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- // MIT License
- //
- // Copyright(c) 2020 Jordan Peck (jordan.me2@gmail.com)
- // Copyright(c) 2020 Contributors
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files(the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions :
- //
- // The above copyright notice and this permission notice shall be included in all
- // copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- // SOFTWARE.
- //
- // .'',;:cldxkO00KKXXNNWWWNNXKOkxdollcc::::::;:::ccllloooolllllllllooollc:,'... ...........',;cldxkO000Okxdlc::;;;,,;;;::cclllllll
- // ..',;:ldxO0KXXNNNNNNNNXXK0kxdolcc::::::;;;,,,,,,;;;;;;;;;;:::cclllllc:;'.... ...........',;:ldxO0KXXXK0Okxdolc::;;;;::cllodddddo
- // ...',:loxO0KXNNNNNXXKK0Okxdolc::;::::::::;;;,,'''''.....''',;:clllllc:;,'............''''''''',;:loxO0KXNNNNNXK0Okxdollccccllodxxxxxxd
- // ....';:ldkO0KXXXKK00Okxdolcc:;;;;;::cclllcc:;;,''..... ....',;clooddolcc:;;;;,,;;;;;::::;;;;;;:cloxk0KXNWWWWWWNXKK0Okxddoooddxxkkkkkxx
- // .....';:ldxkOOOOOkxxdolcc:;;;,,,;;:cllooooolcc:;'... ..,:codxkkkxddooollloooooooollcc:::::clodkO0KXNWWWWWWNNXK00Okxxxxxxxxkkkkxxx
- // . ....';:cloddddo___________,,,,;;:clooddddoolc:,... ..,:ldx__00OOOkkk___kkkkkkxxdollc::::cclodkO0KXXNNNNNNXXK0OOkxxxxxxxxxxxxddd
- // .......',;:cccc:| |,,,;;:cclooddddoll:;'.. ..';cox| \KKK000| |KK00OOkxdocc___;::clldxxkO0KKKKK00Okkxdddddddddddddddoo
- // .......'',,,,,''| ________|',,;;::cclloooooolc:;'......___:ldk| \KK000| |XKKK0Okxolc| |;;::cclodxxkkkkxxdoolllcclllooodddooooo
- // ''......''''....| | ....'',,,,;;;::cclloooollc:;,''.'| |oxk| \OOO0| |KKK00Oxdoll|___|;;;;;::ccllllllcc::;;,,;;;:cclloooooooo
- // ;;,''.......... | |_____',,;;;____:___cllo________.___| |___| \xkk| |KK_______ool___:::;________;;;_______...'',;;:ccclllloo
- // c:;,''......... | |:::/ ' |lo/ | | \dx| |0/ \d| |cc/ |'/ \......',,;;:ccllo
- // ol:;,'..........| _____|ll/ __ |o/ ______|____ ___| | \o| |/ ___ \| |o/ ______|/ ___ \ .......'',;:clo
- // dlc;,...........| |::clooo| / | |x\___ \KXKKK0| |dol| |\ \| | | | | |d\___ \..| | / / ....',:cl
- // xoc;'... .....'| |llodddd| \__| |_____\ \KKK0O| |lc:| |'\ | |___| | |_____\ \.| |_/___/... ...',;:c
- // dlc;'... ....',;| |oddddddo\ | |Okkx| |::;| |..\ |\ /| | | \ |... ....',;:c
- // ol:,'.......',:c|___|xxxddollc\_____,___|_________/ddoll|___|,,,|___|...\_____|:\ ______/l|___|_________/...\________|'........',;::cc
- // c:;'.......';:codxxkkkkxxolc::;::clodxkOO0OOkkxdollc::;;,,''''',,,,''''''''''',,'''''',;:loxkkOOkxol:;,'''',,;:ccllcc:;,'''''',;::ccll
- // ;,'.......',:codxkOO0OOkxdlc:;,,;;:cldxxkkxxdolc:;;,,''.....'',;;:::;;,,,'''''........,;cldkO0KK0Okdoc::;;::cloodddoolc:;;;;;::ccllooo
- // .........',;:lodxOO0000Okdoc:,,',,;:clloddoolc:;,''.......'',;:clooollc:;;,,''.......',:ldkOKXNNXX0Oxdolllloddxxxxxxdolccccccllooodddd
- // . .....';:cldxkO0000Okxol:;,''',,;::cccc:;,,'.......'',;:cldxxkkxxdolc:;;,'.......';coxOKXNWWWNXKOkxddddxxkkkkkkxdoollllooddxxxxkkk
- // ....',;:codxkO000OOxdoc:;,''',,,;;;;,''.......',,;:clodkO00000Okxolc::;,,''..',;:ldxOKXNWWWNNK0OkkkkkkkkkkkxxddooooodxxkOOOOO000
- // ....',;;clodxkkOOOkkdolc:;,,,,,,,,'..........,;:clodxkO0KKXKK0Okxdolcc::;;,,,;;:codkO0XXNNNNXKK0OOOOOkkkkxxdoollloodxkO0KKKXXXXX
- //
- // VERSION: 1.0.1
- // https://github.com/Auburn/FastNoise
- #ifndef FASTNOISELITE_H
- #define FASTNOISELITE_H
- #include <cmath>
- class FastNoiseLite
- {
- public:
- enum NoiseType
- {
- NoiseType_OpenSimplex2,
- NoiseType_OpenSimplex2S,
- NoiseType_Cellular,
- NoiseType_Perlin,
- NoiseType_ValueCubic,
- NoiseType_Value
- };
- enum RotationType3D
- {
- RotationType3D_None,
- RotationType3D_ImproveXYPlanes,
- RotationType3D_ImproveXZPlanes
- };
- enum FractalType
- {
- FractalType_None,
- FractalType_FBm,
- FractalType_Ridged,
- FractalType_PingPong,
- FractalType_DomainWarpProgressive,
- FractalType_DomainWarpIndependent
- };
- enum CellularDistanceFunction
- {
- CellularDistanceFunction_Euclidean,
- CellularDistanceFunction_EuclideanSq,
- CellularDistanceFunction_Manhattan,
- CellularDistanceFunction_Hybrid
- };
- enum CellularReturnType
- {
- CellularReturnType_CellValue,
- CellularReturnType_Distance,
- CellularReturnType_Distance2,
- CellularReturnType_Distance2Add,
- CellularReturnType_Distance2Sub,
- CellularReturnType_Distance2Mul,
- CellularReturnType_Distance2Div
- };
- enum DomainWarpType
- {
- DomainWarpType_OpenSimplex2,
- DomainWarpType_OpenSimplex2Reduced,
- DomainWarpType_BasicGrid
- };
- /// <summary>
- /// Create new FastNoise object with optional seed
- /// </summary>
- FastNoiseLite(int seed = 1337)
- {
- mSeed = seed;
- mFrequency = 0.01f;
- mNoiseType = NoiseType_OpenSimplex2;
- mRotationType3D = RotationType3D_None;
- mTransformType3D = TransformType3D_DefaultOpenSimplex2;
- mFractalType = FractalType_None;
- mOctaves = 3;
- mLacunarity = 2.0f;
- mGain = 0.5f;
- mWeightedStrength = 0.0f;
- mPingPongStength = 2.0f;
- mFractalBounding = 1 / 1.75f;
- mCellularDistanceFunction = CellularDistanceFunction_EuclideanSq;
- mCellularReturnType = CellularReturnType_Distance;
- mCellularJitterModifier = 1.0f;
- mDomainWarpType = DomainWarpType_OpenSimplex2;
- mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
- mDomainWarpAmp = 1.0f;
- }
- /// <summary>
- /// Sets seed used for all noise types
- /// </summary>
- /// <remarks>
- /// Default: 1337
- /// </remarks>
- void SetSeed(int seed) { mSeed = seed; }
- /// <summary>
- /// Sets frequency for all noise types
- /// </summary>
- /// <remarks>
- /// Default: 0.01
- /// </remarks>
- void SetFrequency(float frequency) { mFrequency = frequency; }
- /// <summary>
- /// Sets noise algorithm used for GetNoise(...)
- /// </summary>
- /// <remarks>
- /// Default: OpenSimplex2
- /// </remarks>
- void SetNoiseType(NoiseType noiseType)
- {
- mNoiseType = noiseType;
- UpdateTransformType3D();
- }
- /// <summary>
- /// Sets domain rotation type for 3D Noise and 3D DomainWarp.
- /// Can aid in reducing directional artifacts when sampling a 2D plane in 3D
- /// </summary>
- /// <remarks>
- /// Default: None
- /// </remarks>
- void SetRotationType3D(RotationType3D rotationType3D)
- {
- mRotationType3D = rotationType3D;
- UpdateTransformType3D();
- UpdateWarpTransformType3D();
- }
- /// <summary>
- /// Sets method for combining octaves in all fractal noise types
- /// </summary>
- /// <remarks>
- /// Default: None
- /// Note: FractalType_DomainWarp... only affects DomainWarp(...)
- /// </remarks>
- void SetFractalType(FractalType fractalType) { mFractalType = fractalType; }
- /// <summary>
- /// Sets octave count for all fractal noise types
- /// </summary>
- /// <remarks>
- /// Default: 3
- /// </remarks>
- void SetFractalOctaves(int octaves)
- {
- mOctaves = octaves;
- CalculateFractalBounding();
- }
- /// <summary>
- /// Sets octave lacunarity for all fractal noise types
- /// </summary>
- /// <remarks>
- /// Default: 2.0
- /// </remarks>
- void SetFractalLacunarity(float lacunarity) { mLacunarity = lacunarity; }
- /// <summary>
- /// Sets octave gain for all fractal noise types
- /// </summary>
- /// <remarks>
- /// Default: 0.5
- /// </remarks>
- void SetFractalGain(float gain)
- {
- mGain = gain;
- CalculateFractalBounding();
- }
- /// <summary>
- /// Sets octave weighting for all none DomainWarp fratal types
- /// </summary>
- /// <remarks>
- /// Default: 0.0
- /// Note: Keep between 0...1 to maintain -1...1 output bounding
- /// </remarks>
- void SetFractalWeightedStrength(float weightedStrength) { mWeightedStrength = weightedStrength; }
- /// <summary>
- /// Sets strength of the fractal ping pong effect
- /// </summary>
- /// <remarks>
- /// Default: 2.0
- /// </remarks>
- void SetFractalPingPongStrength(float pingPongStrength) { mPingPongStength = pingPongStrength; }
- /// <summary>
- /// Sets distance function used in cellular noise calculations
- /// </summary>
- /// <remarks>
- /// Default: Distance
- /// </remarks>
- void SetCellularDistanceFunction(CellularDistanceFunction cellularDistanceFunction) { mCellularDistanceFunction = cellularDistanceFunction; }
- /// <summary>
- /// Sets return type from cellular noise calculations
- /// </summary>
- /// <remarks>
- /// Default: EuclideanSq
- /// </remarks>
- void SetCellularReturnType(CellularReturnType cellularReturnType) { mCellularReturnType = cellularReturnType; }
- /// <summary>
- /// Sets the maximum distance a cellular point can move from it's grid position
- /// </summary>
- /// <remarks>
- /// Default: 1.0
- /// Note: Setting this higher than 1 will cause artifacts
- /// </remarks>
- void SetCellularJitter(float cellularJitter) { mCellularJitterModifier = cellularJitter; }
- /// <summary>
- /// Sets the warp algorithm when using DomainWarp(...)
- /// </summary>
- /// <remarks>
- /// Default: OpenSimplex2
- /// </remarks>
- void SetDomainWarpType(DomainWarpType domainWarpType)
- {
- mDomainWarpType = domainWarpType;
- UpdateWarpTransformType3D();
- }
- /// <summary>
- /// Sets the maximum warp distance from original position when using DomainWarp(...)
- /// </summary>
- /// <remarks>
- /// Default: 1.0
- /// </remarks>
- void SetDomainWarpAmp(float domainWarpAmp) { mDomainWarpAmp = domainWarpAmp; }
- /// <summary>
- /// 2D noise at given position using current settings
- /// </summary>
- /// <returns>
- /// Noise output bounded between -1...1
- /// </returns>
- template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y)
- {
- Arguments_must_be_floating_point_values<FNfloat>();
- TransformNoiseCoordinate(x, y);
- switch (mFractalType)
- {
- default:
- return GenNoiseSingle(mSeed, x, y);
- case FractalType_FBm:
- return GenFractalFBm(x, y);
- case FractalType_Ridged:
- return GenFractalRidged(x, y);
- case FractalType_PingPong:
- return GenFractalPingPong(x, y);
- }
- }
- /// <summary>
- /// 3D noise at given position using current settings
- /// </summary>
- /// <returns>
- /// Noise output bounded between -1...1
- /// </returns>
- template <typename FNfloat>
- float GetNoise(FNfloat x, FNfloat y, FNfloat z)
- {
- Arguments_must_be_floating_point_values<FNfloat>();
- TransformNoiseCoordinate(x, y, z);
- switch (mFractalType)
- {
- default:
- return GenNoiseSingle(mSeed, x, y, z);
- case FractalType_FBm:
- return GenFractalFBm(x, y, z);
- case FractalType_Ridged:
- return GenFractalRidged(x, y, z);
- case FractalType_PingPong:
- return GenFractalPingPong(x, y, z);
- }
- }
- /// <summary>
- /// 2D warps the input position using current domain warp settings
- /// </summary>
- /// <example>
- /// Example usage with GetNoise
- /// <code>DomainWarp(x, y)
- /// noise = GetNoise(x, y)</code>
- /// </example>
- template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y)
- {
- Arguments_must_be_floating_point_values<FNfloat>();
- switch (mFractalType)
- {
- default:
- DomainWarpSingle(x, y);
- break;
- case FractalType_DomainWarpProgressive:
- DomainWarpFractalProgressive(x, y);
- break;
- case FractalType_DomainWarpIndependent:
- DomainWarpFractalIndependent(x, y);
- break;
- }
- }
- /// <summary>
- /// 3D warps the input position using current domain warp settings
- /// </summary>
- /// <example>
- /// Example usage with GetNoise
- /// <code>DomainWarp(x, y, z)
- /// noise = GetNoise(x, y, z)</code>
- /// </example>
- template <typename FNfloat>
- void DomainWarp(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- Arguments_must_be_floating_point_values<FNfloat>();
- switch (mFractalType)
- {
- default:
- DomainWarpSingle(x, y, z);
- break;
- case FractalType_DomainWarpProgressive:
- DomainWarpFractalProgressive(x, y, z);
- break;
- case FractalType_DomainWarpIndependent:
- DomainWarpFractalIndependent(x, y, z);
- break;
- }
- }
- private:
- template <typename T>
- struct Arguments_must_be_floating_point_values;
- enum TransformType3D
- {
- TransformType3D_None,
- TransformType3D_ImproveXYPlanes,
- TransformType3D_ImproveXZPlanes,
- TransformType3D_DefaultOpenSimplex2
- };
- int mSeed;
- float mFrequency;
- NoiseType mNoiseType;
- RotationType3D mRotationType3D;
- TransformType3D mTransformType3D;
- FractalType mFractalType;
- int mOctaves;
- float mLacunarity;
- float mGain;
- float mWeightedStrength;
- float mPingPongStength;
- float mFractalBounding;
- CellularDistanceFunction mCellularDistanceFunction;
- CellularReturnType mCellularReturnType;
- float mCellularJitterModifier;
- DomainWarpType mDomainWarpType;
- TransformType3D mWarpTransformType3D;
- float mDomainWarpAmp;
- template <typename T>
- struct Lookup
- {
- static const T Gradients2D[];
- static const T Gradients3D[];
- static const T RandVecs2D[];
- static const T RandVecs3D[];
- };
- static float FastMin(float a, float b) { return a < b ? a : b; }
- static float FastMax(float a, float b) { return a > b ? a : b; }
- static float FastAbs(float f) { return f < 0 ? -f : f; }
- static float FastSqrt(float f) { return sqrtf(f); }
- template <typename FNfloat>
- static int FastFloor(FNfloat f) { return f >= 0 ? (int)f : (int)f - 1; }
- template <typename FNfloat>
- static int FastRound(FNfloat f) { return f >= 0 ? (int)(f + 0.5f) : (int)(f - 0.5f); }
- static float Lerp(float a, float b, float t) { return a + t * (b - a); }
- static float InterpHermite(float t) { return t * t * (3 - 2 * t); }
- static float InterpQuintic(float t) { return t * t * t * (t * (t * 6 - 15) + 10); }
- static float CubicLerp(float a, float b, float c, float d, float t)
- {
- float p = (d - c) - (a - b);
- return t * t * t * p + t * t * ((a - b) - p) + t * (c - a) + b;
- }
- static float PingPong(float t)
- {
- t -= (float)(int)(t * 0.5f) * 2.f;
- return t < 1 ? t : 2 - t;
- }
- void CalculateFractalBounding()
- {
- float gain = FastAbs(mGain);
- float amp = gain;
- float ampFractal = 1.0f;
- for (int i = 1; i < mOctaves; i++)
- {
- ampFractal += amp;
- amp *= gain;
- }
- mFractalBounding = 1 / ampFractal;
- }
- // Hashing
- static const int PrimeX = 501125321;
- static const int PrimeY = 1136930381;
- static const int PrimeZ = 1720413743;
- static int Hash(int seed, int xPrimed, int yPrimed)
- {
- int hash = seed ^ xPrimed ^ yPrimed;
- hash *= 0x27d4eb2d;
- return hash;
- }
- static int Hash(int seed, int xPrimed, int yPrimed, int zPrimed)
- {
- int hash = seed ^ xPrimed ^ yPrimed ^ zPrimed;
- hash *= 0x27d4eb2d;
- return hash;
- }
- static float ValCoord(int seed, int xPrimed, int yPrimed)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- hash *= hash;
- hash ^= hash << 19;
- return (float)hash * (1.f / 2147483648.0f);
- }
- static float ValCoord(int seed, int xPrimed, int yPrimed, int zPrimed)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- hash *= hash;
- hash ^= hash << 19;
- return (float)hash * (1.f / 2147483648.0f);
- }
- float GradCoord(int seed, int xPrimed, int yPrimed, float xd, float yd)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- hash ^= hash >> 15;
- hash &= 127 << 1;
- float xg = Lookup<float>::Gradients2D[hash];
- float yg = Lookup<float>::Gradients2D[hash | 1];
- return xd * xg + yd * yg;
- }
- float GradCoord(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- hash ^= hash >> 15;
- hash &= 63 << 2;
- float xg = Lookup<float>::Gradients3D[hash];
- float yg = Lookup<float>::Gradients3D[hash | 1];
- float zg = Lookup<float>::Gradients3D[hash | 2];
- return xd * xg + yd * yg + zd * zg;
- }
- void GradCoordOut(int seed, int xPrimed, int yPrimed, float& xo, float& yo)
- {
- int hash = Hash(seed, xPrimed, yPrimed) & (255 << 1);
- xo = Lookup<float>::RandVecs2D[hash];
- yo = Lookup<float>::RandVecs2D[hash | 1];
- }
- void GradCoordOut(int seed, int xPrimed, int yPrimed, int zPrimed, float& xo, float& yo, float& zo)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed) & (255 << 2);
- xo = Lookup<float>::RandVecs3D[hash];
- yo = Lookup<float>::RandVecs3D[hash | 1];
- zo = Lookup<float>::RandVecs3D[hash | 2];
- }
- void GradCoordDual(int seed, int xPrimed, int yPrimed, float xd, float yd, float& xo, float& yo)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- int index1 = hash & (127 << 1);
- int index2 = (hash >> 7) & (255 << 1);
- float xg = Lookup<float>::Gradients2D[index1];
- float yg = Lookup<float>::Gradients2D[index1 | 1];
- float value = xd * xg + yd * yg;
- float xgo = Lookup<float>::RandVecs2D[index2];
- float ygo = Lookup<float>::RandVecs2D[index2 | 1];
- xo = value * xgo;
- yo = value * ygo;
- }
- void GradCoordDual(int seed, int xPrimed, int yPrimed, int zPrimed, float xd, float yd, float zd, float& xo, float& yo, float& zo)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- int index1 = hash & (63 << 2);
- int index2 = (hash >> 6) & (255 << 2);
- float xg = Lookup<float>::Gradients3D[index1];
- float yg = Lookup<float>::Gradients3D[index1 | 1];
- float zg = Lookup<float>::Gradients3D[index1 | 2];
- float value = xd * xg + yd * yg + zd * zg;
- float xgo = Lookup<float>::RandVecs3D[index2];
- float ygo = Lookup<float>::RandVecs3D[index2 | 1];
- float zgo = Lookup<float>::RandVecs3D[index2 | 2];
- xo = value * xgo;
- yo = value * ygo;
- zo = value * zgo;
- }
- // Generic noise gen
- template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y)
- {
- switch (mNoiseType)
- {
- case NoiseType_OpenSimplex2:
- return SingleSimplex(seed, x, y);
- case NoiseType_OpenSimplex2S:
- return SingleOpenSimplex2S(seed, x, y);
- case NoiseType_Cellular:
- return SingleCellular(seed, x, y);
- case NoiseType_Perlin:
- return SinglePerlin(seed, x, y);
- case NoiseType_ValueCubic:
- return SingleValueCubic(seed, x, y);
- case NoiseType_Value:
- return SingleValue(seed, x, y);
- default:
- return 0;
- }
- }
- template <typename FNfloat>
- float GenNoiseSingle(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- switch (mNoiseType)
- {
- case NoiseType_OpenSimplex2:
- return SingleOpenSimplex2(seed, x, y, z);
- case NoiseType_OpenSimplex2S:
- return SingleOpenSimplex2S(seed, x, y, z);
- case NoiseType_Cellular:
- return SingleCellular(seed, x, y, z);
- case NoiseType_Perlin:
- return SinglePerlin(seed, x, y, z);
- case NoiseType_ValueCubic:
- return SingleValueCubic(seed, x, y, z);
- case NoiseType_Value:
- return SingleValue(seed, x, y, z);
- default:
- return 0;
- }
- }
- // Noise Coordinate Transforms (frequency, and possible skew or rotation)
- template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y)
- {
- x *= mFrequency;
- y *= mFrequency;
- switch (mNoiseType)
- {
- case NoiseType_OpenSimplex2:
- case NoiseType_OpenSimplex2S:
- {
- const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
- const FNfloat F2 = 0.5f * (SQRT3 - 1);
- FNfloat t = (x + y) * F2;
- x += t;
- y += t;
- }
- break;
- default:
- break;
- }
- }
- template <typename FNfloat>
- void TransformNoiseCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- x *= mFrequency;
- y *= mFrequency;
- z *= mFrequency;
- switch (mTransformType3D)
- {
- case TransformType3D_ImproveXYPlanes:
- {
- FNfloat xy = x + y;
- FNfloat s2 = xy * -(FNfloat)0.211324865405187;
- z *= (FNfloat)0.577350269189626;
- x += s2 - z;
- y = y + s2 - z;
- z += xy * (FNfloat)0.577350269189626;
- }
- break;
- case TransformType3D_ImproveXZPlanes:
- {
- FNfloat xz = x + z;
- FNfloat s2 = xz * -(FNfloat)0.211324865405187;
- y *= (FNfloat)0.577350269189626;
- x += s2 - y;
- z += s2 - y;
- y += xz * (FNfloat)0.577350269189626;
- }
- break;
- case TransformType3D_DefaultOpenSimplex2:
- {
- const FNfloat R3 = (FNfloat)(2.0 / 3.0);
- FNfloat r = (x + y + z) * R3; // Rotation, not skew
- x = r - x;
- y = r - y;
- z = r - z;
- }
- break;
- default:
- break;
- }
- }
- void UpdateTransformType3D()
- {
- switch (mRotationType3D)
- {
- case RotationType3D_ImproveXYPlanes:
- mTransformType3D = TransformType3D_ImproveXYPlanes;
- break;
- case RotationType3D_ImproveXZPlanes:
- mTransformType3D = TransformType3D_ImproveXZPlanes;
- break;
- default:
- switch (mNoiseType)
- {
- case NoiseType_OpenSimplex2:
- case NoiseType_OpenSimplex2S:
- mTransformType3D = TransformType3D_DefaultOpenSimplex2;
- break;
- default:
- mTransformType3D = TransformType3D_None;
- break;
- }
- break;
- }
- }
- // Domain Warp Coordinate Transforms
- template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y)
- {
- switch (mDomainWarpType)
- {
- case DomainWarpType_OpenSimplex2:
- case DomainWarpType_OpenSimplex2Reduced:
- {
- const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
- const FNfloat F2 = 0.5f * (SQRT3 - 1);
- FNfloat t = (x + y) * F2;
- x += t;
- y += t;
- }
- break;
- default:
- break;
- }
- }
- template <typename FNfloat>
- void TransformDomainWarpCoordinate(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- switch (mWarpTransformType3D)
- {
- case TransformType3D_ImproveXYPlanes:
- {
- FNfloat xy = x + y;
- FNfloat s2 = xy * -(FNfloat)0.211324865405187;
- z *= (FNfloat)0.577350269189626;
- x += s2 - z;
- y = y + s2 - z;
- z += xy * (FNfloat)0.577350269189626;
- }
- break;
- case TransformType3D_ImproveXZPlanes:
- {
- FNfloat xz = x + z;
- FNfloat s2 = xz * -(FNfloat)0.211324865405187;
- y *= (FNfloat)0.577350269189626;
- x += s2 - y;
- z += s2 - y;
- y += xz * (FNfloat)0.577350269189626;
- }
- break;
- case TransformType3D_DefaultOpenSimplex2:
- {
- const FNfloat R3 = (FNfloat)(2.0 / 3.0);
- FNfloat r = (x + y + z) * R3; // Rotation, not skew
- x = r - x;
- y = r - y;
- z = r - z;
- }
- break;
- default:
- break;
- }
- }
- void UpdateWarpTransformType3D()
- {
- switch (mRotationType3D)
- {
- case RotationType3D_ImproveXYPlanes:
- mWarpTransformType3D = TransformType3D_ImproveXYPlanes;
- break;
- case RotationType3D_ImproveXZPlanes:
- mWarpTransformType3D = TransformType3D_ImproveXZPlanes;
- break;
- default:
- switch (mDomainWarpType)
- {
- case DomainWarpType_OpenSimplex2:
- case DomainWarpType_OpenSimplex2Reduced:
- mWarpTransformType3D = TransformType3D_DefaultOpenSimplex2;
- break;
- default:
- mWarpTransformType3D = TransformType3D_None;
- break;
- }
- break;
- }
- }
- // Fractal FBm
- template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = GenNoiseSingle(seed++, x, y);
- sum += noise * amp;
- amp *= Lerp(1.0f, FastMin(noise + 1, 2) * 0.5f, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- template <typename FNfloat>
- float GenFractalFBm(FNfloat x, FNfloat y, FNfloat z)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = GenNoiseSingle(seed++, x, y, z);
- sum += noise * amp;
- amp *= Lerp(1.0f, (noise + 1) * 0.5f, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- z *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- // Fractal Ridged
- template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = FastAbs(GenNoiseSingle(seed++, x, y));
- sum += (noise * -2 + 1) * amp;
- amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- template <typename FNfloat>
- float GenFractalRidged(FNfloat x, FNfloat y, FNfloat z)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = FastAbs(GenNoiseSingle(seed++, x, y, z));
- sum += (noise * -2 + 1) * amp;
- amp *= Lerp(1.0f, 1 - noise, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- z *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- // Fractal PingPong
- template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = PingPong((GenNoiseSingle(seed++, x, y) + 1) * mPingPongStength);
- sum += (noise - 0.5f) * 2 * amp;
- amp *= Lerp(1.0f, noise, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- template <typename FNfloat>
- float GenFractalPingPong(FNfloat x, FNfloat y, FNfloat z)
- {
- int seed = mSeed;
- float sum = 0;
- float amp = mFractalBounding;
- for (int i = 0; i < mOctaves; i++)
- {
- float noise = PingPong((GenNoiseSingle(seed++, x, y, z) + 1) * mPingPongStength);
- sum += (noise - 0.5f) * 2 * amp;
- amp *= Lerp(1.0f, noise, mWeightedStrength);
- x *= mLacunarity;
- y *= mLacunarity;
- z *= mLacunarity;
- amp *= mGain;
- }
- return sum;
- }
- // Simplex/OpenSimplex2 Noise
- template <typename FNfloat>
- float SingleSimplex(int seed, FNfloat x, FNfloat y)
- {
- // 2D OpenSimplex2 case uses the same algorithm as ordinary Simplex.
- const float SQRT3 = 1.7320508075688772935274463415059f;
- const float G2 = (3 - SQRT3) / 6;
- /*
- * --- Skew moved to TransformNoiseCoordinate method ---
- * const FNfloat F2 = 0.5f * (SQRT3 - 1);
- * FNfloat s = (x + y) * F2;
- * x += s; y += s;
- */
- int i = FastFloor(x);
- int j = FastFloor(y);
- float xi = (float)(x - i);
- float yi = (float)(y - j);
- float t = (xi + yi) * G2;
- float x0 = (float)(xi - t);
- float y0 = (float)(yi - t);
- i *= PrimeX;
- j *= PrimeY;
- float n0, n1, n2;
- float a = 0.5f - x0 * x0 - y0 * y0;
- if (a <= 0) n0 = 0;
- else
- {
- n0 = (a * a) * (a * a) * GradCoord(seed, i, j, x0, y0);
- }
- float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
- if (c <= 0) n2 = 0;
- else
- {
- float x2 = x0 + (2 * (float)G2 - 1);
- float y2 = y0 + (2 * (float)G2 - 1);
- n2 = (c * c) * (c * c) * GradCoord(seed, i + PrimeX, j + PrimeY, x2, y2);
- }
- if (y0 > x0)
- {
- float x1 = x0 + (float)G2;
- float y1 = y0 + ((float)G2 - 1);
- float b = 0.5f - x1 * x1 - y1 * y1;
- if (b <= 0) n1 = 0;
- else
- {
- n1 = (b * b) * (b * b) * GradCoord(seed, i, j + PrimeY, x1, y1);
- }
- }
- else
- {
- float x1 = x0 + ((float)G2 - 1);
- float y1 = y0 + (float)G2;
- float b = 0.5f - x1 * x1 - y1 * y1;
- if (b <= 0) n1 = 0;
- else
- {
- n1 = (b * b) * (b * b) * GradCoord(seed, i + PrimeX, j, x1, y1);
- }
- }
- return (n0 + n1 + n2) * 99.83685446303647f;
- }
- template <typename FNfloat>
- float SingleOpenSimplex2(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- // 3D OpenSimplex2 case uses two offset rotated cube grids.
- /*
- * --- Rotation moved to TransformNoiseCoordinate method ---
- * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
- * FNfloat r = (x + y + z) * R3; // Rotation, not skew
- * x = r - x; y = r - y; z = r - z;
- */
- int i = FastRound(x);
- int j = FastRound(y);
- int k = FastRound(z);
- float x0 = (float)(x - i);
- float y0 = (float)(y - j);
- float z0 = (float)(z - k);
- int xNSign = (int)(-1.0f - x0) | 1;
- int yNSign = (int)(-1.0f - y0) | 1;
- int zNSign = (int)(-1.0f - z0) | 1;
- float ax0 = (float)xNSign * -x0;
- float ay0 = (float)yNSign * -y0;
- float az0 = (float)zNSign * -z0;
- i *= PrimeX;
- j *= PrimeY;
- k *= PrimeZ;
- float value = 0;
- float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
- for (int l = 0; ; l++)
- {
- if (a > 0)
- {
- value += (a * a) * (a * a) * GradCoord(seed, i, j, k, x0, y0, z0);
- }
- float b = a + 1;
- int i1 = i;
- int j1 = j;
- int k1 = k;
- float x1 = x0;
- float y1 = y0;
- float z1 = z0;
- if (ax0 >= ay0 && ax0 >= az0)
- {
- x1 += (float)xNSign;
- b -= (float)(xNSign * 2) * x1;
- i1 -= xNSign * PrimeX;
- }
- else if (ay0 > ax0 && ay0 >= az0)
- {
- y1 += (float)yNSign;
- b -= (float)(yNSign * 2) * y1;
- j1 -= yNSign * PrimeY;
- }
- else
- {
- z1 += (float)zNSign;
- b -= (float)(zNSign * 2) * z1;
- k1 -= zNSign * PrimeZ;
- }
- if (b > 0)
- {
- value += (b * b) * (b * b) * GradCoord(seed, i1, j1, k1, x1, y1, z1);
- }
- if (l == 1) break;
- ax0 = 0.5f - ax0;
- ay0 = 0.5f - ay0;
- az0 = 0.5f - az0;
- x0 = (float)xNSign * ax0;
- y0 = (float)yNSign * ay0;
- z0 = (float)zNSign * az0;
- a += (0.75f - ax0) - (ay0 + az0);
- i += (xNSign >> 1) & PrimeX;
- j += (yNSign >> 1) & PrimeY;
- k += (zNSign >> 1) & PrimeZ;
- xNSign = -xNSign;
- yNSign = -yNSign;
- zNSign = -zNSign;
- seed = ~seed;
- }
- return value * 32.69428253173828125f;
- }
- // OpenSimplex2S Noise
- template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y)
- {
- // 2D OpenSimplex2S case is a modified 2D simplex noise.
- const FNfloat SQRT3 = (FNfloat)1.7320508075688772935274463415059;
- const FNfloat G2 = (3 - SQRT3) / 6;
- /*
- * --- Skew moved to TransformNoiseCoordinate method ---
- * const FNfloat F2 = 0.5f * (SQRT3 - 1);
- * FNfloat s = (x + y) * F2;
- * x += s; y += s;
- */
- int i = FastFloor(x);
- int j = FastFloor(y);
- float xi = (float)(x - i);
- float yi = (float)(y - j);
- i *= PrimeX;
- j *= PrimeY;
- int i1 = i + PrimeX;
- int j1 = j + PrimeY;
- float t = (xi + yi) * (float)G2;
- float x0 = xi - t;
- float y0 = yi - t;
- float a0 = (2.0f / 3.0f) - x0 * x0 - y0 * y0;
- float value = (a0 * a0) * (a0 * a0) * GradCoord(seed, i, j, x0, y0);
- float a1 = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a0);
- float x1 = x0 - (float)(1 - 2 * G2);
- float y1 = y0 - (float)(1 - 2 * G2);
- value += (a1 * a1) * (a1 * a1) * GradCoord(seed, i1, j1, x1, y1);
- // Nested conditionals were faster than compact bit logic/arithmetic.
- float xmyi = xi - yi;
- if (t > G2)
- {
- if (xi + xmyi > 1)
- {
- float x2 = x0 + (float)(3 * G2 - 2);
- float y2 = y0 + (float)(3 * G2 - 1);
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + (PrimeX << 1), j + PrimeY, x2, y2);
- }
- }
- else
- {
- float x2 = x0 + (float)G2;
- float y2 = y0 + (float)(G2 - 1);
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
- }
- }
- if (yi - xmyi > 1)
- {
- float x3 = x0 + (float)(3 * G2 - 1);
- float y3 = y0 + (float)(3 * G2 - 2);
- float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
- if (a3 > 0)
- {
- value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j + (PrimeY << 1), x3, y3);
- }
- }
- else
- {
- float x3 = x0 + (float)(G2 - 1);
- float y3 = y0 + (float)G2;
- float a3 = (2.0f / 3.0f) - x3 * x3 - y3 * y3;
- if (a3 > 0)
- {
- value += (a3 * a3) * (a3 * a3) * GradCoord(seed, i + PrimeX, j, x3, y3);
- }
- }
- }
- else
- {
- if (xi + xmyi < 0)
- {
- float x2 = x0 + (float)(1 - G2);
- float y2 = y0 - (float)G2;
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i - PrimeX, j, x2, y2);
- }
- }
- else
- {
- float x2 = x0 + (float)(G2 - 1);
- float y2 = y0 + (float)G2;
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i + PrimeX, j, x2, y2);
- }
- }
- if (yi < xmyi)
- {
- float x2 = x0 - (float)G2;
- float y2 = y0 - (float)(G2 - 1);
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j - PrimeY, x2, y2);
- }
- }
- else
- {
- float x2 = x0 + (float)G2;
- float y2 = y0 + (float)(G2 - 1);
- float a2 = (2.0f / 3.0f) - x2 * x2 - y2 * y2;
- if (a2 > 0)
- {
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed, i, j + PrimeY, x2, y2);
- }
- }
- }
- return value * 18.24196194486065f;
- }
- template <typename FNfloat>
- float SingleOpenSimplex2S(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- // 3D OpenSimplex2S case uses two offset rotated cube grids.
- /*
- * --- Rotation moved to TransformNoiseCoordinate method ---
- * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
- * FNfloat r = (x + y + z) * R3; // Rotation, not skew
- * x = r - x; y = r - y; z = r - z;
- */
- int i = FastFloor(x);
- int j = FastFloor(y);
- int k = FastFloor(z);
- float xi = (float)(x - i);
- float yi = (float)(y - j);
- float zi = (float)(z - k);
- i *= PrimeX;
- j *= PrimeY;
- k *= PrimeZ;
- int seed2 = seed + 1293373;
- int xNMask = (int)(-0.5f - xi);
- int yNMask = (int)(-0.5f - yi);
- int zNMask = (int)(-0.5f - zi);
- float x0 = xi + (float)xNMask;
- float y0 = yi + (float)yNMask;
- float z0 = zi + (float)zNMask;
- float a0 = 0.75f - x0 * x0 - y0 * y0 - z0 * z0;
- float value = (a0 * a0) * (a0 * a0) * GradCoord(seed,
- i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x0, y0, z0);
- float x1 = xi - 0.5f;
- float y1 = yi - 0.5f;
- float z1 = zi - 0.5f;
- float a1 = 0.75f - x1 * x1 - y1 * y1 - z1 * z1;
- value += (a1 * a1) * (a1 * a1) * GradCoord(seed2,
- i + PrimeX, j + PrimeY, k + PrimeZ, x1, y1, z1);
- float xAFlipMask0 = (float)((xNMask | 1) << 1) * x1;
- float yAFlipMask0 = (float)((yNMask | 1) << 1) * y1;
- float zAFlipMask0 = (float)((zNMask | 1) << 1) * z1;
- float xAFlipMask1 = (float)(-2 - (xNMask << 2)) * x1 - 1.0f;
- float yAFlipMask1 = (float)(-2 - (yNMask << 2)) * y1 - 1.0f;
- float zAFlipMask1 = (float)(-2 - (zNMask << 2)) * z1 - 1.0f;
- bool skip5 = false;
- float a2 = xAFlipMask0 + a0;
- if (a2 > 0)
- {
- float x2 = x0 - (float)(xNMask | 1);
- float y2 = y0;
- float z2 = z0;
- value += (a2 * a2) * (a2 * a2) * GradCoord(seed,
- i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (zNMask & PrimeZ), x2, y2, z2);
- }
- else
- {
- float a3 = yAFlipMask0 + zAFlipMask0 + a0;
- if (a3 > 0)
- {
- float x3 = x0;
- float y3 = y0 - (float)(yNMask | 1);
- float z3 = z0 - (float)(zNMask | 1);
- value += (a3 * a3) * (a3 * a3) * GradCoord(seed,
- i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (~zNMask & PrimeZ), x3, y3, z3);
- }
- float a4 = xAFlipMask1 + a1;
- if (a4 > 0)
- {
- float x4 = (float)(xNMask | 1) + x1;
- float y4 = y1;
- float z4 = z1;
- value += (a4 * a4) * (a4 * a4) * GradCoord(seed2,
- i + (xNMask & (PrimeX * 2)), j + PrimeY, k + PrimeZ, x4, y4, z4);
- skip5 = true;
- }
- }
- bool skip9 = false;
- float a6 = yAFlipMask0 + a0;
- if (a6 > 0)
- {
- float x6 = x0;
- float y6 = y0 - (float)(yNMask | 1);
- float z6 = z0;
- value += (a6 * a6) * (a6 * a6) * GradCoord(seed,
- i + (xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), x6, y6, z6);
- }
- else
- {
- float a7 = xAFlipMask0 + zAFlipMask0 + a0;
- if (a7 > 0)
- {
- float x7 = x0 - (float)(xNMask | 1);
- float y7 = y0;
- float z7 = z0 - (float)(zNMask | 1);
- value += (a7 * a7) * (a7 * a7) * GradCoord(seed,
- i + (~xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), x7, y7, z7);
- }
- float a8 = yAFlipMask1 + a1;
- if (a8 > 0)
- {
- float x8 = x1;
- float y8 = (float)(yNMask | 1) + y1;
- float z8 = z1;
- value += (a8 * a8) * (a8 * a8) * GradCoord(seed2,
- i + PrimeX, j + (yNMask & (PrimeY << 1)), k + PrimeZ, x8, y8, z8);
- skip9 = true;
- }
- }
- bool skipD = false;
- float aA = zAFlipMask0 + a0;
- if (aA > 0)
- {
- float xA = x0;
- float yA = y0;
- float zA = z0 - (float)(zNMask | 1);
- value += (aA * aA) * (aA * aA) * GradCoord(seed,
- i + (xNMask & PrimeX), j + (yNMask & PrimeY), k + (~zNMask & PrimeZ), xA, yA, zA);
- }
- else
- {
- float aB = xAFlipMask0 + yAFlipMask0 + a0;
- if (aB > 0)
- {
- float xB = x0 - (float)(xNMask | 1);
- float yB = y0 - (float)(yNMask | 1);
- float zB = z0;
- value += (aB * aB) * (aB * aB) * GradCoord(seed,
- i + (~xNMask & PrimeX), j + (~yNMask & PrimeY), k + (zNMask & PrimeZ), xB, yB, zB);
- }
- float aC = zAFlipMask1 + a1;
- if (aC > 0)
- {
- float xC = x1;
- float yC = y1;
- float zC = (float)(zNMask | 1) + z1;
- value += (aC * aC) * (aC * aC) * GradCoord(seed2,
- i + PrimeX, j + PrimeY, k + (zNMask & (PrimeZ << 1)), xC, yC, zC);
- skipD = true;
- }
- }
- if (!skip5)
- {
- float a5 = yAFlipMask1 + zAFlipMask1 + a1;
- if (a5 > 0)
- {
- float x5 = x1;
- float y5 = (float)(yNMask | 1) + y1;
- float z5 = (float)(zNMask | 1) + z1;
- value += (a5 * a5) * (a5 * a5) * GradCoord(seed2,
- i + PrimeX, j + (yNMask & (PrimeY << 1)), k + (zNMask & (PrimeZ << 1)), x5, y5, z5);
- }
- }
- if (!skip9)
- {
- float a9 = xAFlipMask1 + zAFlipMask1 + a1;
- if (a9 > 0)
- {
- float x9 = (float)(xNMask | 1) + x1;
- float y9 = y1;
- float z9 = (float)(zNMask | 1) + z1;
- value += (a9 * a9) * (a9 * a9) * GradCoord(seed2,
- i + (xNMask & (PrimeX * 2)), j + PrimeY, k + (zNMask & (PrimeZ << 1)), x9, y9, z9);
- }
- }
- if (!skipD)
- {
- float aD = xAFlipMask1 + yAFlipMask1 + a1;
- if (aD > 0)
- {
- float xD = (float)(xNMask | 1) + x1;
- float yD = (float)(yNMask | 1) + y1;
- float zD = z1;
- value += (aD * aD) * (aD * aD) * GradCoord(seed2,
- i + (xNMask & (PrimeX << 1)), j + (yNMask & (PrimeY << 1)), k + PrimeZ, xD, yD, zD);
- }
- }
- return value * 9.046026385208288f;
- }
- // Cellular Noise
- template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y)
- {
- int xr = FastRound(x);
- int yr = FastRound(y);
- float distance0 = 1e10f;
- float distance1 = 1e10f;
- int closestHash = 0;
- float cellularJitter = 0.43701595f * mCellularJitterModifier;
- int xPrimed = (xr - 1) * PrimeX;
- int yPrimedBase = (yr - 1) * PrimeY;
- switch (mCellularDistanceFunction)
- {
- default:
- case CellularDistanceFunction_Euclidean:
- case CellularDistanceFunction_EuclideanSq:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- int idx = hash & (255 << 1);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
- float newDistance = vecX * vecX + vecY * vecY;
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- case CellularDistanceFunction_Manhattan:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- int idx = hash & (255 << 1);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
- float newDistance = FastAbs(vecX) + FastAbs(vecY);
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- case CellularDistanceFunction_Hybrid:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed);
- int idx = hash & (255 << 1);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs2D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs2D[idx | 1] * cellularJitter;
- float newDistance = (FastAbs(vecX) + FastAbs(vecY)) + (vecX * vecX + vecY * vecY);
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- }
- if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
- {
- distance0 = FastSqrt(distance0);
- if (mCellularReturnType >= CellularReturnType_Distance2)
- {
- distance1 = FastSqrt(distance1);
- }
- }
- switch (mCellularReturnType)
- {
- case CellularReturnType_CellValue:
- return closestHash * (1 / 2147483648.0f);
- case CellularReturnType_Distance:
- return distance0 - 1;
- case CellularReturnType_Distance2:
- return distance1 - 1;
- case CellularReturnType_Distance2Add:
- return (distance1 + distance0) * 0.5f - 1;
- case CellularReturnType_Distance2Sub:
- return distance1 - distance0 - 1;
- case CellularReturnType_Distance2Mul:
- return distance1 * distance0 * 0.5f - 1;
- case CellularReturnType_Distance2Div:
- return distance0 / distance1 - 1;
- default:
- return 0;
- }
- }
- template <typename FNfloat>
- float SingleCellular(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- int xr = FastRound(x);
- int yr = FastRound(y);
- int zr = FastRound(z);
- float distance0 = 1e10f;
- float distance1 = 1e10f;
- int closestHash = 0;
- float cellularJitter = 0.39614353f * mCellularJitterModifier;
- int xPrimed = (xr - 1) * PrimeX;
- int yPrimedBase = (yr - 1) * PrimeY;
- int zPrimedBase = (zr - 1) * PrimeZ;
- switch (mCellularDistanceFunction)
- {
- case CellularDistanceFunction_Euclidean:
- case CellularDistanceFunction_EuclideanSq:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int zPrimed = zPrimedBase;
- for (int zi = zr - 1; zi <= zr + 1; zi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- int idx = hash & (255 << 2);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
- float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
- float newDistance = vecX * vecX + vecY * vecY + vecZ * vecZ;
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- zPrimed += PrimeZ;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- case CellularDistanceFunction_Manhattan:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int zPrimed = zPrimedBase;
- for (int zi = zr - 1; zi <= zr + 1; zi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- int idx = hash & (255 << 2);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
- float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
- float newDistance = FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ);
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- zPrimed += PrimeZ;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- case CellularDistanceFunction_Hybrid:
- for (int xi = xr - 1; xi <= xr + 1; xi++)
- {
- int yPrimed = yPrimedBase;
- for (int yi = yr - 1; yi <= yr + 1; yi++)
- {
- int zPrimed = zPrimedBase;
- for (int zi = zr - 1; zi <= zr + 1; zi++)
- {
- int hash = Hash(seed, xPrimed, yPrimed, zPrimed);
- int idx = hash & (255 << 2);
- float vecX = (float)(xi - x) + Lookup<float>::RandVecs3D[idx] * cellularJitter;
- float vecY = (float)(yi - y) + Lookup<float>::RandVecs3D[idx | 1] * cellularJitter;
- float vecZ = (float)(zi - z) + Lookup<float>::RandVecs3D[idx | 2] * cellularJitter;
- float newDistance = (FastAbs(vecX) + FastAbs(vecY) + FastAbs(vecZ)) + (vecX * vecX + vecY * vecY + vecZ * vecZ);
- distance1 = FastMax(FastMin(distance1, newDistance), distance0);
- if (newDistance < distance0)
- {
- distance0 = newDistance;
- closestHash = hash;
- }
- zPrimed += PrimeZ;
- }
- yPrimed += PrimeY;
- }
- xPrimed += PrimeX;
- }
- break;
- default:
- break;
- }
- if (mCellularDistanceFunction == CellularDistanceFunction_Euclidean && mCellularReturnType >= CellularReturnType_Distance)
- {
- distance0 = FastSqrt(distance0);
- if (mCellularReturnType >= CellularReturnType_Distance2)
- {
- distance1 = FastSqrt(distance1);
- }
- }
- switch (mCellularReturnType)
- {
- case CellularReturnType_CellValue:
- return (float)closestHash * (1.f / 2147483648.0f);
- case CellularReturnType_Distance:
- return distance0 - 1;
- case CellularReturnType_Distance2:
- return distance1 - 1;
- case CellularReturnType_Distance2Add:
- return (distance1 + distance0) * 0.5f - 1;
- case CellularReturnType_Distance2Sub:
- return distance1 - distance0 - 1;
- case CellularReturnType_Distance2Mul:
- return distance1 * distance0 * 0.5f - 1;
- case CellularReturnType_Distance2Div:
- return distance0 / distance1 - 1;
- default:
- return 0;
- }
- }
- // Perlin Noise
- template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y)
- {
- int x0 = FastFloor(x);
- int y0 = FastFloor(y);
- float xd0 = (float)(x - x0);
- float yd0 = (float)(y - y0);
- float xd1 = xd0 - 1;
- float yd1 = yd0 - 1;
- float xs = InterpQuintic(xd0);
- float ys = InterpQuintic(yd0);
- x0 *= PrimeX;
- y0 *= PrimeY;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- float xf0 = Lerp(GradCoord(seed, x0, y0, xd0, yd0), GradCoord(seed, x1, y0, xd1, yd0), xs);
- float xf1 = Lerp(GradCoord(seed, x0, y1, xd0, yd1), GradCoord(seed, x1, y1, xd1, yd1), xs);
- return Lerp(xf0, xf1, ys) * 1.4247691104677813f;
- }
- template <typename FNfloat>
- float SinglePerlin(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- int x0 = FastFloor(x);
- int y0 = FastFloor(y);
- int z0 = FastFloor(z);
- float xd0 = (float)(x - x0);
- float yd0 = (float)(y - y0);
- float zd0 = (float)(z - z0);
- float xd1 = xd0 - 1;
- float yd1 = yd0 - 1;
- float zd1 = zd0 - 1;
- float xs = InterpQuintic(xd0);
- float ys = InterpQuintic(yd0);
- float zs = InterpQuintic(zd0);
- x0 *= PrimeX;
- y0 *= PrimeY;
- z0 *= PrimeZ;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- int z1 = z0 + PrimeZ;
- float xf00 = Lerp(GradCoord(seed, x0, y0, z0, xd0, yd0, zd0), GradCoord(seed, x1, y0, z0, xd1, yd0, zd0), xs);
- float xf10 = Lerp(GradCoord(seed, x0, y1, z0, xd0, yd1, zd0), GradCoord(seed, x1, y1, z0, xd1, yd1, zd0), xs);
- float xf01 = Lerp(GradCoord(seed, x0, y0, z1, xd0, yd0, zd1), GradCoord(seed, x1, y0, z1, xd1, yd0, zd1), xs);
- float xf11 = Lerp(GradCoord(seed, x0, y1, z1, xd0, yd1, zd1), GradCoord(seed, x1, y1, z1, xd1, yd1, zd1), xs);
- float yf0 = Lerp(xf00, xf10, ys);
- float yf1 = Lerp(xf01, xf11, ys);
- return Lerp(yf0, yf1, zs) * 0.964921414852142333984375f;
- }
- // Value Cubic Noise
- template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y)
- {
- int x1 = FastFloor(x);
- int y1 = FastFloor(y);
- float xs = (float)(x - x1);
- float ys = (float)(y - y1);
- x1 *= PrimeX;
- y1 *= PrimeY;
- int x0 = x1 - PrimeX;
- int y0 = y1 - PrimeY;
- int x2 = x1 + PrimeX;
- int y2 = y1 + PrimeY;
- int x3 = x1 + (int)((long)PrimeX << 1);
- int y3 = y1 + (int)((long)PrimeY << 1);
- return CubicLerp(
- CubicLerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), ValCoord(seed, x2, y0), ValCoord(seed, x3, y0),
- xs),
- CubicLerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), ValCoord(seed, x2, y1), ValCoord(seed, x3, y1),
- xs),
- CubicLerp(ValCoord(seed, x0, y2), ValCoord(seed, x1, y2), ValCoord(seed, x2, y2), ValCoord(seed, x3, y2),
- xs),
- CubicLerp(ValCoord(seed, x0, y3), ValCoord(seed, x1, y3), ValCoord(seed, x2, y3), ValCoord(seed, x3, y3),
- xs),
- ys) * (1 / (1.5f * 1.5f));
- }
- template <typename FNfloat>
- float SingleValueCubic(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- int x1 = FastFloor(x);
- int y1 = FastFloor(y);
- int z1 = FastFloor(z);
- float xs = (float)(x - x1);
- float ys = (float)(y - y1);
- float zs = (float)(z - z1);
- x1 *= PrimeX;
- y1 *= PrimeY;
- z1 *= PrimeZ;
- int x0 = x1 - PrimeX;
- int y0 = y1 - PrimeY;
- int z0 = z1 - PrimeZ;
- int x2 = x1 + PrimeX;
- int y2 = y1 + PrimeY;
- int z2 = z1 + PrimeZ;
- int x3 = x1 + (int)((long)PrimeX << 1);
- int y3 = y1 + (int)((long)PrimeY << 1);
- int z3 = z1 + (int)((long)PrimeZ << 1);
- return CubicLerp(
- CubicLerp(
- CubicLerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), ValCoord(seed, x2, y0, z0), ValCoord(seed, x3, y0, z0), xs),
- CubicLerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), ValCoord(seed, x2, y1, z0), ValCoord(seed, x3, y1, z0), xs),
- CubicLerp(ValCoord(seed, x0, y2, z0), ValCoord(seed, x1, y2, z0), ValCoord(seed, x2, y2, z0), ValCoord(seed, x3, y2, z0), xs),
- CubicLerp(ValCoord(seed, x0, y3, z0), ValCoord(seed, x1, y3, z0), ValCoord(seed, x2, y3, z0), ValCoord(seed, x3, y3, z0), xs),
- ys),
- CubicLerp(
- CubicLerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), ValCoord(seed, x2, y0, z1), ValCoord(seed, x3, y0, z1), xs),
- CubicLerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), ValCoord(seed, x2, y1, z1), ValCoord(seed, x3, y1, z1), xs),
- CubicLerp(ValCoord(seed, x0, y2, z1), ValCoord(seed, x1, y2, z1), ValCoord(seed, x2, y2, z1), ValCoord(seed, x3, y2, z1), xs),
- CubicLerp(ValCoord(seed, x0, y3, z1), ValCoord(seed, x1, y3, z1), ValCoord(seed, x2, y3, z1), ValCoord(seed, x3, y3, z1), xs),
- ys),
- CubicLerp(
- CubicLerp(ValCoord(seed, x0, y0, z2), ValCoord(seed, x1, y0, z2), ValCoord(seed, x2, y0, z2), ValCoord(seed, x3, y0, z2), xs),
- CubicLerp(ValCoord(seed, x0, y1, z2), ValCoord(seed, x1, y1, z2), ValCoord(seed, x2, y1, z2), ValCoord(seed, x3, y1, z2), xs),
- CubicLerp(ValCoord(seed, x0, y2, z2), ValCoord(seed, x1, y2, z2), ValCoord(seed, x2, y2, z2), ValCoord(seed, x3, y2, z2), xs),
- CubicLerp(ValCoord(seed, x0, y3, z2), ValCoord(seed, x1, y3, z2), ValCoord(seed, x2, y3, z2), ValCoord(seed, x3, y3, z2), xs),
- ys),
- CubicLerp(
- CubicLerp(ValCoord(seed, x0, y0, z3), ValCoord(seed, x1, y0, z3), ValCoord(seed, x2, y0, z3), ValCoord(seed, x3, y0, z3), xs),
- CubicLerp(ValCoord(seed, x0, y1, z3), ValCoord(seed, x1, y1, z3), ValCoord(seed, x2, y1, z3), ValCoord(seed, x3, y1, z3), xs),
- CubicLerp(ValCoord(seed, x0, y2, z3), ValCoord(seed, x1, y2, z3), ValCoord(seed, x2, y2, z3), ValCoord(seed, x3, y2, z3), xs),
- CubicLerp(ValCoord(seed, x0, y3, z3), ValCoord(seed, x1, y3, z3), ValCoord(seed, x2, y3, z3), ValCoord(seed, x3, y3, z3), xs),
- ys),
- zs) * (1 / (1.5f * 1.5f * 1.5f));
- }
- // Value Noise
- template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y)
- {
- int x0 = FastFloor(x);
- int y0 = FastFloor(y);
- float xs = InterpHermite((float)(x - x0));
- float ys = InterpHermite((float)(y - y0));
- x0 *= PrimeX;
- y0 *= PrimeY;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- float xf0 = Lerp(ValCoord(seed, x0, y0), ValCoord(seed, x1, y0), xs);
- float xf1 = Lerp(ValCoord(seed, x0, y1), ValCoord(seed, x1, y1), xs);
- return Lerp(xf0, xf1, ys);
- }
- template <typename FNfloat>
- float SingleValue(int seed, FNfloat x, FNfloat y, FNfloat z)
- {
- int x0 = FastFloor(x);
- int y0 = FastFloor(y);
- int z0 = FastFloor(z);
- float xs = InterpHermite((float)(x - x0));
- float ys = InterpHermite((float)(y - y0));
- float zs = InterpHermite((float)(z - z0));
- x0 *= PrimeX;
- y0 *= PrimeY;
- z0 *= PrimeZ;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- int z1 = z0 + PrimeZ;
- float xf00 = Lerp(ValCoord(seed, x0, y0, z0), ValCoord(seed, x1, y0, z0), xs);
- float xf10 = Lerp(ValCoord(seed, x0, y1, z0), ValCoord(seed, x1, y1, z0), xs);
- float xf01 = Lerp(ValCoord(seed, x0, y0, z1), ValCoord(seed, x1, y0, z1), xs);
- float xf11 = Lerp(ValCoord(seed, x0, y1, z1), ValCoord(seed, x1, y1, z1), xs);
- float yf0 = Lerp(xf00, xf10, ys);
- float yf1 = Lerp(xf01, xf11, ys);
- return Lerp(yf0, yf1, zs);
- }
- // Domain Warp
- template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
- {
- switch (mDomainWarpType)
- {
- case DomainWarpType_OpenSimplex2:
- SingleDomainWarpSimplexGradient(seed, amp * 38.283687591552734375f, freq, x, y, xr, yr, false);
- break;
- case DomainWarpType_OpenSimplex2Reduced:
- SingleDomainWarpSimplexGradient(seed, amp * 16.0f, freq, x, y, xr, yr, true);
- break;
- case DomainWarpType_BasicGrid:
- SingleDomainWarpBasicGrid(seed, amp, freq, x, y, xr, yr);
- break;
- }
- }
- template <typename FNfloat>
- void DoSingleDomainWarp(int seed, float amp, float freq, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
- {
- switch (mDomainWarpType)
- {
- case DomainWarpType_OpenSimplex2:
- SingleDomainWarpOpenSimplex2Gradient(seed, amp * 32.69428253173828125f, freq, x, y, z, xr, yr, zr, false);
- break;
- case DomainWarpType_OpenSimplex2Reduced:
- SingleDomainWarpOpenSimplex2Gradient(seed, amp * 7.71604938271605f, freq, x, y, z, xr, yr, zr, true);
- break;
- case DomainWarpType_BasicGrid:
- SingleDomainWarpBasicGrid(seed, amp, freq, x, y, z, xr, yr, zr);
- break;
- }
- }
- // Domain Warp Single Wrapper
- template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y)
- {
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- FNfloat xs = x;
- FNfloat ys = y;
- TransformDomainWarpCoordinate(xs, ys);
- DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
- }
- template <typename FNfloat>
- void DomainWarpSingle(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- FNfloat xs = x;
- FNfloat ys = y;
- FNfloat zs = z;
- TransformDomainWarpCoordinate(xs, ys, zs);
- DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
- }
- // Domain Warp Fractal Progressive
- template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y)
- {
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- for (int i = 0; i < mOctaves; i++)
- {
- FNfloat xs = x;
- FNfloat ys = y;
- TransformDomainWarpCoordinate(xs, ys);
- DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
- seed++;
- amp *= mGain;
- freq *= mLacunarity;
- }
- }
- template <typename FNfloat>
- void DomainWarpFractalProgressive(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- for (int i = 0; i < mOctaves; i++)
- {
- FNfloat xs = x;
- FNfloat ys = y;
- FNfloat zs = z;
- TransformDomainWarpCoordinate(xs, ys, zs);
- DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
- seed++;
- amp *= mGain;
- freq *= mLacunarity;
- }
- }
- // Domain Warp Fractal Independant
- template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y)
- {
- FNfloat xs = x;
- FNfloat ys = y;
- TransformDomainWarpCoordinate(xs, ys);
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- for (int i = 0; i < mOctaves; i++)
- {
- DoSingleDomainWarp(seed, amp, freq, xs, ys, x, y);
- seed++;
- amp *= mGain;
- freq *= mLacunarity;
- }
- }
- template <typename FNfloat>
- void DomainWarpFractalIndependent(FNfloat& x, FNfloat& y, FNfloat& z)
- {
- FNfloat xs = x;
- FNfloat ys = y;
- FNfloat zs = z;
- TransformDomainWarpCoordinate(xs, ys, zs);
- int seed = mSeed;
- float amp = mDomainWarpAmp * mFractalBounding;
- float freq = mFrequency;
- for (int i = 0; i < mOctaves; i++)
- {
- DoSingleDomainWarp(seed, amp, freq, xs, ys, zs, x, y, z);
- seed++;
- amp *= mGain;
- freq *= mLacunarity;
- }
- }
- // Domain Warp Basic Grid
- template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr)
- {
- FNfloat xf = x * frequency;
- FNfloat yf = y * frequency;
- int x0 = FastFloor(xf);
- int y0 = FastFloor(yf);
- float xs = InterpHermite((float)(xf - x0));
- float ys = InterpHermite((float)(yf - y0));
- x0 *= PrimeX;
- y0 *= PrimeY;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- int hash0 = Hash(seed, x0, y0) & (255 << 1);
- int hash1 = Hash(seed, x1, y0) & (255 << 1);
- float lx0x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
- float ly0x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
- hash0 = Hash(seed, x0, y1) & (255 << 1);
- hash1 = Hash(seed, x1, y1) & (255 << 1);
- float lx1x = Lerp(Lookup<float>::RandVecs2D[hash0], Lookup<float>::RandVecs2D[hash1], xs);
- float ly1x = Lerp(Lookup<float>::RandVecs2D[hash0 | 1], Lookup<float>::RandVecs2D[hash1 | 1], xs);
- xr += Lerp(lx0x, lx1x, ys) * warpAmp;
- yr += Lerp(ly0x, ly1x, ys) * warpAmp;
- }
- template <typename FNfloat>
- void SingleDomainWarpBasicGrid(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr)
- {
- FNfloat xf = x * frequency;
- FNfloat yf = y * frequency;
- FNfloat zf = z * frequency;
- int x0 = FastFloor(xf);
- int y0 = FastFloor(yf);
- int z0 = FastFloor(zf);
- float xs = InterpHermite((float)(xf - x0));
- float ys = InterpHermite((float)(yf - y0));
- float zs = InterpHermite((float)(zf - z0));
- x0 *= PrimeX;
- y0 *= PrimeY;
- z0 *= PrimeZ;
- int x1 = x0 + PrimeX;
- int y1 = y0 + PrimeY;
- int z1 = z0 + PrimeZ;
- int hash0 = Hash(seed, x0, y0, z0) & (255 << 2);
- int hash1 = Hash(seed, x1, y0, z0) & (255 << 2);
- float lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
- float ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
- float lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
- hash0 = Hash(seed, x0, y1, z0) & (255 << 2);
- hash1 = Hash(seed, x1, y1, z0) & (255 << 2);
- float lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
- float ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
- float lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
- float lx0y = Lerp(lx0x, lx1x, ys);
- float ly0y = Lerp(ly0x, ly1x, ys);
- float lz0y = Lerp(lz0x, lz1x, ys);
- hash0 = Hash(seed, x0, y0, z1) & (255 << 2);
- hash1 = Hash(seed, x1, y0, z1) & (255 << 2);
- lx0x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
- ly0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
- lz0x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
- hash0 = Hash(seed, x0, y1, z1) & (255 << 2);
- hash1 = Hash(seed, x1, y1, z1) & (255 << 2);
- lx1x = Lerp(Lookup<float>::RandVecs3D[hash0], Lookup<float>::RandVecs3D[hash1], xs);
- ly1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 1], Lookup<float>::RandVecs3D[hash1 | 1], xs);
- lz1x = Lerp(Lookup<float>::RandVecs3D[hash0 | 2], Lookup<float>::RandVecs3D[hash1 | 2], xs);
- xr += Lerp(lx0y, Lerp(lx0x, lx1x, ys), zs) * warpAmp;
- yr += Lerp(ly0y, Lerp(ly0x, ly1x, ys), zs) * warpAmp;
- zr += Lerp(lz0y, Lerp(lz0x, lz1x, ys), zs) * warpAmp;
- }
- // Domain Warp Simplex/OpenSimplex2
- template <typename FNfloat>
- void SingleDomainWarpSimplexGradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat& xr, FNfloat& yr, bool outGradOnly)
- {
- const float SQRT3 = 1.7320508075688772935274463415059f;
- const float G2 = (3 - SQRT3) / 6;
- x *= frequency;
- y *= frequency;
- /*
- * --- Skew moved to TransformNoiseCoordinate method ---
- * const FNfloat F2 = 0.5f * (SQRT3 - 1);
- * FNfloat s = (x + y) * F2;
- * x += s; y += s;
- */
- int i = FastFloor(x);
- int j = FastFloor(y);
- float xi = (float)(x - i);
- float yi = (float)(y - j);
- float t = (xi + yi) * G2;
- float x0 = (float)(xi - t);
- float y0 = (float)(yi - t);
- i *= PrimeX;
- j *= PrimeY;
- float vx, vy;
- vx = vy = 0;
- float a = 0.5f - x0 * x0 - y0 * y0;
- if (a > 0)
- {
- float aaaa = (a * a) * (a * a);
- float xo, yo;
- if (outGradOnly)
- GradCoordOut(seed, i, j, xo, yo);
- else
- GradCoordDual(seed, i, j, x0, y0, xo, yo);
- vx += aaaa * xo;
- vy += aaaa * yo;
- }
- float c = (float)(2 * (1 - 2 * G2) * (1 / G2 - 2)) * t + ((float)(-2 * (1 - 2 * G2) * (1 - 2 * G2)) + a);
- if (c > 0)
- {
- float x2 = x0 + (2 * (float)G2 - 1);
- float y2 = y0 + (2 * (float)G2 - 1);
- float cccc = (c * c) * (c * c);
- float xo, yo;
- if (outGradOnly)
- GradCoordOut(seed, i + PrimeX, j + PrimeY, xo, yo);
- else
- GradCoordDual(seed, i + PrimeX, j + PrimeY, x2, y2, xo, yo);
- vx += cccc * xo;
- vy += cccc * yo;
- }
- if (y0 > x0)
- {
- float x1 = x0 + (float)G2;
- float y1 = y0 + ((float)G2 - 1);
- float b = 0.5f - x1 * x1 - y1 * y1;
- if (b > 0)
- {
- float bbbb = (b * b) * (b * b);
- float xo, yo;
- if (outGradOnly)
- GradCoordOut(seed, i, j + PrimeY, xo, yo);
- else
- GradCoordDual(seed, i, j + PrimeY, x1, y1, xo, yo);
- vx += bbbb * xo;
- vy += bbbb * yo;
- }
- }
- else
- {
- float x1 = x0 + ((float)G2 - 1);
- float y1 = y0 + (float)G2;
- float b = 0.5f - x1 * x1 - y1 * y1;
- if (b > 0)
- {
- float bbbb = (b * b) * (b * b);
- float xo, yo;
- if (outGradOnly)
- GradCoordOut(seed, i + PrimeX, j, xo, yo);
- else
- GradCoordDual(seed, i + PrimeX, j, x1, y1, xo, yo);
- vx += bbbb * xo;
- vy += bbbb * yo;
- }
- }
- xr += vx * warpAmp;
- yr += vy * warpAmp;
- }
- template <typename FNfloat>
- void SingleDomainWarpOpenSimplex2Gradient(int seed, float warpAmp, float frequency, FNfloat x, FNfloat y, FNfloat z, FNfloat& xr, FNfloat& yr, FNfloat& zr, bool outGradOnly)
- {
- x *= frequency;
- y *= frequency;
- z *= frequency;
- /*
- * --- Rotation moved to TransformDomainWarpCoordinate method ---
- * const FNfloat R3 = (FNfloat)(2.0 / 3.0);
- * FNfloat r = (x + y + z) * R3; // Rotation, not skew
- * x = r - x; y = r - y; z = r - z;
- */
- int i = FastRound(x);
- int j = FastRound(y);
- int k = FastRound(z);
- float x0 = (float)x - i;
- float y0 = (float)y - j;
- float z0 = (float)z - k;
- int xNSign = (int)(-x0 - 1.0f) | 1;
- int yNSign = (int)(-y0 - 1.0f) | 1;
- int zNSign = (int)(-z0 - 1.0f) | 1;
- float ax0 = xNSign * -x0;
- float ay0 = yNSign * -y0;
- float az0 = zNSign * -z0;
- i *= PrimeX;
- j *= PrimeY;
- k *= PrimeZ;
- float vx, vy, vz;
- vx = vy = vz = 0;
- float a = (0.6f - x0 * x0) - (y0 * y0 + z0 * z0);
- for (int l = 0; l < 2; l++)
- {
- if (a > 0)
- {
- float aaaa = (a * a) * (a * a);
- float xo, yo, zo;
- if (outGradOnly)
- GradCoordOut(seed, i, j, k, xo, yo, zo);
- else
- GradCoordDual(seed, i, j, k, x0, y0, z0, xo, yo, zo);
- vx += aaaa * xo;
- vy += aaaa * yo;
- vz += aaaa * zo;
- }
- float b = a + 1;
- int i1 = i;
- int j1 = j;
- int k1 = k;
- float x1 = x0;
- float y1 = y0;
- float z1 = z0;
- if (ax0 >= ay0 && ax0 >= az0)
- {
- x1 += xNSign;
- b -= xNSign * 2 * x1;
- i1 -= xNSign * PrimeX;
- }
- else if (ay0 > ax0 && ay0 >= az0)
- {
- y1 += yNSign;
- b -= yNSign * 2 * y1;
- j1 -= yNSign * PrimeY;
- }
- else
- {
- z1 += zNSign;
- b -= zNSign * 2 * z1;
- k1 -= zNSign * PrimeZ;
- }
- if (b > 0)
- {
- float bbbb = (b * b) * (b * b);
- float xo, yo, zo;
- if (outGradOnly)
- GradCoordOut(seed, i1, j1, k1, xo, yo, zo);
- else
- GradCoordDual(seed, i1, j1, k1, x1, y1, z1, xo, yo, zo);
- vx += bbbb * xo;
- vy += bbbb * yo;
- vz += bbbb * zo;
- }
- if (l == 1) break;
- ax0 = 0.5f - ax0;
- ay0 = 0.5f - ay0;
- az0 = 0.5f - az0;
- x0 = xNSign * ax0;
- y0 = yNSign * ay0;
- z0 = zNSign * az0;
- a += (0.75f - ax0) - (ay0 + az0);
- i += (xNSign >> 1) & PrimeX;
- j += (yNSign >> 1) & PrimeY;
- k += (zNSign >> 1) & PrimeZ;
- xNSign = -xNSign;
- yNSign = -yNSign;
- zNSign = -zNSign;
- seed += 1293373;
- }
- xr += vx * warpAmp;
- yr += vy * warpAmp;
- zr += vz * warpAmp;
- }
- };
- template <>
- struct FastNoiseLite::Arguments_must_be_floating_point_values<float> {};
- template <>
- struct FastNoiseLite::Arguments_must_be_floating_point_values<double> {};
- template <>
- struct FastNoiseLite::Arguments_must_be_floating_point_values<long double> {};
- template <typename T>
- const T FastNoiseLite::Lookup<T>::Gradients2D[] =
- {
- 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
- 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
- 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
- -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
- -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
- -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
- 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
- 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
- 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
- -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
- -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
- -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
- 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
- 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
- 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
- -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
- -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
- -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
- 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
- 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
- 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
- -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
- -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
- -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
- 0.130526192220052f, 0.99144486137381f, 0.38268343236509f, 0.923879532511287f, 0.608761429008721f, 0.793353340291235f, 0.793353340291235f, 0.608761429008721f,
- 0.923879532511287f, 0.38268343236509f, 0.99144486137381f, 0.130526192220051f, 0.99144486137381f, -0.130526192220051f, 0.923879532511287f, -0.38268343236509f,
- 0.793353340291235f, -0.60876142900872f, 0.608761429008721f, -0.793353340291235f, 0.38268343236509f, -0.923879532511287f, 0.130526192220052f, -0.99144486137381f,
- -0.130526192220052f, -0.99144486137381f, -0.38268343236509f, -0.923879532511287f, -0.608761429008721f, -0.793353340291235f, -0.793353340291235f, -0.608761429008721f,
- -0.923879532511287f, -0.38268343236509f, -0.99144486137381f, -0.130526192220052f, -0.99144486137381f, 0.130526192220051f, -0.923879532511287f, 0.38268343236509f,
- -0.793353340291235f, 0.608761429008721f, -0.608761429008721f, 0.793353340291235f, -0.38268343236509f, 0.923879532511287f, -0.130526192220052f, 0.99144486137381f,
- 0.38268343236509f, 0.923879532511287f, 0.923879532511287f, 0.38268343236509f, 0.923879532511287f, -0.38268343236509f, 0.38268343236509f, -0.923879532511287f,
- -0.38268343236509f, -0.923879532511287f, -0.923879532511287f, -0.38268343236509f, -0.923879532511287f, 0.38268343236509f, -0.38268343236509f, 0.923879532511287f,
- };
- template <typename T>
- const T FastNoiseLite::Lookup<T>::RandVecs2D[] =
- {
- -0.2700222198f, -0.9628540911f, 0.3863092627f, -0.9223693152f, 0.04444859006f, -0.999011673f, -0.5992523158f, -0.8005602176f, -0.7819280288f, 0.6233687174f, 0.9464672271f, 0.3227999196f, -0.6514146797f, -0.7587218957f, 0.9378472289f, 0.347048376f,
- -0.8497875957f, -0.5271252623f, -0.879042592f, 0.4767432447f, -0.892300288f, -0.4514423508f, -0.379844434f, -0.9250503802f, -0.9951650832f, 0.0982163789f, 0.7724397808f, -0.6350880136f, 0.7573283322f, -0.6530343002f, -0.9928004525f, -0.119780055f,
- -0.0532665713f, 0.9985803285f, 0.9754253726f, -0.2203300762f, -0.7665018163f, 0.6422421394f, 0.991636706f, 0.1290606184f, -0.994696838f, 0.1028503788f, -0.5379205513f, -0.84299554f, 0.5022815471f, -0.8647041387f, 0.4559821461f, -0.8899889226f,
- -0.8659131224f, -0.5001944266f, 0.0879458407f, -0.9961252577f, -0.5051684983f, 0.8630207346f, 0.7753185226f, -0.6315704146f, -0.6921944612f, 0.7217110418f, -0.5191659449f, -0.8546734591f, 0.8978622882f, -0.4402764035f, -0.1706774107f, 0.9853269617f,
- -0.9353430106f, -0.3537420705f, -0.9992404798f, 0.03896746794f, -0.2882064021f, -0.9575683108f, -0.9663811329f, 0.2571137995f, -0.8759714238f, -0.4823630009f, -0.8303123018f, -0.5572983775f, 0.05110133755f, -0.9986934731f, -0.8558373281f, -0.5172450752f,
- 0.09887025282f, 0.9951003332f, 0.9189016087f, 0.3944867976f, -0.2439375892f, -0.9697909324f, -0.8121409387f, -0.5834613061f, -0.9910431363f, 0.1335421355f, 0.8492423985f, -0.5280031709f, -0.9717838994f, -0.2358729591f, 0.9949457207f, 0.1004142068f,
- 0.6241065508f, -0.7813392434f, 0.662910307f, 0.7486988212f, -0.7197418176f, 0.6942418282f, -0.8143370775f, -0.5803922158f, 0.104521054f, -0.9945226741f, -0.1065926113f, -0.9943027784f, 0.445799684f, -0.8951327509f, 0.105547406f, 0.9944142724f,
- -0.992790267f, 0.1198644477f, -0.8334366408f, 0.552615025f, 0.9115561563f, -0.4111755999f, 0.8285544909f, -0.5599084351f, 0.7217097654f, -0.6921957921f, 0.4940492677f, -0.8694339084f, -0.3652321272f, -0.9309164803f, -0.9696606758f, 0.2444548501f,
- 0.08925509731f, -0.996008799f, 0.5354071276f, -0.8445941083f, -0.1053576186f, 0.9944343981f, -0.9890284586f, 0.1477251101f, 0.004856104961f, 0.9999882091f, 0.9885598478f, 0.1508291331f, 0.9286129562f, -0.3710498316f, -0.5832393863f, -0.8123003252f,
- 0.3015207509f, 0.9534596146f, -0.9575110528f, 0.2883965738f, 0.9715802154f, -0.2367105511f, 0.229981792f, 0.9731949318f, 0.955763816f, -0.2941352207f, 0.740956116f, 0.6715534485f, -0.9971513787f, -0.07542630764f, 0.6905710663f, -0.7232645452f,
- -0.290713703f, -0.9568100872f, 0.5912777791f, -0.8064679708f, -0.9454592212f, -0.325740481f, 0.6664455681f, 0.74555369f, 0.6236134912f, 0.7817328275f, 0.9126993851f, -0.4086316587f, -0.8191762011f, 0.5735419353f, -0.8812745759f, -0.4726046147f,
- 0.9953313627f, 0.09651672651f, 0.9855650846f, -0.1692969699f, -0.8495980887f, 0.5274306472f, 0.6174853946f, -0.7865823463f, 0.8508156371f, 0.52546432f, 0.9985032451f, -0.05469249926f, 0.1971371563f, -0.9803759185f, 0.6607855748f, -0.7505747292f,
- -0.03097494063f, 0.9995201614f, -0.6731660801f, 0.739491331f, -0.7195018362f, -0.6944905383f, 0.9727511689f, 0.2318515979f, 0.9997059088f, -0.0242506907f, 0.4421787429f, -0.8969269532f, 0.9981350961f, -0.061043673f, -0.9173660799f, -0.3980445648f,
- -0.8150056635f, -0.5794529907f, -0.8789331304f, 0.4769450202f, 0.0158605829f, 0.999874213f, -0.8095464474f, 0.5870558317f, -0.9165898907f, -0.3998286786f, -0.8023542565f, 0.5968480938f, -0.5176737917f, 0.8555780767f, -0.8154407307f, -0.5788405779f,
- 0.4022010347f, -0.9155513791f, -0.9052556868f, -0.4248672045f, 0.7317445619f, 0.6815789728f, -0.5647632201f, -0.8252529947f, -0.8403276335f, -0.5420788397f, -0.9314281527f, 0.363925262f, 0.5238198472f, 0.8518290719f, 0.7432803869f, -0.6689800195f,
- -0.985371561f, -0.1704197369f, 0.4601468731f, 0.88784281f, 0.825855404f, 0.5638819483f, 0.6182366099f, 0.7859920446f, 0.8331502863f, -0.553046653f, 0.1500307506f, 0.9886813308f, -0.662330369f, -0.7492119075f, -0.668598664f, 0.743623444f,
- 0.7025606278f, 0.7116238924f, -0.5419389763f, -0.8404178401f, -0.3388616456f, 0.9408362159f, 0.8331530315f, 0.5530425174f, -0.2989720662f, -0.9542618632f, 0.2638522993f, 0.9645630949f, 0.124108739f, -0.9922686234f, -0.7282649308f, -0.6852956957f,
- 0.6962500149f, 0.7177993569f, -0.9183535368f, 0.3957610156f, -0.6326102274f, -0.7744703352f, -0.9331891859f, -0.359385508f, -0.1153779357f, -0.9933216659f, 0.9514974788f, -0.3076565421f, -0.08987977445f, -0.9959526224f, 0.6678496916f, 0.7442961705f,
- 0.7952400393f, -0.6062947138f, -0.6462007402f, -0.7631674805f, -0.2733598753f, 0.9619118351f, 0.9669590226f, -0.254931851f, -0.9792894595f, 0.2024651934f, -0.5369502995f, -0.8436138784f, -0.270036471f, -0.9628500944f, -0.6400277131f, 0.7683518247f,
- -0.7854537493f, -0.6189203566f, 0.06005905383f, -0.9981948257f, -0.02455770378f, 0.9996984141f, -0.65983623f, 0.751409442f, -0.6253894466f, -0.7803127835f, -0.6210408851f, -0.7837781695f, 0.8348888491f, 0.5504185768f, -0.1592275245f, 0.9872419133f,
- 0.8367622488f, 0.5475663786f, -0.8675753916f, -0.4973056806f, -0.2022662628f, -0.9793305667f, 0.9399189937f, 0.3413975472f, 0.9877404807f, -0.1561049093f, -0.9034455656f, 0.4287028224f, 0.1269804218f, -0.9919052235f, -0.3819600854f, 0.924178821f,
- 0.9754625894f, 0.2201652486f, -0.3204015856f, -0.9472818081f, -0.9874760884f, 0.1577687387f, 0.02535348474f, -0.9996785487f, 0.4835130794f, -0.8753371362f, -0.2850799925f, -0.9585037287f, -0.06805516006f, -0.99768156f, -0.7885244045f, -0.6150034663f,
- 0.3185392127f, -0.9479096845f, 0.8880043089f, 0.4598351306f, 0.6476921488f, -0.7619021462f, 0.9820241299f, 0.1887554194f, 0.9357275128f, -0.3527237187f, -0.8894895414f, 0.4569555293f, 0.7922791302f, 0.6101588153f, 0.7483818261f, 0.6632681526f,
- -0.7288929755f, -0.6846276581f, 0.8729032783f, -0.4878932944f, 0.8288345784f, 0.5594937369f, 0.08074567077f, 0.9967347374f, 0.9799148216f, -0.1994165048f, -0.580730673f, -0.8140957471f, -0.4700049791f, -0.8826637636f, 0.2409492979f, 0.9705377045f,
- 0.9437816757f, -0.3305694308f, -0.8927998638f, -0.4504535528f, -0.8069622304f, 0.5906030467f, 0.06258973166f, 0.9980393407f, -0.9312597469f, 0.3643559849f, 0.5777449785f, 0.8162173362f, -0.3360095855f, -0.941858566f, 0.697932075f, -0.7161639607f,
- -0.002008157227f, -0.9999979837f, -0.1827294312f, -0.9831632392f, -0.6523911722f, 0.7578824173f, -0.4302626911f, -0.9027037258f, -0.9985126289f, -0.05452091251f, -0.01028102172f, -0.9999471489f, -0.4946071129f, 0.8691166802f, -0.2999350194f, 0.9539596344f,
- 0.8165471961f, 0.5772786819f, 0.2697460475f, 0.962931498f, -0.7306287391f, -0.6827749597f, -0.7590952064f, -0.6509796216f, -0.907053853f, 0.4210146171f, -0.5104861064f, -0.8598860013f, 0.8613350597f, 0.5080373165f, 0.5007881595f, -0.8655698812f,
- -0.654158152f, 0.7563577938f, -0.8382755311f, -0.545246856f, 0.6940070834f, 0.7199681717f, 0.06950936031f, 0.9975812994f, 0.1702942185f, -0.9853932612f, 0.2695973274f, 0.9629731466f, 0.5519612192f, -0.8338697815f, 0.225657487f, -0.9742067022f,
- 0.4215262855f, -0.9068161835f, 0.4881873305f, -0.8727388672f, -0.3683854996f, -0.9296731273f, -0.9825390578f, 0.1860564427f, 0.81256471f, 0.5828709909f, 0.3196460933f, -0.9475370046f, 0.9570913859f, 0.2897862643f, -0.6876655497f, -0.7260276109f,
- -0.9988770922f, -0.047376731f, -0.1250179027f, 0.992154486f, -0.8280133617f, 0.560708367f, 0.9324863769f, -0.3612051451f, 0.6394653183f, 0.7688199442f, -0.01623847064f, -0.9998681473f, -0.9955014666f, -0.09474613458f, -0.81453315f, 0.580117012f,
- 0.4037327978f, -0.9148769469f, 0.9944263371f, 0.1054336766f, -0.1624711654f, 0.9867132919f, -0.9949487814f, -0.100383875f, -0.6995302564f, 0.7146029809f, 0.5263414922f, -0.85027327f, -0.5395221479f, 0.841971408f, 0.6579370318f, 0.7530729462f,
- 0.01426758847f, -0.9998982128f, -0.6734383991f, 0.7392433447f, 0.639412098f, -0.7688642071f, 0.9211571421f, 0.3891908523f, -0.146637214f, -0.9891903394f, -0.782318098f, 0.6228791163f, -0.5039610839f, -0.8637263605f, -0.7743120191f, -0.6328039957f,
- };
- template <typename T>
- const T FastNoiseLite::Lookup<T>::Gradients3D[] =
- {
- 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0,
- 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0,
- 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0,
- 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0,
- 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0,
- 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0,
- 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0,
- 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0,
- 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0,
- 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0,
- 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0,
- 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0,
- 0, 1, 1, 0, 0,-1, 1, 0, 0, 1,-1, 0, 0,-1,-1, 0,
- 1, 0, 1, 0, -1, 0, 1, 0, 1, 0,-1, 0, -1, 0,-1, 0,
- 1, 1, 0, 0, -1, 1, 0, 0, 1,-1, 0, 0, -1,-1, 0, 0,
- 1, 1, 0, 0, 0,-1, 1, 0, -1, 1, 0, 0, 0,-1,-1, 0
- };
- template <typename T>
- const T FastNoiseLite::Lookup<T>::RandVecs3D[] =
- {
- -0.7292736885f, -0.6618439697f, 0.1735581948f, 0, 0.790292081f, -0.5480887466f, -0.2739291014f, 0, 0.7217578935f, 0.6226212466f, -0.3023380997f, 0, 0.565683137f, -0.8208298145f, -0.0790000257f, 0, 0.760049034f, -0.5555979497f, -0.3370999617f, 0, 0.3713945616f, 0.5011264475f, 0.7816254623f, 0, -0.1277062463f, -0.4254438999f, -0.8959289049f, 0, -0.2881560924f, -0.5815838982f, 0.7607405838f, 0,
- 0.5849561111f, -0.662820239f, -0.4674352136f, 0, 0.3307171178f, 0.0391653737f, 0.94291689f, 0, 0.8712121778f, -0.4113374369f, -0.2679381538f, 0, 0.580981015f, 0.7021915846f, 0.4115677815f, 0, 0.503756873f, 0.6330056931f, -0.5878203852f, 0, 0.4493712205f, 0.601390195f, 0.6606022552f, 0, -0.6878403724f, 0.09018890807f, -0.7202371714f, 0, -0.5958956522f, -0.6469350577f, 0.475797649f, 0,
- -0.5127052122f, 0.1946921978f, -0.8361987284f, 0, -0.9911507142f, -0.05410276466f, -0.1212153153f, 0, -0.2149721042f, 0.9720882117f, -0.09397607749f, 0, -0.7518650936f, -0.5428057603f, 0.3742469607f, 0, 0.5237068895f, 0.8516377189f, -0.02107817834f, 0, 0.6333504779f, 0.1926167129f, -0.7495104896f, 0, -0.06788241606f, 0.3998305789f, 0.9140719259f, 0, -0.5538628599f, -0.4729896695f, -0.6852128902f, 0,
- -0.7261455366f, -0.5911990757f, 0.3509933228f, 0, -0.9229274737f, -0.1782808786f, 0.3412049336f, 0, -0.6968815002f, 0.6511274338f, 0.3006480328f, 0, 0.9608044783f, -0.2098363234f, -0.1811724921f, 0, 0.06817146062f, -0.9743405129f, 0.2145069156f, 0, -0.3577285196f, -0.6697087264f, -0.6507845481f, 0, -0.1868621131f, 0.7648617052f, -0.6164974636f, 0, -0.6541697588f, 0.3967914832f, 0.6439087246f, 0,
- 0.6993340405f, -0.6164538506f, 0.3618239211f, 0, -0.1546665739f, 0.6291283928f, 0.7617583057f, 0, -0.6841612949f, -0.2580482182f, -0.6821542638f, 0, 0.5383980957f, 0.4258654885f, 0.7271630328f, 0, -0.5026987823f, -0.7939832935f, -0.3418836993f, 0, 0.3202971715f, 0.2834415347f, 0.9039195862f, 0, 0.8683227101f, -0.0003762656404f, -0.4959995258f, 0, 0.791120031f, -0.08511045745f, 0.6057105799f, 0,
- -0.04011016052f, -0.4397248749f, 0.8972364289f, 0, 0.9145119872f, 0.3579346169f, -0.1885487608f, 0, -0.9612039066f, -0.2756484276f, 0.01024666929f, 0, 0.6510361721f, -0.2877799159f, -0.7023778346f, 0, -0.2041786351f, 0.7365237271f, 0.644859585f, 0, -0.7718263711f, 0.3790626912f, 0.5104855816f, 0, -0.3060082741f, -0.7692987727f, 0.5608371729f, 0, 0.454007341f, -0.5024843065f, 0.7357899537f, 0,
- 0.4816795475f, 0.6021208291f, -0.6367380315f, 0, 0.6961980369f, -0.3222197429f, 0.641469197f, 0, -0.6532160499f, -0.6781148932f, 0.3368515753f, 0, 0.5089301236f, -0.6154662304f, -0.6018234363f, 0, -0.1635919754f, -0.9133604627f, -0.372840892f, 0, 0.52408019f, -0.8437664109f, 0.1157505864f, 0, 0.5902587356f, 0.4983817807f, -0.6349883666f, 0, 0.5863227872f, 0.494764745f, 0.6414307729f, 0,
- 0.6779335087f, 0.2341345225f, 0.6968408593f, 0, 0.7177054546f, -0.6858979348f, 0.120178631f, 0, -0.5328819713f, -0.5205125012f, 0.6671608058f, 0, -0.8654874251f, -0.0700727088f, -0.4960053754f, 0, -0.2861810166f, 0.7952089234f, 0.5345495242f, 0, -0.04849529634f, 0.9810836427f, -0.1874115585f, 0, -0.6358521667f, 0.6058348682f, 0.4781800233f, 0, 0.6254794696f, -0.2861619734f, 0.7258696564f, 0,
- -0.2585259868f, 0.5061949264f, -0.8227581726f, 0, 0.02136306781f, 0.5064016808f, -0.8620330371f, 0, 0.200111773f, 0.8599263484f, 0.4695550591f, 0, 0.4743561372f, 0.6014985084f, -0.6427953014f, 0, 0.6622993731f, -0.5202474575f, -0.5391679918f, 0, 0.08084972818f, -0.6532720452f, 0.7527940996f, 0, -0.6893687501f, 0.0592860349f, 0.7219805347f, 0, -0.1121887082f, -0.9673185067f, 0.2273952515f, 0,
- 0.7344116094f, 0.5979668656f, -0.3210532909f, 0, 0.5789393465f, -0.2488849713f, 0.7764570201f, 0, 0.6988182827f, 0.3557169806f, -0.6205791146f, 0, -0.8636845529f, -0.2748771249f, -0.4224826141f, 0, -0.4247027957f, -0.4640880967f, 0.777335046f, 0, 0.5257722489f, -0.8427017621f, 0.1158329937f, 0, 0.9343830603f, 0.316302472f, -0.1639543925f, 0, -0.1016836419f, -0.8057303073f, -0.5834887393f, 0,
- -0.6529238969f, 0.50602126f, -0.5635892736f, 0, -0.2465286165f, -0.9668205684f, -0.06694497494f, 0, -0.9776897119f, -0.2099250524f, -0.007368825344f, 0, 0.7736893337f, 0.5734244712f, 0.2694238123f, 0, -0.6095087895f, 0.4995678998f, 0.6155736747f, 0, 0.5794535482f, 0.7434546771f, 0.3339292269f, 0, -0.8226211154f, 0.08142581855f, 0.5627293636f, 0, -0.510385483f, 0.4703667658f, 0.7199039967f, 0,
- -0.5764971849f, -0.07231656274f, -0.8138926898f, 0, 0.7250628871f, 0.3949971505f, -0.5641463116f, 0, -0.1525424005f, 0.4860840828f, -0.8604958341f, 0, -0.5550976208f, -0.4957820792f, 0.667882296f, 0, -0.1883614327f, 0.9145869398f, 0.357841725f, 0, 0.7625556724f, -0.5414408243f, -0.3540489801f, 0, -0.5870231946f, -0.3226498013f, -0.7424963803f, 0, 0.3051124198f, 0.2262544068f, -0.9250488391f, 0,
- 0.6379576059f, 0.577242424f, -0.5097070502f, 0, -0.5966775796f, 0.1454852398f, -0.7891830656f, 0, -0.658330573f, 0.6555487542f, -0.3699414651f, 0, 0.7434892426f, 0.2351084581f, 0.6260573129f, 0, 0.5562114096f, 0.8264360377f, -0.0873632843f, 0, -0.3028940016f, -0.8251527185f, 0.4768419182f, 0, 0.1129343818f, -0.985888439f, -0.1235710781f, 0, 0.5937652891f, -0.5896813806f, 0.5474656618f, 0,
- 0.6757964092f, -0.5835758614f, -0.4502648413f, 0, 0.7242302609f, -0.1152719764f, 0.6798550586f, 0, -0.9511914166f, 0.0753623979f, -0.2992580792f, 0, 0.2539470961f, -0.1886339355f, 0.9486454084f, 0, 0.571433621f, -0.1679450851f, -0.8032795685f, 0, -0.06778234979f, 0.3978269256f, 0.9149531629f, 0, 0.6074972649f, 0.733060024f, -0.3058922593f, 0, -0.5435478392f, 0.1675822484f, 0.8224791405f, 0,
- -0.5876678086f, -0.3380045064f, -0.7351186982f, 0, -0.7967562402f, 0.04097822706f, -0.6029098428f, 0, -0.1996350917f, 0.8706294745f, 0.4496111079f, 0, -0.02787660336f, -0.9106232682f, -0.4122962022f, 0, -0.7797625996f, -0.6257634692f, 0.01975775581f, 0, -0.5211232846f, 0.7401644346f, -0.4249554471f, 0, 0.8575424857f, 0.4053272873f, -0.3167501783f, 0, 0.1045223322f, 0.8390195772f, -0.5339674439f, 0,
- 0.3501822831f, 0.9242524096f, -0.1520850155f, 0, 0.1987849858f, 0.07647613266f, 0.9770547224f, 0, 0.7845996363f, 0.6066256811f, -0.1280964233f, 0, 0.09006737436f, -0.9750989929f, -0.2026569073f, 0, -0.8274343547f, -0.542299559f, 0.1458203587f, 0, -0.3485797732f, -0.415802277f, 0.840000362f, 0, -0.2471778936f, -0.7304819962f, -0.6366310879f, 0, -0.3700154943f, 0.8577948156f, 0.3567584454f, 0,
- 0.5913394901f, -0.548311967f, -0.5913303597f, 0, 0.1204873514f, -0.7626472379f, -0.6354935001f, 0, 0.616959265f, 0.03079647928f, 0.7863922953f, 0, 0.1258156836f, -0.6640829889f, -0.7369967419f, 0, -0.6477565124f, -0.1740147258f, -0.7417077429f, 0, 0.6217889313f, -0.7804430448f, -0.06547655076f, 0, 0.6589943422f, -0.6096987708f, 0.4404473475f, 0, -0.2689837504f, -0.6732403169f, -0.6887635427f, 0,
- -0.3849775103f, 0.5676542638f, 0.7277093879f, 0, 0.5754444408f, 0.8110471154f, -0.1051963504f, 0, 0.9141593684f, 0.3832947817f, 0.131900567f, 0, -0.107925319f, 0.9245493968f, 0.3654593525f, 0, 0.377977089f, 0.3043148782f, 0.8743716458f, 0, -0.2142885215f, -0.8259286236f, 0.5214617324f, 0, 0.5802544474f, 0.4148098596f, -0.7008834116f, 0, -0.1982660881f, 0.8567161266f, -0.4761596756f, 0,
- -0.03381553704f, 0.3773180787f, -0.9254661404f, 0, -0.6867922841f, -0.6656597827f, 0.2919133642f, 0, 0.7731742607f, -0.2875793547f, -0.5652430251f, 0, -0.09655941928f, 0.9193708367f, -0.3813575004f, 0, 0.2715702457f, -0.9577909544f, -0.09426605581f, 0, 0.2451015704f, -0.6917998565f, -0.6792188003f, 0, 0.977700782f, -0.1753855374f, 0.1155036542f, 0, -0.5224739938f, 0.8521606816f, 0.02903615945f, 0,
- -0.7734880599f, -0.5261292347f, 0.3534179531f, 0, -0.7134492443f, -0.269547243f, 0.6467878011f, 0, 0.1644037271f, 0.5105846203f, -0.8439637196f, 0, 0.6494635788f, 0.05585611296f, 0.7583384168f, 0, -0.4711970882f, 0.5017280509f, -0.7254255765f, 0, -0.6335764307f, -0.2381686273f, -0.7361091029f, 0, -0.9021533097f, -0.270947803f, -0.3357181763f, 0, -0.3793711033f, 0.872258117f, 0.3086152025f, 0,
- -0.6855598966f, -0.3250143309f, 0.6514394162f, 0, 0.2900942212f, -0.7799057743f, -0.5546100667f, 0, -0.2098319339f, 0.85037073f, 0.4825351604f, 0, -0.4592603758f, 0.6598504336f, -0.5947077538f, 0, 0.8715945488f, 0.09616365406f, -0.4807031248f, 0, -0.6776666319f, 0.7118504878f, -0.1844907016f, 0, 0.7044377633f, 0.312427597f, 0.637304036f, 0, -0.7052318886f, -0.2401093292f, -0.6670798253f, 0,
- 0.081921007f, -0.7207336136f, -0.6883545647f, 0, -0.6993680906f, -0.5875763221f, -0.4069869034f, 0, -0.1281454481f, 0.6419895885f, 0.7559286424f, 0, -0.6337388239f, -0.6785471501f, -0.3714146849f, 0, 0.5565051903f, -0.2168887573f, -0.8020356851f, 0, -0.5791554484f, 0.7244372011f, -0.3738578718f, 0, 0.1175779076f, -0.7096451073f, 0.6946792478f, 0, -0.6134619607f, 0.1323631078f, 0.7785527795f, 0,
- 0.6984635305f, -0.02980516237f, -0.715024719f, 0, 0.8318082963f, -0.3930171956f, 0.3919597455f, 0, 0.1469576422f, 0.05541651717f, -0.9875892167f, 0, 0.708868575f, -0.2690503865f, 0.6520101478f, 0, 0.2726053183f, 0.67369766f, -0.68688995f, 0, -0.6591295371f, 0.3035458599f, -0.6880466294f, 0, 0.4815131379f, -0.7528270071f, 0.4487723203f, 0, 0.9430009463f, 0.1675647412f, -0.2875261255f, 0,
- 0.434802957f, 0.7695304522f, -0.4677277752f, 0, 0.3931996188f, 0.594473625f, 0.7014236729f, 0, 0.7254336655f, -0.603925654f, 0.3301814672f, 0, 0.7590235227f, -0.6506083235f, 0.02433313207f, 0, -0.8552768592f, -0.3430042733f, 0.3883935666f, 0, -0.6139746835f, 0.6981725247f, 0.3682257648f, 0, -0.7465905486f, -0.5752009504f, 0.3342849376f, 0, 0.5730065677f, 0.810555537f, -0.1210916791f, 0,
- -0.9225877367f, -0.3475211012f, -0.167514036f, 0, -0.7105816789f, -0.4719692027f, -0.5218416899f, 0, -0.08564609717f, 0.3583001386f, 0.929669703f, 0, -0.8279697606f, -0.2043157126f, 0.5222271202f, 0, 0.427944023f, 0.278165994f, 0.8599346446f, 0, 0.5399079671f, -0.7857120652f, -0.3019204161f, 0, 0.5678404253f, -0.5495413974f, -0.6128307303f, 0, -0.9896071041f, 0.1365639107f, -0.04503418428f, 0,
- -0.6154342638f, -0.6440875597f, 0.4543037336f, 0, 0.1074204368f, -0.7946340692f, 0.5975094525f, 0, -0.3595449969f, -0.8885529948f, 0.28495784f, 0, -0.2180405296f, 0.1529888965f, 0.9638738118f, 0, -0.7277432317f, -0.6164050508f, -0.3007234646f, 0, 0.7249729114f, -0.00669719484f, 0.6887448187f, 0, -0.5553659455f, -0.5336586252f, 0.6377908264f, 0, 0.5137558015f, 0.7976208196f, -0.3160000073f, 0,
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- };
- #endif
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