Block.cpp 8.0 KB

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  1. #include "Block.h"
  2. #include "Inventory.h"
  3. #include "NoBlock.h"
  4. #include "Game.h"
  5. #include "BlockChangedUpdate.h"
  6. #include "PlaceBlockUpdate.h"
  7. #include "BlockRemovedUpdate.h"
  8. #include "ItemEntity.h"
  9. #include "AddEntityUpdate.h"
  10. Block::Block( const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos, bool hasInventory )
  11. : Inventory( pos, hasInventory )
  12. {
  13. transparent = false;
  14. passable = false;
  15. hp = 1;
  16. maxHP = 1;
  17. hardness = 1;
  18. this->zType = zType;
  19. this->zTool = zTool;
  20. speedModifier = 1;
  21. ticksLeftCounter = 0;
  22. wasTicked = 0;
  23. onTickCalled = 0;
  24. minTickTimeout = -1;
  25. maxTickTimeout = -1;
  26. tickSource = 0;
  27. currentTickTimeout = 0;
  28. dimensionId = 0;
  29. interactable = 0;
  30. deadAndRemoved = 0;
  31. memset( zNeighbours, 0, sizeof( Block* ) * 6 );
  32. }
  33. Block::~Block()
  34. {}
  35. void Block::onDestroy()
  36. {
  37. if( !deadAndRemoved )
  38. {
  39. Item* blockItem = zType->getItemFromBlock( this );
  40. if( blockItem )
  41. {
  42. ItemEntity* itemEntity = (ItemEntity*)ItemEntityType::INSTANCE->createEntity( location + Framework::Vec3<float>( 0.5f, 0.5f, 0.5f ), dimensionId, Game::INSTANCE->getNextEntityId() );
  43. ItemStack* stack = new ItemStack( blockItem, 1, blockItem->getMaxStackSize() );
  44. itemEntity->unsaveAddItem( stack, NO_DIRECTION );
  45. stack->release();
  46. Game::INSTANCE->requestWorldUpdate( new AddEntityUpdate( itemEntity, dimensionId ) );
  47. deadAndRemoved = 1;
  48. }
  49. }
  50. }
  51. void Block::tick( TickQueue* zQueue )
  52. {
  53. if( wasTicked )
  54. return;
  55. wasTicked = 1;
  56. ticksLeftCounter++;
  57. if( minTickTimeout >= 0 )
  58. {
  59. if( currentTickTimeout < ticksLeftCounter )
  60. {
  61. onTickCalled = 1;
  62. bool blocked = 0;
  63. bool result = onTick( zQueue, ticksLeftCounter, blocked );
  64. if( blocked )
  65. {
  66. wasTicked = 0;
  67. ticksLeftCounter--;
  68. onTickCalled = 0;
  69. return;
  70. }
  71. if( result )
  72. currentTickTimeout = MAX( MIN( currentTickTimeout - 1, maxTickTimeout ), MAX( minTickTimeout, 0 ) );
  73. else
  74. currentTickTimeout = MAX( MIN( currentTickTimeout + 1, maxTickTimeout ), MAX( minTickTimeout, 0 ) );
  75. ticksLeftCounter = 0;
  76. }
  77. }
  78. }
  79. void Block::postTick()
  80. {
  81. wasTicked = 0;
  82. if( onTickCalled )
  83. {
  84. onPostTick();
  85. onTickCalled = 0;
  86. }
  87. }
  88. void Block::setNeighbour( Direction dir, Framework::Either<Block*, int> neighbour )
  89. {
  90. if( neighbour.isA() )
  91. setNeighbourBlock( dir, neighbour );
  92. else
  93. {
  94. setNeighbourBlock( dir, 0 );
  95. setNeighbourType( dir, neighbour );
  96. }
  97. }
  98. void Block::setNeighbourBlock( Direction dir, Block* zN )
  99. {
  100. if( zN )
  101. setNeighbourType( dir, zN->zBlockType()->getId() );
  102. zNeighbours[ getDirectionIndex( dir ) ] = zN;
  103. }
  104. void Block::setNeighbourType( Direction dir, int type )
  105. {
  106. neighbourTypes[ getDirectionIndex( dir ) ] = type;
  107. }
  108. void Block::setDimensionId( int id )
  109. {
  110. dimensionId = id;
  111. }
  112. void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse )
  113. {
  114. // TODO: answer api requests
  115. }
  116. bool Block::isTickSource() const
  117. {
  118. return tickSource;
  119. }
  120. const BlockType* Block::zBlockType() const
  121. {
  122. return zType;
  123. }
  124. bool Block::isTransparent() const
  125. {
  126. return transparent;
  127. }
  128. bool Block::isPassable() const
  129. {
  130. return passable;
  131. }
  132. bool Block::isInteractable() const
  133. {
  134. return interactable;
  135. }
  136. float Block::getHP() const
  137. {
  138. return hp;
  139. }
  140. float Block::getMaxHP() const
  141. {
  142. return maxHP;
  143. }
  144. float Block::getHardness() const
  145. {
  146. return hardness;
  147. }
  148. ItemType* Block::zEffectiveTool() const
  149. {
  150. return zTool;
  151. }
  152. float Block::getSpeedModifier() const
  153. {
  154. return speedModifier;
  155. }
  156. const Framework::Vec3<int> Block::getPos() const
  157. {
  158. return (Framework::Vec3<int>)location;
  159. }
  160. int Block::getDimensionId() const
  161. {
  162. return dimensionId;
  163. }
  164. bool Block::isVisible() const
  165. {
  166. if( passable || transparent )
  167. return 1;
  168. for( int i = 0; i < 6; i++ )
  169. {
  170. const Block* neighbour = CONST_BLOCK( zNeighbours[ i ], neighbourTypes[ i ] );
  171. if( neighbour->isPassable() || neighbour->isTransparent() )
  172. return 1;
  173. }
  174. return 0;
  175. }
  176. void Block::setHP( float hp )
  177. {
  178. bool isDead = this->hp == 0.f;
  179. this->hp = MAX( 0.f, hp );
  180. if( !isDead && this->hp == 0.f )
  181. {
  182. for( int i = 0; i < 6; i++ )
  183. {
  184. if( neighbourTypes[ i ] == NoBlockBlockType::ID )
  185. {
  186. Framework::Vec3<int> pos = getPos() + getDirection( getDirectionFromIndex( i ) );
  187. Game::INSTANCE->requestWorldUpdate( new PlaceBlockUpdate( Game::INSTANCE->zGenerator()->generateSingleBlock( pos, dimensionId ), pos, dimensionId ) );
  188. }
  189. }
  190. Game::INSTANCE->requestWorldUpdate( new BlockRemovedUpdate( getPos(), dimensionId ) );
  191. onDestroy();
  192. }
  193. else
  194. requestTransmission();
  195. }
  196. void Block::onAfterTransmission()
  197. {
  198. transmissionRequested = 0;
  199. }
  200. void Block::requestTransmission()
  201. {
  202. if( !transmissionRequested )
  203. {
  204. transmissionRequested = 1;
  205. Game::INSTANCE->requestWorldUpdate( new BlockChangedUpdate( getPos(), getDimensionId() ) );
  206. }
  207. }
  208. bool Block::isDeadAndRemoved() const
  209. {
  210. return deadAndRemoved;
  211. }
  212. BasicBlockItem::BasicBlockItem( const ItemType* zType, const BlockType* zPlacedBlockType, const char* name )
  213. : Item( zType, name )
  214. {
  215. placeable = 1;
  216. zBlockType = zPlacedBlockType;
  217. }
  218. bool BasicBlockItem::canBeStackedWith( Item* zItem ) const
  219. {
  220. BasicBlockItem* item = dynamic_cast<BasicBlockItem*>(zItem);
  221. if( item )
  222. {
  223. return Item::canBeStackedWith( zItem ) &&
  224. transparent == item->transparent &&
  225. passable == item->passable &&
  226. hp == item->hp &&
  227. maxHP == item->maxHP &&
  228. hardness == item->hardness &&
  229. toolId == item->toolId &&
  230. speedModifier == item->speedModifier && interactable == item->interactable;
  231. }
  232. return 0;
  233. }
  234. BasicBlockItemType::BasicBlockItemType( int id, ItemSkillLevelUpRule* levelUpRule, const ItemType* zBrokenType )
  235. : ItemType( id, levelUpRule, zBrokenType )
  236. {}
  237. void BasicBlockItemType::loadSuperItem( Item* zItem, Framework::StreamReader* zReader ) const
  238. {
  239. ItemType::loadSuperItem( zItem, zReader );
  240. BasicBlockItem* item = dynamic_cast<BasicBlockItem*>(zItem);
  241. if( !item )
  242. throw "BasicBlockItemType::loadSuperItem was called with an invalid item";
  243. zReader->lese( (char*)&item->transparent, 1 );
  244. zReader->lese( (char*)&item->passable, 1 );
  245. zReader->lese( (char*)&item->hp, 4 );
  246. zReader->lese( (char*)&item->maxHP, 4 );
  247. zReader->lese( (char*)&item->hardness, 4 );
  248. zReader->lese( (char*)&item->toolId, 4 );
  249. zReader->lese( (char*)&item->speedModifier, 4 );
  250. zReader->lese( (char*)&item->interactable, 1 );
  251. }
  252. void BasicBlockItemType::saveSuperItem( const Item* zItem, Framework::StreamWriter* zWriter ) const
  253. {
  254. ItemType::saveSuperItem( zItem, zWriter );
  255. const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
  256. if( !item )
  257. throw "BasicBlockItemType::saveSuperItem was called with an invalid item";
  258. zWriter->schreibe( (char*)&item->transparent, 1 );
  259. zWriter->schreibe( (char*)&item->passable, 1 );
  260. zWriter->schreibe( (char*)&item->hp, 4 );
  261. zWriter->schreibe( (char*)&item->maxHP, 4 );
  262. zWriter->schreibe( (char*)&item->hardness, 4 );
  263. zWriter->schreibe( (char*)&item->toolId, 4 );
  264. zWriter->schreibe( (char*)&item->speedModifier, 4 );
  265. zWriter->schreibe( (char*)&item->interactable, 1 );
  266. }
  267. void BasicBlockItemType::initializeItem( BasicBlockItem* zItem, bool transparent, bool passable, float hp, float maxHP, float hardness, int toolId, float speedModifier ) const
  268. {
  269. zItem->transparent = transparent;
  270. zItem->passable = passable;
  271. zItem->hp = hp;
  272. zItem->maxHP = maxHP;
  273. zItem->hardness = hardness;
  274. zItem->toolId = toolId;
  275. zItem->speedModifier = speedModifier;
  276. }