Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
..
AbstractEventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
AddChunkUpdate.cpp 26f32aec01 big speedup of chunk network transmission %!s(int64=3) %!d(string=hai) anos
AddChunkUpdate.h 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
Area.cpp b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
Area.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
BasicBlock.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BasicBlocks.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BasicInterpolator.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
BasicInterpolator.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
BiomGenerator.cpp 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
BiomGenerator.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Block.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Block.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BlockChangedUpdate.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BlockChangedUpdate.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BlockDestroyedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
BlockPlacedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
BlockType.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
BlockType.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Chunk.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Chunk.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Constants.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
DefaultEventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
Dimension.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Dimension.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
DimensionGenerator.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
DimensionGenerator.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Effect.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
EffectFactory.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
Entity.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Entity.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
EntityType.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
EntityType.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Event.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
EventListener.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
EventThrower.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
FactoryCraft.vcxproj fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
FactoryCraft.vcxproj.filters fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
FastNoiseLite.h 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
FastNoiseWrapper.cpp 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
FastNoiseWrapper.h 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
Game.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Game.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
GrasslandBiom.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
GrasslandBiom.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Inventory.cpp 81fe9f3f21 fix some issues with the action target calculation %!s(int64=3) %!d(string=hai) anos
Inventory.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
Item.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
Item.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemFilter.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
ItemFilter.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
ItemSkill.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemSkill.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemSlot.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemSlot.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemStack.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
ItemStack.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
ItemType.cpp d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
ItemType.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
LocationChangedEvent.h a1cfecfcfb Projektdateien hinzufügen. %!s(int64=3) %!d(string=hai) anos
NetworkResponse.cpp b4ccd85d6b remove unneeded chunks from memory %!s(int64=3) %!d(string=hai) anos
NetworkResponse.h 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
NoBlock.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
NoBlock.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Noise.cpp 028be923b5 add collision detection and gravity %!s(int64=3) %!d(string=hai) anos
Noise.h 028be923b5 add collision detection and gravity %!s(int64=3) %!d(string=hai) anos
NoiseInterpolator.cpp 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
NoiseInterpolator.h 028be923b5 add collision detection and gravity %!s(int64=3) %!d(string=hai) anos
OverworldDimension.cpp 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
OverworldDimension.h 248594818b fix world generation %!s(int64=3) %!d(string=hai) anos
PlaceBlockUpdate.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
PlaceBlockUpdate.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
Player.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Player.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
PlayerHand.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
PlayerHand.h d703f6bfdf Implemented Item usage ans Skill system %!s(int64=3) %!d(string=hai) anos
Server.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Server.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
Start.cpp 5aaf1718bb add foreground and background connection for each client %!s(int64=3) %!d(string=hai) anos
StaticInitializerOrder.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
StaticRegistry.h 26f32aec01 big speedup of chunk network transmission %!s(int64=3) %!d(string=hai) anos
TickOrganizer.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
TickOrganizer.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
TickQueue.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
TickQueue.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
TickWorker.cpp a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
TickWorker.h a57b9f9611 blocks are now lazy instantiated to save memory %!s(int64=3) %!d(string=hai) anos
WorldGenerator.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
WorldGenerator.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
WorldLoader.cpp fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
WorldLoader.h fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send %!s(int64=3) %!d(string=hai) anos
WorldUpdate.cpp 587d0bb449 fix missing chunks %!s(int64=3) %!d(string=hai) anos
WorldUpdate.h d3ccc4551a fix missing chunks %!s(int64=3) %!d(string=hai) anos