeItem( BasicBlockItem* zItem, bool transparent, bool passable, float hp, float maxHP, float hardness, int toolId, float speedModifier ) const;
  107. };