MultiblockTree.h 630 B

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  1. #pragma once
  2. #include "MultiblockStructure.h"
  3. class MultiblockTree : public MultiblockStructure
  4. {
  5. public:
  6. MultiblockTree(int dimensionId,
  7. __int64 structureId,
  8. Framework::Vec3<int> uniquePosition);
  9. virtual void onBlockRemoved(Entity* zActor,
  10. Item* zUsedItem,
  11. ItemSkill* zUsedSkill,
  12. Block* zBlock) override;
  13. };
  14. class MultiblockTreeStructureType : public MultiblockStructureType
  15. {
  16. public:
  17. MultiblockTreeStructureType();
  18. virtual MultiblockStructure* createStructure(int dimensionId,
  19. __int64 structureId,
  20. Framework::Vec3<int> uniquePosition) const override;
  21. };