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- #include "Block.h"
- #include "Dimension.h"
- #include "Game.h"
- #include "Inventory.h"
- #include "ItemEntity.h"
- #include "MultiblockStructure.h"
- #include "NoBlock.h"
- #include "PlaceableProof.h"
- #include "TickQueue.h"
- #include "WorldGenerator.h"
- Block::Block(
- int typeId, Framework::Vec3<int> pos, int dimensionId, bool hasInventory)
- : Inventory(pos, dimensionId, hasInventory)
- {
- transparent = false;
- passable = false;
- hp = 1;
- maxHP = 1;
- hardness = 1;
- this->typeId = typeId;
- speedModifier = 1;
- ticksLeftCounter = 0;
- wasTicked = 0;
- onTickCalled = 0;
- minTickTimeout = -1;
- maxTickTimeout = -1;
- currentTickTimeout = 0;
- interactable = 0;
- deadAndRemoved = 0;
- memset(zNeighbours, 0, sizeof(Block*) * 6);
- memset(lightEmisionColor, 0, 3);
- mapColor = 0;
- }
- Block::~Block() {}
- void Block::onDestroy()
- {
- if (!deadAndRemoved)
- {
- for (int i = 0; i < 6; i++)
- {
- Framework::Vec3<int> pos
- = getPos() + getDirection(getDirectionFromIndex(i));
- if (neighbourTypes[i] == BlockTypeEnum::NO_BLOCK)
- {
- Game::INSTANCE->zDimension(dimensionId)
- ->placeBlock(pos,
- Game::INSTANCE->zGenerator()->generateSingleBlock(
- pos, dimensionId));
- }
- else
- {
- Game::INSTANCE->zDimension(dimensionId)->sendBlockInfo(pos);
- }
- }
- Item* blockItem = zBlockType()->getItemFromBlock(this);
- if (blockItem)
- {
- Game::INSTANCE->spawnItem(
- location + Framework::Vec3<float>(0.5f, 0.5f, 0.5f),
- dimensionId,
- blockItem);
- }
- deadAndRemoved = 1;
- for (MultiblockStructure* structure : structures)
- structure->onBlockRemoved(this);
- Game::INSTANCE->zDimension(dimensionId)
- ->placeBlock(
- getPos(), BlockTypeEnum::AIR); // this will be deleted here
- }
- }
- void Block::onDialogClosed(Framework::Text dialogId) {}
- void Block::broadcastModelInfoChange()
- {
- NetworkMessage* message = new NetworkMessage();
- sendModelInfo(message);
- broadcastMessage(message);
- }
- void Block::broadcastMessage(NetworkMessage* message)
- {
- if (message->isEmpty())
- {
- message->release();
- }
- else
- {
- Dimension* dim = Game::INSTANCE->zDimension(getDimensionId());
- if (dim)
- {
- Chunk* zChunk
- = dim->zChunk(Game::getChunkCenter(getPos().x, getPos().y));
- if (zChunk)
- {
- zChunk->notifyObservers(message);
- }
- else
- {
- message->release();
- }
- }
- else
- {
- message->release();
- }
- }
- }
- void Block::broadcastPassableSpeedModifierChange()
- {
- NetworkMessage* message = new NetworkMessage();
- message->addressBlock(this);
- char* msg = new char[6];
- msg[0] = 3;
- msg[1] = passable;
- *(float*)(msg + 2) = speedModifier;
- message->setMessage(msg, 6);
- broadcastMessage(message);
- }
- void Block::tick(TickQueue* zQueue)
- {
- if (wasTicked) return;
- wasTicked = 1;
- ticksLeftCounter++;
- if (minTickTimeout >= 0)
- {
- if (currentTickTimeout < ticksLeftCounter)
- {
- onTickCalled = 1;
- bool blocked = 0;
- bool result = onTick(zQueue, ticksLeftCounter, blocked);
- if (blocked)
- {
- wasTicked = 0;
- ticksLeftCounter--;
- onTickCalled = 0;
- zQueue->addToQueue(this);
- return;
- }
- if (result)
- currentTickTimeout
- = MAX(MIN(currentTickTimeout - 1, maxTickTimeout),
- MAX(minTickTimeout, 0));
- else
- currentTickTimeout
- = MAX(MIN(currentTickTimeout + 1, maxTickTimeout),
- MAX(minTickTimeout, 0));
- ticksLeftCounter = 0;
- }
- }
- else
- {
- onTickCalled = 1;
- bool blocked = 0;
- onTick(zQueue, 1, blocked);
- if (blocked)
- {
- wasTicked = 0;
- onTickCalled = 0;
- zQueue->addToQueue(this);
- return;
- }
- }
- }
- void Block::postTick()
- {
- wasTicked = 0;
- if (onTickCalled)
- {
- onPostTick();
- onTickCalled = 0;
- }
- }
- void Block::setNeighbour(
- Direction dir, Framework::Either<Block*, int> neighbour)
- {
- if (neighbour.isA())
- setNeighbourBlock(dir, neighbour);
- else
- {
- setNeighbourBlock(dir, 0);
- setNeighbourType(dir, neighbour);
- }
- }
- void Block::setNeighbourBlock(Direction dir, Block* zN)
- {
- if (zN) setNeighbourType(dir, zN->zBlockType()->getId());
- zNeighbours[getDirectionIndex(dir)] = zN;
- }
- void Block::setNeighbourType(Direction dir, int type)
- {
- neighbourTypes[getDirectionIndex(dir)] = type;
- }
- void Block::addToStructure(MultiblockStructure* structure)
- {
- if (structure->isBlockMember(this))
- structures.add(structure);
- else
- structure->release();
- }
- void Block::onLoaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockLoaded(dynamic_cast<Block*>(getThis()));
- }
- void Block::onUnloaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockUnloaded(this);
- }
- Framework::Text Block::getTargetUIML()
- {
- return Game::INSTANCE->zBlockType(typeId)->getTargetUIML();
- }
- void Block::sendModelInfo(NetworkMessage* zMessage)
- {
- // overwritten by some blocks
- }
- bool Block::interact(Item* zItem, Entity* zActor)
- {
- return false;
- }
- void Block::api(Framework::StreamReader* zRequest, NetworkMessage* zResponse)
- {
- char id = 0;
- zRequest->lese(&id, 1);
- switch (id)
- {
- case 0:
- // request model state
- sendModelInfo(zResponse);
- break;
- case 1: // dialog closed
- short nameLen;
- zRequest->lese((char*)&nameLen, 2);
- char* name = new char[nameLen + 1];
- zRequest->lese(name, nameLen);
- name[nameLen] = 0;
- onDialogClosed(name);
- delete[] name;
- break;
- }
- }
- TickSourceType Block::isTickSource() const
- {
- return NONE;
- }
- bool Block::needsTick() const
- {
- return 1;
- }
- const BlockType* Block::zBlockType() const
- {
- return Game::INSTANCE->zBlockType(typeId);
- }
- bool Block::isTransparent() const
- {
- return transparent;
- }
- bool Block::isPassable() const
- {
- return passable;
- }
- bool Block::isInteractable(const Item* zItem) const
- {
- return interactable;
- }
- float Block::getHP() const
- {
- return hp;
- }
- float Block::getMaxHP() const
- {
- return maxHP;
- }
- float Block::getHardness() const
- {
- return hardness;
- }
- float Block::getSpeedModifier() const
- {
- return speedModifier;
- }
- const Framework::Vec3<int> Block::getPos() const
- {
- return (Framework::Vec3<int>)location;
- }
- bool Block::isVisible() const
- {
- if (passable || transparent) return 1;
- for (int i = 0; i < 6; i++)
- {
- const Block* neighbour = CONST_BLOCK(zNeighbours[i], neighbourTypes[i]);
- if (neighbour->isPassable() || neighbour->isTransparent()) return 1;
- }
- return 0;
- }
- void Block::setHP(float hp)
- {
- bool isDead = this->hp == 0.f;
- this->hp = MAX(0.f, hp);
- if (!isDead && this->hp == 0.f)
- {
- onDestroy(); // this will be deleted
- }
- else
- {
- NetworkMessage* changeMsg = new NetworkMessage();
- changeMsg->addressBlock(this);
- char* msg = new char[5];
- msg[0] = 0; // hp changed
- *(float*)(msg + 1) = this->hp;
- changeMsg->setMessage(msg, 5);
- Game::INSTANCE->broadcastMessage(changeMsg);
- }
- }
- bool Block::isDeadAndRemoved() const
- {
- return deadAndRemoved;
- }
- const unsigned char* Block::getLightEmisionColor() const
- {
- return lightEmisionColor;
- }
- void Block::filterPassingLight(unsigned char rgb[3]) const
- {
- if (!transparent) // let no light pass intransparent blocks
- memset(rgb, 0, 3);
- }
- Block* Block::zNeighbor(Direction dir) const
- {
- return zNeighbours[getDirectionIndex(dir)];
- }
- void Block::updateModel(ModelInfo* zInfo) const
- {
- Dimension* dim = Game::INSTANCE->zDimension(getDimensionId());
- if (dim)
- {
- Chunk* zChunk
- = dim->zChunk(Game::getChunkCenter(getPos().x, getPos().y));
- if (zChunk)
- {
- NetworkMessage* changeMsg = new NetworkMessage();
- changeMsg->addressBlock(this);
- Framework::InMemoryBuffer buffer;
- zInfo->writeTo(&buffer);
- char* msg = new char[(int)buffer.getSize() + 1];
- msg[0] = 1; // hmodel change
- buffer.lese(msg + 1, (int)buffer.getSize());
- changeMsg->setMessage(msg, (int)buffer.getSize() + 1);
- zChunk->notifyObservers(changeMsg);
- }
- }
- }
- int Block::getMapColor() const
- {
- return mapColor;
- }
- BasicBlockItem::BasicBlockItem(int itemTypeId,
- int blockTypeId,
- Framework::Text name,
- PlaceableProof* placeableProof)
- : Item(itemTypeId, name),
- transparent(0),
- passable(0),
- hardness(1.f),
- speedModifier(1.f),
- interactable(1),
- placeableProof(placeableProof)
- {
- this->blockTypeId = blockTypeId;
- placeable = 1;
- }
- BasicBlockItem::~BasicBlockItem()
- {
- if (placeableProof) placeableProof->release();
- }
- bool BasicBlockItem::canBeStackedWith(const Item* zItem) const
- {
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (item)
- {
- return Item::canBeStackedWith(zItem) && transparent == item->transparent
- && passable == item->passable && hardness == item->hardness
- && speedModifier == item->speedModifier
- && interactable == item->interactable;
- }
- return 0;
- }
- bool BasicBlockItem::canBePlacedAt(
- int dimensionId, Framework::Vec3<int> worldPos) const
- {
- return Item::canBePlacedAt(dimensionId, worldPos)
- && (!placeableProof
- || placeableProof->isPlacable(this, worldPos, dimensionId));
- }
- BasicBlockItemType::BasicBlockItemType()
- : ItemType(),
- transparent(0),
- passable(0),
- hardness(1.f),
- speedModifier(1.f),
- blockTypeName(""),
- placeableProof(0)
- {}
- BasicBlockItemType::BasicBlockItemType(Framework::Text name,
- ModelInfo* model,
- bool transparent,
- bool passable,
- float hardness,
- float speedModifier,
- Framework::Text blockTypeName,
- PlaceableProof* placeableProof,
- int maxStackSize,
- Framework::RCArray<Framework::Text> groups)
- : ItemType(),
- transparent(transparent),
- passable(passable),
- hardness(hardness),
- speedModifier(speedModifier),
- blockTypeName(blockTypeName),
- placeableProof(placeableProof)
- {
- setName(name);
- setModel(model);
- setMaxStackSize(maxStackSize);
- for (Framework::Text* group : groups)
- addGroup(*group);
- }
- BasicBlockItemType::~BasicBlockItemType()
- {
- if (placeableProof) placeableProof->release();
- }
- bool BasicBlockItemType::initialize(Game* zGame)
- {
- blockTypeId = zGame->getBlockTypeId(blockTypeName);
- return blockTypeId >= 0 && ItemType::initialize(zGame);
- }
- int BasicBlockItemType::getBlockTypeId() const
- {
- return blockTypeId;
- }
- void BasicBlockItemType::setTransparent(bool transparent)
- {
- this->transparent = transparent;
- }
- bool BasicBlockItemType::isTransparent() const
- {
- return transparent;
- }
- void BasicBlockItemType::setPassable(bool passable)
- {
- this->passable = passable;
- }
- bool BasicBlockItemType::isPassable() const
- {
- return passable;
- }
- void BasicBlockItemType::setHardness(float hardness)
- {
- this->hardness = hardness;
- }
- float BasicBlockItemType::getHardness() const
- {
- return hardness;
- }
- void BasicBlockItemType::setSpeedModifier(float speedModifier)
- {
- this->speedModifier = speedModifier;
- }
- float BasicBlockItemType::getSpeedModifier() const
- {
- return speedModifier;
- }
- void BasicBlockItemType::setBlockTypeName(Framework::Text blockTypeName)
- {
- this->blockTypeName = blockTypeName;
- }
- Framework::Text BasicBlockItemType::getBlockTypeName() const
- {
- return blockTypeName;
- }
- void BasicBlockItemType::setPlaceableProof(PlaceableProof* placeableProof)
- {
- if (this->placeableProof) this->placeableProof->release();
- this->placeableProof = placeableProof;
- }
- PlaceableProof* BasicBlockItemType::zPlaceableProof() const
- {
- return placeableProof;
- }
- void BasicBlockItemType::loadSuperItem(
- Item* zItem, Framework::StreamReader* zReader) const
- {
- ItemType::loadSuperItem(zItem, zReader);
- BasicBlockItem* item = dynamic_cast<BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::loadSuperItem was called with an invalid "
- "item";
- zReader->lese((char*)&item->transparent, 1);
- zReader->lese((char*)&item->passable, 1);
- zReader->lese((char*)&item->hardness, 4);
- zReader->lese((char*)&item->speedModifier, 4);
- zReader->lese((char*)&item->interactable, 1);
- }
- void BasicBlockItemType::saveSuperItem(
- const Item* zItem, Framework::StreamWriter* zWriter) const
- {
- ItemType::saveSuperItem(zItem, zWriter);
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::saveSuperItem was called with an invalid "
- "item";
- zWriter->schreibe((char*)&item->transparent, 1);
- zWriter->schreibe((char*)&item->passable, 1);
- zWriter->schreibe((char*)&item->hardness, 4);
- zWriter->schreibe((char*)&item->speedModifier, 4);
- zWriter->schreibe((char*)&item->interactable, 1);
- }
- Item* BasicBlockItemType::createItem() const
- {
- BasicBlockItem* item = new BasicBlockItem(id,
- blockTypeId,
- name,
- placeableProof
- ? dynamic_cast<PlaceableProof*>(placeableProof->getThis())
- : 0);
- item->transparent = transparent;
- item->passable = passable;
- item->hardness = hardness;
- item->speedModifier = speedModifier;
- item->interactable = 1;
- return item;
- }
- BasicBlockItemTypeFactory::BasicBlockItemTypeFactory()
- : ItemTypeFactoryBase()
- {}
- BasicBlockItemType* BasicBlockItemTypeFactory::createValue(
- Framework::JSON::JSONObject* zJson) const
- {
- return new BasicBlockItemType();
- }
- void BasicBlockItemTypeFactory::fromJson(
- BasicBlockItemType* zResult, Framework::JSON::JSONObject* zJson) const
- {
- zResult->setTransparent(zJson->zValue("transparent")->asBool()->getBool());
- zResult->setPassable(zJson->zValue("passable")->asBool()->getBool());
- zResult->setHardness(
- (float)zJson->zValue("hardness")->asNumber()->getNumber());
- zResult->setSpeedModifier(
- (float)zJson->zValue("speedModifier")->asNumber()->getNumber());
- zResult->setBlockTypeName(
- zJson->zValue("blockType")->asString()->getString());
- zResult->setPlaceableProof(
- zJson->zValue("placeableProof")->getType()
- == Framework::JSON::JSONType::OBJECT
- ? Game::INSTANCE->zTypeRegistry()->fromJson<PlaceableProof>(
- zJson->zValue("placeableProof"))
- : 0);
- ItemTypeFactoryBase::fromJson(zResult, zJson);
- }
- void BasicBlockItemTypeFactory::toJson(
- BasicBlockItemType* zObject, Framework::JSON::JSONObject* zResult) const
- {
- zResult->addValue(
- "transparent", new Framework::JSON::JSONBool(zObject->isTransparent()));
- zResult->addValue(
- "passable", new Framework::JSON::JSONBool(zObject->isPassable()));
- zResult->addValue(
- "hardness", new Framework::JSON::JSONNumber(zObject->getHardness()));
- zResult->addValue("speedModifier",
- new Framework::JSON::JSONNumber(zObject->getSpeedModifier()));
- zResult->addValue("blockType",
- new Framework::JSON::JSONString(zObject->getBlockTypeName()));
- zResult->addValue("placeableProof",
- zObject->zPlaceableProof() ? Game::INSTANCE->zTypeRegistry()->toJson(
- zObject->zPlaceableProof())
- : new Framework::JSON::JSONValue());
- ItemTypeFactoryBase::toJson(zObject, zResult);
- }
- JSONObjectValidationBuilder* BasicBlockItemTypeFactory::addToValidator(
- JSONObjectValidationBuilder* builder) const
- {
- return ItemTypeFactoryBase::addToValidator(
- builder->withRequiredBool("transparent")
- ->withDefault(false)
- ->finishBool()
- ->withRequiredBool("passable")
- ->withDefault(false)
- ->finishBool()
- ->withRequiredNumber("hardness")
- ->withDefault(1.f)
- ->finishNumber()
- ->withRequiredNumber("speedModifier")
- ->withDefault(1.f)
- ->finishNumber()
- ->withRequiredString("blockType")
- ->finishString()
- ->withRequiredAttribute("placeableProof",
- Game::INSTANCE->zTypeRegistry()->getValidator<PlaceableProof>())
- ->withRequiredObject("placeableProof")
- ->withDefaultNull()
- ->whichCanBeNull()
- ->finishObject());
- }
- Framework::Text BasicBlockItemTypeFactory::getTypeToken() const
- {
- return "placeable";
- }
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