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- #include "FluidBlock.h"
- #include <Logging.h>
- #include "Dimension.h"
- #include "FluidContainer.h"
- #include "Game.h"
- FluidBlock::FluidBlock(int typeId,
- Framework::Vec3<int> pos,
- int dimensionId,
- Framework::Vec3<float> lightWeights)
- : Block(typeId, pos, dimensionId, 0),
- lightWeights(lightWeights),
- neighborChanged(1),
- nextFlow(0),
- maxFlowDistance(8)
- {
- transparent = 1;
- passable = 1;
- hp = 1;
- maxHP = 1;
- hardness = -1.f;
- speedModifier = 0.5f;
- tickSource = 1;
- interactable = 0;
- flowOptions = 0;
- distanceToSource = 0;
- }
- FluidBlock::~FluidBlock() {}
- bool FluidBlock::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
- {
- if (neighborChanged)
- {
- nextFlow -= numTicks;
- if (nextFlow <= 0)
- {
- const FluidBlockType* zType
- = dynamic_cast<const FluidBlockType*>(zBlockType());
- if (zType)
- {
- nextFlow = zType->getTicktsToFlow();
- }
- else
- {
- nextFlow = 0;
- }
- neighborChanged = 0;
- doFlow();
- }
- return true;
- }
- return false;
- }
- void FluidBlock::onPostTick() {}
- void FluidBlock::setNeighbourType(Direction dir, int type)
- {
- Block::setNeighbourType(dir, type);
- neighborChanged = 1;
- }
- void FluidBlock::sendModelInfo(NetworkMessage* zMessage)
- {
- zMessage->addressBlock(this);
- char* msg = new char[3];
- msg[0] = 2; // fluid amount change
- *(msg + 1) = flowOptions;
- *(msg + 2) = distanceToSource;
- zMessage->setMessage(msg, 3);
- }
- void FluidBlock::doFlow()
- {
- bool doesFlowSidewards = 1;
- if (((zNeighbours[getDirectionIndex(Direction::BOTTOM)]
- && zNeighbours[getDirectionIndex(Direction::BOTTOM)]
- ->zBlockType()
- == zBlockType()
- || neighbourTypes[getDirectionIndex(Direction::BOTTOM)]
- == BlockTypeEnum::AIR)
- && distanceToSource)
- || distanceToSource >= maxFlowDistance)
- {
- doesFlowSidewards = 0;
- }
- bool changed = false;
- int minNeighborDistance = maxFlowDistance;
- for (int i = 0; i < 6; i++)
- {
- Direction dir = getDirectionFromIndex(i);
- if (dir & Direction::TOP)
- {
- if (zNeighbours[i] && zNeighbours[i]->zBlockType() == zBlockType())
- {
- FluidBlock* neighbour
- = dynamic_cast<FluidBlock*>(zNeighbours[i]);
- minNeighborDistance = 0;
- distanceToSource = neighbour->distanceToSource + 1;
- flowOptions = (char)getOppositeDirection(dir);
- changed = true;
- }
- continue;
- }
- if (neighbourTypes[i] == BlockTypeEnum::AIR)
- {
- if (dir & Direction::BOTTOM || doesFlowSidewards)
- {
- Game::INSTANCE->doLater([this, dir, i]() {
- if (neighbourTypes[i] == BlockTypeEnum::AIR)
- {
- Block* belowBlock = zBlockType()->createBlockAt(
- getPos() + getDirection(dir), getDimensionId(), 0);
- FluidBlock* fluidBlock
- = dynamic_cast<FluidBlock*>(belowBlock);
- if (fluidBlock)
- {
- fluidBlock->distanceToSource
- = dir & Direction::BOTTOM
- ? 1
- : distanceToSource + 1;
- fluidBlock->flowOptions = (char)dir;
- Game::INSTANCE->zDimension(getDimensionId())
- ->placeBlock(
- getPos() + getDirection(dir), belowBlock);
- }
- else
- {
- Framework::Logging::error()
- << "created flow fuild block is not an "
- "instance of FluidBlock";
- belowBlock->release();
- }
- }
- });
- }
- }
- else if (zNeighbours[i] && zNeighbours[i]->zBlockType() == zBlockType())
- {
- if (dir & Direction::BOTTOM) continue;
- FluidBlock* neighbour = dynamic_cast<FluidBlock*>(zNeighbours[i]);
- if (neighbour)
- {
- if (distanceToSource > neighbour->distanceToSource + 1)
- {
- distanceToSource = neighbour->distanceToSource + 1;
- flowOptions = (char)getOppositeDirection(dir);
- changed = true;
- }
- else if (distanceToSource == neighbour->distanceToSource + 1)
- {
- char tmp = flowOptions;
- flowOptions |= (char)getOppositeDirection(dir);
- changed |= tmp != flowOptions;
- }
- if (neighbour->distanceToSource < minNeighborDistance)
- {
- minNeighborDistance = neighbour->distanceToSource;
- }
- }
- }
- }
- if (distanceToSource)
- {
- if (minNeighborDistance + 1 > distanceToSource)
- {
- distanceToSource = minNeighborDistance + 1;
- flowOptions = 0; // reavaluated next tick
- changed = true;
- }
- }
- if (distanceToSource > maxFlowDistance)
- {
- distanceToSource = maxFlowDistance;
- Game::INSTANCE->doLater([this]() { setHP(0.f); });
- }
- if (changed)
- {
- broadcastModelInfoChange();
- neighborChanged = 1;
- for (int i = 0; i < 6; i++)
- {
- Direction dir = getDirectionFromIndex(i);
- if (dir & (Direction::TOP | Direction::BOTTOM)) continue;
- if (zNeighbours[i] && zNeighbours[i]->zBlockType() == zBlockType())
- {
- FluidBlock* neighbour
- = dynamic_cast<FluidBlock*>(zNeighbours[i]);
- if (neighbour)
- {
- neighbour->neighborChanged = 1;
- }
- }
- }
- }
- }
- bool FluidBlock::isInteractable(const Item* zItem) const
- {
- return distanceToSource == 0
- && dynamic_cast<const FluidContainerItem*>(zItem);
- }
- void FluidBlock::filterPassingLight(unsigned char rgb[3]) const
- {
- rgb[0] = (unsigned char)(rgb[0] * lightWeights.x);
- rgb[1] = (unsigned char)(rgb[1] * lightWeights.y);
- rgb[2] = (unsigned char)(rgb[2] * lightWeights.z);
- }
- char FluidBlock::getDistanceToSource() const
- {
- return distanceToSource;
- }
- char FluidBlock::getFlowOptions() const
- {
- return flowOptions;
- }
- FluidBlockType::FluidBlockType()
- : BlockType(),
- lightWeights(1.f, 1.f, 1.f),
- ticktsToFlow(20),
- flowDistance(8),
- hungerRecoveryPerL(0.f),
- thirstRecoveryPerL(0.f),
- heat(10.f)
- {}
- void FluidBlockType::loadSuperBlock(
- Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
- {
- FluidBlock* block = dynamic_cast<FluidBlock*>(zBlock);
- zReader->lese(&block->flowOptions, 1);
- zReader->lese(&block->distanceToSource, 1);
- block->nextFlow = ticktsToFlow;
- block->maxFlowDistance = flowDistance;
- BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
- }
- void FluidBlockType::saveSuperBlock(
- Block* zBlock, Framework::StreamWriter* zWriter) const
- {
- FluidBlock* block = dynamic_cast<FluidBlock*>(zBlock);
- zWriter->schreibe(&block->flowOptions, 1);
- zWriter->schreibe(&block->distanceToSource, 1);
- BlockType::saveSuperBlock(zBlock, zWriter);
- }
- Item* FluidBlockType::createItem() const
- {
- return 0;
- }
- Block* FluidBlockType::createBlock(
- Framework::Vec3<int> position, int dimensionId) const
- {
- FluidBlock* result
- = new FluidBlock(getId(), position, dimensionId, lightWeights);
- result->nextFlow = ticktsToFlow;
- result->maxFlowDistance = flowDistance;
- return result;
- }
- bool FluidBlockType::isFluid() const
- {
- return true;
- }
- ItemType* FluidBlockType::createItemType() const
- {
- return 0;
- }
- void FluidBlockType::setTicktsToFlow(int ticksToFlow)
- {
- this->ticktsToFlow = ticksToFlow;
- }
- int FluidBlockType::getTicktsToFlow() const
- {
- return ticktsToFlow;
- }
- void FluidBlockType::setFlowDistance(unsigned char flowDistance)
- {
- this->flowDistance = flowDistance;
- }
- unsigned char FluidBlockType::getFlowDistance() const
- {
- return flowDistance;
- }
- void FluidBlockType::setLightWeights(Framework::Vec3<float> lightWeights)
- {
- this->lightWeights = lightWeights;
- }
- Framework::Vec3<float> FluidBlockType::getLightWeights() const
- {
- return lightWeights;
- }
- void FluidBlockType::setHungerRecoveryPerL(float hungerRecoveryPerL)
- {
- this->hungerRecoveryPerL = hungerRecoveryPerL;
- }
- float FluidBlockType::getHungerRecoveryPerL() const
- {
- return hungerRecoveryPerL;
- }
- void FluidBlockType::setThirstRecoveryPerL(float thirstRecoveryPerL)
- {
- this->thirstRecoveryPerL = thirstRecoveryPerL;
- }
- float FluidBlockType::getThirstRecoveryPerL() const
- {
- return thirstRecoveryPerL;
- }
- void FluidBlockType::setHeat(float heat)
- {
- this->heat = heat;
- }
- float FluidBlockType::getHeat() const
- {
- return heat;
- }
- FluidBlockTypeFactory::FluidBlockTypeFactory()
- : BlockTypeFactoryBase()
- {}
- FluidBlockType* FluidBlockTypeFactory::createValue(
- Framework::JSON::JSONObject* zJson) const
- {
- return new FluidBlockType();
- }
- void FluidBlockTypeFactory::fromJson(
- FluidBlockType* zResult, Framework::JSON::JSONObject* zJson) const
- {
- zResult->setLightWeights(
- Framework::Vec3<float>((float)zJson->zValue("lightWeight")
- ->asObject()
- ->zValue("red")
- ->asNumber()
- ->getNumber(),
- (float)zJson->zValue("lightWeight")
- ->asObject()
- ->zValue("green")
- ->asNumber()
- ->getNumber(),
- (float)zJson->zValue("lightWeight")
- ->asObject()
- ->zValue("blue")
- ->asNumber()
- ->getNumber()));
- zResult->setTicktsToFlow(
- (int)zJson->zValue("ticksToFlow")->asNumber()->getNumber());
- zResult->setFlowDistance(
- (char)zJson->zValue("flowDistance")->asNumber()->getNumber());
- zResult->setHungerRecoveryPerL(
- (float)zJson->zValue("hungerRecoveryPerL")->asNumber()->getNumber());
- zResult->setThirstRecoveryPerL(
- (float)zJson->zValue("thirstRecoveryPerL")->asNumber()->getNumber());
- zResult->setHeat((float)zJson->zValue("heat")->asNumber()->getNumber());
- BlockTypeFactoryBase::fromJson(zResult, zJson);
- }
- void FluidBlockTypeFactory::toJson(
- FluidBlockType* zObject, Framework::JSON::JSONObject* zResult) const
- {
- Framework::JSON::JSONObject* lightWeight
- = new Framework::JSON::JSONObject();
- lightWeight->addValue(
- "red", new Framework::JSON::JSONNumber(zObject->getLightWeights().x));
- lightWeight->addValue(
- "green", new Framework::JSON::JSONNumber(zObject->getLightWeights().y));
- lightWeight->addValue(
- "blue", new Framework::JSON::JSONNumber(zObject->getLightWeights().z));
- zResult->addValue("lightWeight", lightWeight);
- zResult->addValue("ticksToFlow",
- new Framework::JSON::JSONNumber((double)zObject->getTicktsToFlow()));
- zResult->addValue("flowDistance",
- new Framework::JSON::JSONNumber((double)zObject->getFlowDistance()));
- zResult->addValue("hungerRecoveryPerL",
- new Framework::JSON::JSONNumber(
- (double)zObject->getHungerRecoveryPerL()));
- zResult->addValue("thirstRecoveryPerL",
- new Framework::JSON::JSONNumber(
- (double)zObject->getThirstRecoveryPerL()));
- zResult->addValue(
- "heat", new Framework::JSON::JSONNumber((double)zObject->getHeat()));
- BlockTypeFactoryBase::toJson(zObject, zResult);
- }
- JSONObjectValidationBuilder* FluidBlockTypeFactory::addToValidator(
- JSONObjectValidationBuilder* builder) const
- {
- return BlockTypeFactoryBase::addToValidator(
- builder->withRequiredObject("lightWeight")
- ->withRequiredNumber("red")
- ->whichIsGreaterOrEqual(0.0)
- ->whichIsLessOrEqual(1.0)
- ->finishNumber()
- ->withRequiredNumber("green")
- ->whichIsGreaterOrEqual(0.0)
- ->whichIsLessOrEqual(1.0)
- ->finishNumber()
- ->withRequiredNumber("blue")
- ->whichIsGreaterOrEqual(0.0)
- ->whichIsLessOrEqual(1.0)
- ->finishNumber()
- ->finishObject()
- ->withRequiredNumber("ticksToFlow")
- ->whichIsGreaterOrEqual(1.0)
- ->finishNumber()
- ->withRequiredNumber("flowDistance")
- ->whichIsGreaterOrEqual(0.0)
- ->finishNumber()
- ->withRequiredNumber("hungerRecoveryPerL")
- ->whichIsGreaterOrEqual(0.0)
- ->withDefault(0.0)
- ->finishNumber()
- ->withRequiredNumber("thirstRecoveryPerL")
- ->whichIsGreaterOrEqual(0.0)
- ->withDefault(0.0)
- ->finishNumber()
- ->withRequiredNumber("heat")
- ->withDefault(10.0)
- ->finishNumber());
- }
- Framework::Text FluidBlockTypeFactory::getTypeToken() const
- {
- return "fluid";
- }
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