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- #include "BasicBlocks.h"
- BasicBlock::BasicBlock( const BlockType* zType, ItemType* zTool, Framework::Vec3<int> pos )
- : Block( zType, zTool, pos, false )
- {}
- bool BasicBlock::onTick( TickQueue* zQueue, int numTicks, bool& blocked )
- {
- return 0;
- }
- void BasicBlock::onPostTick()
- {}
- DirtBlockType::DirtBlockType()
- : BlockType( ID, createBlock( { 0, 0, 0 }, 0 ) )
- {}
- void DirtBlockType::loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader ) const
- {
- BlockType::loadSuperBlock( zBlock, zReader );
- }
- void DirtBlockType::saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter ) const
- {
- BlockType::saveSuperBlock( zBlock, zWriter );
- }
- void DirtBlockType::createSuperBlock( Block* zBlock, Item* zItem ) const
- {
- if( zItem )
- BlockType::createSuperBlock( zBlock, zItem );
- else
- {
- BasicBlock* block = dynamic_cast<BasicBlock*>(zBlock);
- if( !block )
- throw "DirtBlockType::createSuperBlock was called with a block witch is not an instance of BasicBlock";
- block->transparent = 0;
- block->passable = 0;
- block->hp = 100;
- block->maxHP = 100;
- block->hardness = 1;
- block->zTool = 0;
- block->speedModifier = 1;
- block->interactable = 1;
- }
- }
- void DirtBlockType::createSuperItem( Block* zBlock, Item* zItem ) const
- {
- BlockType::createSuperItem( zBlock, zItem );
- }
- Block* DirtBlockType::createBlock( Framework::Vec3<int> position, Game* zTarget ) const
- {
- return new BasicBlock( this, 0, position ); // TODO: add efective tool
- }
- Item* DirtBlockType::createItem( Game* zTarget ) const
- {
- return StaticRegistry<ItemType>::INSTANCE.zElement( DirtBlockItemType::ID )->createItem();
- }
- DirtBlockItemType::DirtBlockItemType()
- : BasicBlockItemType( ID, 0, 0 )
- {}
- Item* DirtBlockItemType::createItem() const
- {
- BasicBlockItem* item = new BasicBlockItem( (ItemType*)this, DirtBlockType::INSTANCE, "Dirt" );
- initializeItem( item, 0, 0, 100, 100, 1, 0, 1 );
- return item;
- }
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