Entity.h 3.8 KB

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  1. #pragma once
  2. #include <ReferenceCounter.h>
  3. #include <Vec2.h>
  4. #include <Vec3.h>
  5. #include <Writer.h>
  6. #include <Zeit.h>
  7. #include "Effect.h"
  8. #include "Inventory.h"
  9. #include "ItemSkill.h"
  10. #include "NetworkMessage.h"
  11. class EntityType;
  12. class Dimension;
  13. class ActionTarget
  14. {
  15. private:
  16. Framework::Vec3<int> blockPos;
  17. Direction targetBlockSide;
  18. int entityId;
  19. public:
  20. ActionTarget(Framework::Vec3<int> blockPos, Direction blockSide);
  21. ActionTarget(int entityId);
  22. bool isBlock(Framework::Vec3<int> blockPos, Direction blockSide) const;
  23. bool isEntity(int entityId) const;
  24. void applyItemSkillOnTarget(
  25. Entity* zActor, ItemSkill* zItemSkill, Item* zUsedItem);
  26. void placeBlock(Entity* zActor, Item* zItem);
  27. static void toMessage(
  28. const ActionTarget* zTarget, int dimensionId, NetworkMessage* zMsg);
  29. static void save(ActionTarget* zTarget, Framework::StreamWriter* zWriter);
  30. static ActionTarget* load(Framework::StreamReader* zReader);
  31. };
  32. struct MovementFrame
  33. {
  34. Framework::Vec3<float> direction;
  35. Framework::Vec3<float> targetPosition;
  36. int movementFlags;
  37. double duration;
  38. };
  39. class Entity : public Inventory
  40. {
  41. private:
  42. float stamina;
  43. float hunger;
  44. float currentHP;
  45. float thirst;
  46. int chatSecurityLevel;
  47. protected:
  48. float maxHP;
  49. float maxStamina;
  50. float maxHunger;
  51. float maxThirst;
  52. float targetDistanceLimit;
  53. float maxMovementSpeed;
  54. Framework::Vec3<float> speed;
  55. Framework::Vec3<float> faceDir;
  56. Framework::Vec3<float> faceOffset;
  57. Framework::RCArray<ItemSkill> skills;
  58. ActionTarget* target;
  59. int typeId;
  60. int currentDimensionId;
  61. bool removed;
  62. float gravityMultiplier;
  63. int id;
  64. int placeBlockCooldown;
  65. Framework::ZeitMesser time;
  66. Framework::Array<MovementFrame> movements;
  67. Framework::Critical cs;
  68. Framework::Array<Framework::ImmutablePair<int, Framework::Text>>
  69. statusBarObservers;
  70. virtual void onDeath();
  71. virtual void useItem(int typeId, Item* zItem);
  72. Entity(int typeId,
  73. Framework::Vec3<float> location,
  74. int dimensionId,
  75. int entityId);
  76. void addMovementFrame(MovementFrame& frame);
  77. void calculateTarget(
  78. Framework::Vec3<float> basePos, Framework::Vec3<float> direction);
  79. void removeStatusBarObserver(Entity* zSource, Framework::Text id);
  80. void addStatusBarObserver(Entity* zSource, Framework::Text id);
  81. void notifyStatusBarObservers(NetworkMessage* msg);
  82. public:
  83. virtual void prepareTick(const Dimension* zDimension);
  84. virtual void tick(const Dimension* zDimension);
  85. virtual void api(Framework::StreamReader* zRequest,
  86. NetworkMessage* zResponse, Entity* zSource);
  87. virtual void onTargetChange();
  88. virtual void onFall(float collisionSpeed);
  89. void setChatSecurityLevel(int level);
  90. void setPosition(Framework::Vec3<float> pos);
  91. void setHP(float hp);
  92. void setStamina(float stamina);
  93. void setHunger(float hunger);
  94. void setThirst(float thirst);
  95. float getMaxHP() const;
  96. float getCurrentHP() const;
  97. float getStamina() const;
  98. float getMaxStamina() const;
  99. float getHunger() const;
  100. float getMaxHunger() const;
  101. float getThirst() const;
  102. float getMaxThirst() const;
  103. Framework::Vec3<float> getSpeed() const;
  104. Framework::Vec3<float> getFaceDir() const;
  105. Framework::Vec3<float> getPosition() const;
  106. float getGravityMultiplier() const;
  107. int getCurrentDimensionId() const;
  108. bool isRemoved() const;
  109. const EntityType* zType() const;
  110. const ActionTarget* zTarget() const;
  111. int getId() const;
  112. virtual bool hasDefaultModel() const;
  113. virtual ModelInfo getSpecialModel() const;
  114. float getMaxSpeed() const;
  115. bool isMoving() const;
  116. int getChatSecurityLevel() const;
  117. friend Effect;
  118. friend EntityType;
  119. };