FluidContainer.cpp 23 KB

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  1. #include "FluidContainer.h"
  2. #include <Logging.h>
  3. #include <TextFeld.h>
  4. #include "Dimension.h"
  5. #include "Entity.h"
  6. #include "FluidBlock.h"
  7. #include "Game.h"
  8. FluidContainerItem::FluidContainerItem(int itemTypeId, Framework::Text name)
  9. : Item(itemTypeId, name),
  10. fluidTypeId(0),
  11. fluidAmount(0)
  12. {
  13. placeable = 1;
  14. usable = 1;
  15. eatable = 1;
  16. }
  17. const BlockType* FluidContainerItem::zPlacedBlockType() const
  18. {
  19. return fluidTypeId && fluidAmount >= 1000
  20. ? Game::INSTANCE->zBlockType(fluidTypeId)
  21. : 0;
  22. }
  23. bool FluidContainerItem::canBeStackedWith(const Item* zItem) const
  24. {
  25. const FluidContainerItem* other
  26. = dynamic_cast<const FluidContainerItem*>(zItem);
  27. if (!other) return false;
  28. return Item::canBeStackedWith(zItem) && other->fluidTypeId == fluidTypeId
  29. && other->fluidAmount == fluidAmount;
  30. }
  31. bool FluidContainerItem::canBePlacedAt(
  32. const int dimensionId, Framework::Vec3<int> worldPos) const
  33. {
  34. if (fluidAmount >= 1000)
  35. {
  36. Dimension* dim = Game::INSTANCE->zDimension(dimensionId);
  37. if (dim)
  38. {
  39. const Block* block = dim->zBlockOrDefault(worldPos);
  40. if (block)
  41. {
  42. if (block->zBlockType()->getId() == BlockTypeEnum::AIR)
  43. return true;
  44. if (block->zBlockType()->getId() == fluidTypeId)
  45. {
  46. const FluidBlock* fluidBlock
  47. = dynamic_cast<const FluidBlock*>(block);
  48. return fluidBlock && fluidBlock->getDistanceToSource() > 0;
  49. }
  50. }
  51. }
  52. }
  53. return false;
  54. }
  55. void FluidContainerItem::onPlaced()
  56. {
  57. setAmount(fluidAmount - 1000);
  58. }
  59. Framework::Text FluidContainerItem::getTooltipUIML() const
  60. {
  61. Framework::Text uiml = "<tip><text width=\"auto\" height=\"auto\">";
  62. uiml.append() << getName();
  63. if (fluidTypeId != 0)
  64. {
  65. uiml.append() << "\nFluid: "
  66. << Game::INSTANCE->zBlockType(fluidTypeId)->getName()
  67. << "\nAmount: " << fluidAmount << " L";
  68. }
  69. else
  70. {
  71. uiml.append() << "\nEmpty";
  72. }
  73. uiml.append() << "</text></tip>";
  74. return uiml;
  75. }
  76. bool FluidContainerItem::applyFoodEffects(Entity* zTarget)
  77. {
  78. if (fluidTypeId)
  79. {
  80. const FluidBlockType* fluidType = dynamic_cast<const FluidBlockType*>(
  81. Game::INSTANCE->zBlockType(fluidTypeId));
  82. if (fluidType
  83. && (fluidType->getHungerRecoveryPerL()
  84. || fluidType->getThirstRecoveryPerL()))
  85. {
  86. int drinkable
  87. = fluidType->getThirstRecoveryPerL() > 0
  88. ? (int)((zTarget->getMaxThirst() - zTarget->getThirst())
  89. / fluidType->getThirstRecoveryPerL())
  90. : (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  91. / fluidType->getHungerRecoveryPerL());
  92. if (fluidType->getHungerRecoveryPerL() > 0
  93. && fluidType->getThirstRecoveryPerL() > 0)
  94. {
  95. int drinkable2
  96. = (int)((zTarget->getMaxHunger() - zTarget->getHunger())
  97. / fluidType->getHungerRecoveryPerL());
  98. if (drinkable2 < drinkable) drinkable = drinkable2;
  99. }
  100. if (getAmount() < drinkable) drinkable = getAmount();
  101. if (!drinkable) return false;
  102. setAmount(getAmount() - drinkable);
  103. zTarget->setThirst(
  104. zTarget->getThirst()
  105. + drinkable * fluidType->getThirstRecoveryPerL());
  106. zTarget->setHunger(
  107. zTarget->getHunger()
  108. + drinkable * fluidType->getHungerRecoveryPerL());
  109. return true;
  110. }
  111. }
  112. return false;
  113. }
  114. bool FluidContainerItem::canApplyFoodEffectsFully(Entity* zTarget) const
  115. {
  116. return false;
  117. }
  118. int FluidContainerItem::getAmount() const
  119. {
  120. return fluidAmount;
  121. }
  122. void FluidContainerItem::setAmount(int amount)
  123. {
  124. fluidAmount = amount;
  125. if (!fluidAmount)
  126. {
  127. fluidTypeId = 0;
  128. }
  129. }
  130. int FluidContainerItem::getFluidTypeId() const
  131. {
  132. return fluidTypeId;
  133. }
  134. void FluidContainerItem::setFluidTypeId(int fluidTypeId)
  135. {
  136. this->fluidTypeId = fluidTypeId;
  137. if (!fluidTypeId)
  138. {
  139. fluidAmount = 0;
  140. }
  141. }
  142. FluidContainerItemSkillConfig::FluidContainerItemSkillConfig()
  143. : ReferenceCounter(),
  144. targetFilter(0),
  145. staminaCost(0.5f),
  146. staminaCostDevider(0.9f),
  147. staminaCostDeviderPerLevel(1.f),
  148. cooldownTicks(10),
  149. xpGain(0.5f)
  150. {}
  151. FluidContainerItemSkillConfig::~FluidContainerItemSkillConfig()
  152. {
  153. if (targetFilter) targetFilter->release();
  154. }
  155. void FluidContainerItemSkillConfig::setTargetFilter(BlockFilter* targetFilter)
  156. {
  157. this->targetFilter = targetFilter;
  158. }
  159. BlockFilter* FluidContainerItemSkillConfig::zTargetFilter() const
  160. {
  161. return targetFilter;
  162. }
  163. void FluidContainerItemSkillConfig::setStaminaCost(float staminaCost)
  164. {
  165. this->staminaCost = staminaCost;
  166. }
  167. float FluidContainerItemSkillConfig::getStaminaCost() const
  168. {
  169. return staminaCost;
  170. }
  171. void FluidContainerItemSkillConfig::setStaminaCostDevider(
  172. float staminaCostDevider)
  173. {
  174. this->staminaCostDevider = staminaCostDevider;
  175. }
  176. float FluidContainerItemSkillConfig::getStaminaCostDevider() const
  177. {
  178. return staminaCostDevider;
  179. }
  180. void FluidContainerItemSkillConfig::setStaminaCostDeviderPerLevel(
  181. float staminaCostDeviderPerLevel)
  182. {
  183. this->staminaCostDeviderPerLevel = staminaCostDeviderPerLevel;
  184. }
  185. float FluidContainerItemSkillConfig::getStaminaCostDeviderPerLevel() const
  186. {
  187. return staminaCostDeviderPerLevel;
  188. }
  189. void FluidContainerItemSkillConfig::setCooldownTicks(int cooldownTicks)
  190. {
  191. this->cooldownTicks = cooldownTicks;
  192. }
  193. int FluidContainerItemSkillConfig::getCooldownTicks() const
  194. {
  195. return cooldownTicks;
  196. }
  197. void FluidContainerItemSkillConfig::setXpGain(float xpGain)
  198. {
  199. this->xpGain = xpGain;
  200. }
  201. float FluidContainerItemSkillConfig::getXpGain() const
  202. {
  203. return xpGain;
  204. }
  205. FluidContainerItemSkillConfigFactory::FluidContainerItemSkillConfigFactory()
  206. : ObjectTypeFactory()
  207. {}
  208. FluidContainerItemSkillConfig* FluidContainerItemSkillConfigFactory::fromJson(
  209. Framework::JSON::JSONObject* zJson) const
  210. {
  211. FluidContainerItemSkillConfig* result = new FluidContainerItemSkillConfig();
  212. result->setTargetFilter(
  213. Game::INSTANCE->zTypeRegistry()->fromJson<BlockFilter>(
  214. zJson->asObject()->zValue("targetFilter")));
  215. result->setStaminaCost((float)zJson->asObject()
  216. ->zValue("staminaCost")
  217. ->asNumber()
  218. ->getNumber());
  219. result->setStaminaCostDevider((float)zJson->asObject()
  220. ->zValue("staminaCostDevider")
  221. ->asNumber()
  222. ->getNumber());
  223. result->setStaminaCostDeviderPerLevel((float)zJson->asObject()
  224. ->zValue("staminaCostDeviderPerLevel")
  225. ->asNumber()
  226. ->getNumber());
  227. result->setCooldownTicks((int)zJson->asObject()
  228. ->zValue("cooldownTicks")
  229. ->asNumber()
  230. ->getNumber());
  231. result->setXpGain(
  232. (float)zJson->asObject()->zValue("xpGain")->asNumber()->getNumber());
  233. return result;
  234. }
  235. Framework::JSON::JSONObject* FluidContainerItemSkillConfigFactory::toJsonObject(
  236. FluidContainerItemSkillConfig* zObject) const
  237. {
  238. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  239. result->addValue("targetFilter",
  240. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zTargetFilter()));
  241. result->addValue("staminaCost",
  242. new Framework::JSON::JSONNumber(zObject->getStaminaCost()));
  243. result->addValue("staminaCostDevider",
  244. new Framework::JSON::JSONNumber(zObject->getStaminaCostDevider()));
  245. result->addValue("staminaCostDeviderPerLevel",
  246. new Framework::JSON::JSONNumber(
  247. zObject->getStaminaCostDeviderPerLevel()));
  248. result->addValue("cooldownTicks",
  249. new Framework::JSON::JSONNumber(zObject->getCooldownTicks()));
  250. result->addValue(
  251. "xpGain", new Framework::JSON::JSONNumber(zObject->getXpGain()));
  252. return result;
  253. }
  254. JSONObjectValidationBuilder*
  255. FluidContainerItemSkillConfigFactory::addToValidator(
  256. JSONObjectValidationBuilder* builder) const
  257. {
  258. return builder
  259. ->withRequiredAttribute("targetFilter",
  260. Game::INSTANCE->zTypeRegistry()->getValidator<BlockFilter>())
  261. ->withRequiredNumber("staminaCost")
  262. ->whichIsGreaterOrEqual(0.0)
  263. ->withDefault(0.5)
  264. ->finishNumber()
  265. ->withRequiredNumber("staminaCostDevider")
  266. ->whichIsGreaterOrEqual(0.0)
  267. ->withDefault(0.9)
  268. ->finishNumber()
  269. ->withRequiredNumber("staminaCostDeviderPerLevel")
  270. ->whichIsGreaterOrEqual(0.0)
  271. ->withDefault(0.1)
  272. ->finishNumber()
  273. ->withRequiredNumber("cooldownTicks")
  274. ->whichIsGreaterOrEqual(0)
  275. ->withDefault(10)
  276. ->finishNumber()
  277. ->withRequiredNumber("xpGain")
  278. ->whichIsGreaterOrEqual(0.0)
  279. ->withDefault(0.5)
  280. ->finishNumber();
  281. }
  282. FluidContainerItemSkill::FluidContainerItemSkill()
  283. : ItemSkill(),
  284. cooldownTicks(0),
  285. invalidUseConfig(0)
  286. {}
  287. FluidContainerItemSkill::~FluidContainerItemSkill()
  288. {
  289. if (invalidUseConfig) invalidUseConfig->release();
  290. }
  291. bool FluidContainerItemSkill::use(
  292. Entity* zActor, Item* zUsedItem, Block* zTarget)
  293. {
  294. if (cooldownTicks)
  295. {
  296. cooldownTicks--;
  297. return false;
  298. }
  299. FluidContainerItem* usedItem = dynamic_cast<FluidContainerItem*>(zUsedItem);
  300. FluidBlock* fluidBlock = dynamic_cast<FluidBlock*>(zTarget);
  301. const FluidContainerItemType* usedItemType
  302. = dynamic_cast<const FluidContainerItemType*>(usedItem->zItemType());
  303. FluidContainerItemSkillConfig* usedConfig = 0;
  304. bool invalid = false;
  305. if (!zTarget->zBlockType()->isFluid() || zTarget->getHP() <= 0)
  306. {
  307. usedConfig = invalidUseConfig;
  308. invalid = true;
  309. }
  310. else if (!usedItem)
  311. {
  312. usedConfig = invalidUseConfig;
  313. invalid = true;
  314. }
  315. else if (!fluidBlock || fluidBlock->getDistanceToSource())
  316. {
  317. usedConfig = invalidUseConfig;
  318. invalid = true;
  319. }
  320. else if (!usedItemType)
  321. {
  322. usedConfig = invalidUseConfig;
  323. invalid = true;
  324. }
  325. else if (usedItem->getAmount() + 1000 > usedItemType->getMaxFluidAmount())
  326. {
  327. usedConfig = invalidUseConfig;
  328. invalid = true;
  329. }
  330. else if (usedItem->getFluidTypeId()
  331. && usedItem->getFluidTypeId() != fluidBlock->zBlockType()->getId())
  332. {
  333. usedConfig = invalidUseConfig;
  334. invalid = true;
  335. }
  336. if (!usedConfig)
  337. {
  338. for (FluidContainerItemSkillConfig* config : configs)
  339. {
  340. if (config->zTargetFilter()->test(zTarget))
  341. {
  342. usedConfig = config;
  343. break;
  344. }
  345. }
  346. }
  347. if (!usedConfig)
  348. {
  349. usedConfig = invalidUseConfig;
  350. invalid = true;
  351. }
  352. float staminaCost = usedConfig->getStaminaCost();
  353. float staminaCostDevider
  354. = usedConfig->getStaminaCostDevider()
  355. + usedConfig->getStaminaCostDeviderPerLevel() * getLevel();
  356. if (staminaCostDevider)
  357. {
  358. staminaCost /= staminaCostDevider;
  359. }
  360. if (zActor->getStamina() < staminaCost)
  361. {
  362. return false;
  363. }
  364. zActor->setStamina(zActor->getStamina() - staminaCost);
  365. if (!invalid
  366. && usedItem->getAmount() + 1000 <= usedItemType->getMaxFluidAmount())
  367. {
  368. usedItem->setFluidTypeId(fluidBlock->zBlockType()->getId());
  369. usedItem->setAmount(usedItem->getAmount() + 1000);
  370. zTarget->setHP(zActor, zUsedItem, this, 0);
  371. }
  372. this->cooldownTicks = usedConfig->getCooldownTicks();
  373. setXp(getXp() + usedConfig->getXpGain());
  374. return true;
  375. }
  376. bool FluidContainerItemSkill::use(
  377. Entity* zActor, Item* zUsedItem, Entity* zTarget)
  378. {
  379. // TODO: get milk from cows and something else from other mobs
  380. return false;
  381. }
  382. void FluidContainerItemSkill::setInvalidUseConfig(
  383. FluidContainerItemSkillConfig* invalidUseConfig)
  384. {
  385. if (this->invalidUseConfig) this->invalidUseConfig->release();
  386. this->invalidUseConfig = invalidUseConfig;
  387. }
  388. FluidContainerItemSkillConfig*
  389. FluidContainerItemSkill::zInvalidUseConfig() const
  390. {
  391. return invalidUseConfig;
  392. }
  393. void FluidContainerItemSkill::addConfig(FluidContainerItemSkillConfig* config)
  394. {
  395. configs.add(config);
  396. }
  397. const Framework::RCArray<FluidContainerItemSkillConfig>&
  398. FluidContainerItemSkill::zConfigs() const
  399. {
  400. return configs;
  401. }
  402. FluidContainerItemSkillFactory::FluidContainerItemSkillFactory()
  403. : ItemSkillFactoryBase()
  404. {}
  405. FluidContainerItemSkill* FluidContainerItemSkillFactory::createValue(
  406. Framework::JSON::JSONObject* zJson) const
  407. {
  408. return new FluidContainerItemSkill();
  409. }
  410. FluidContainerItemSkill* FluidContainerItemSkillFactory::fromJson(
  411. Framework::JSON::JSONObject* zJson) const
  412. {
  413. FluidContainerItemSkill* result = ItemSkillFactoryBase::fromJson(zJson);
  414. for (Framework::JSON::JSONValue* configValue :
  415. *zJson->zValue("configs")->asArray())
  416. {
  417. result->addConfig(Game::INSTANCE->zTypeRegistry()
  418. ->fromJson<FluidContainerItemSkillConfig>(
  419. configValue->asObject()));
  420. }
  421. FluidContainerItemSkillConfig* invalidConfig
  422. = new FluidContainerItemSkillConfig();
  423. invalidConfig->setStaminaCost(
  424. (float)zJson->zValue("invalidUseStaminaCost")->asNumber()->getNumber());
  425. invalidConfig->setStaminaCostDevider(
  426. (float)zJson->zValue("invalidUseStaminaCostDevider")
  427. ->asNumber()
  428. ->getNumber());
  429. invalidConfig->setStaminaCostDeviderPerLevel(
  430. (float)zJson->zValue("invalidUseStaminaCostDeviderPerLevel")
  431. ->asNumber()
  432. ->getNumber());
  433. invalidConfig->setCooldownTicks(
  434. (int)zJson->zValue("invalidUseCooldownTicks")->asNumber()->getNumber());
  435. result->setInvalidUseConfig(invalidConfig);
  436. return result;
  437. }
  438. Framework::JSON::JSONObject* FluidContainerItemSkillFactory::toJsonObject(
  439. FluidContainerItemSkill* zObject) const
  440. {
  441. Framework::JSON::JSONObject* result
  442. = ItemSkillFactoryBase::toJsonObject(zObject);
  443. result->addValue("invalidUseStaminaCost",
  444. new Framework::JSON::JSONNumber(
  445. zObject->zInvalidUseConfig()->getStaminaCost()));
  446. result->addValue("invalidUseStaminaCostDevider",
  447. new Framework::JSON::JSONNumber(
  448. zObject->zInvalidUseConfig()->getStaminaCostDevider()));
  449. result->addValue("invalidUseStaminaCostDeviderPerLevel",
  450. new Framework::JSON::JSONNumber(
  451. zObject->zInvalidUseConfig()->getStaminaCostDeviderPerLevel()));
  452. result->addValue("invalidUseCooldownTicks",
  453. new Framework::JSON::JSONNumber(
  454. zObject->zInvalidUseConfig()->getCooldownTicks()));
  455. Framework::JSON::JSONArray* configs = new Framework::JSON::JSONArray();
  456. for (FluidContainerItemSkillConfig* config : zObject->zConfigs())
  457. {
  458. configs->addValue(Game::INSTANCE->zTypeRegistry()->toJson(config));
  459. }
  460. result->addValue("configs", configs);
  461. return result;
  462. }
  463. JSONObjectValidationBuilder* FluidContainerItemSkillFactory::addToValidator(
  464. JSONObjectValidationBuilder* builder) const
  465. {
  466. return ItemSkillFactoryBase::addToValidator(builder)
  467. ->withRequiredNumber("invalidUseStaminaCost")
  468. ->whichIsGreaterOrEqual(0.0)
  469. ->withDefault(0.5)
  470. ->finishNumber()
  471. ->withRequiredNumber("invalidUseStaminaCostDevider")
  472. ->whichIsGreaterOrEqual(0.0)
  473. ->withDefault(0.9)
  474. ->finishNumber()
  475. ->withRequiredNumber("invalidUseStaminaCostDeviderPerLevel")
  476. ->whichIsGreaterOrEqual(0.0)
  477. ->withDefault(0.1)
  478. ->finishNumber()
  479. ->withRequiredNumber("invalidUseCooldownTicks")
  480. ->whichIsGreaterOrEqual(0)
  481. ->withDefault(10)
  482. ->finishNumber()
  483. ->withRequiredArray("configs")
  484. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  485. ->getValidator<FluidContainerItemSkillConfig>())
  486. ->finishArray();
  487. }
  488. const char* FluidContainerItemSkillFactory::getTypeToken() const
  489. {
  490. return "fluidGathering";
  491. }
  492. FluidContainerItemType::FluidContainerItemType()
  493. : ItemType(),
  494. maxFluidAmount(1000),
  495. itemSkillConfig(0),
  496. levelUpRule(0)
  497. {}
  498. FluidContainerItemType::~FluidContainerItemType()
  499. {
  500. if (itemSkillConfig) itemSkillConfig->release();
  501. if (levelUpRule) levelUpRule->release();
  502. }
  503. void FluidContainerItemType::loadSuperItem(
  504. Item* zItem, Framework::StreamReader* zReader) const
  505. {
  506. ItemType::loadSuperItem(zItem, zReader);
  507. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  508. if (item)
  509. {
  510. zReader->lese((char*)&item->fluidTypeId, 4);
  511. zReader->lese((char*)&item->fluidAmount, 4);
  512. }
  513. else
  514. {
  515. Framework::Logging::error() << "FluidContainerItemType::loadSuperItem: "
  516. "zItem is not a FluidContainerItem";
  517. }
  518. }
  519. void FluidContainerItemType::saveSuperItem(
  520. const Item* zItem, Framework::StreamWriter* zWriter) const
  521. {
  522. ItemType::saveSuperItem(zItem, zWriter);
  523. const FluidContainerItem* item
  524. = dynamic_cast<const FluidContainerItem*>(zItem);
  525. if (item)
  526. {
  527. zWriter->schreibe((char*)&item->fluidTypeId, 4);
  528. zWriter->schreibe((char*)&item->fluidAmount, 4);
  529. }
  530. else
  531. {
  532. Framework::Logging::error() << "FluidContainerItemType::saveSuperItem: "
  533. "zItem is not a FluidContainerItem";
  534. }
  535. }
  536. Item* FluidContainerItemType::createItem() const
  537. {
  538. Item* result = new FluidContainerItem(getId(), getName());
  539. return result;
  540. }
  541. ItemSkill* FluidContainerItemType::createDefaultItemSkill() const
  542. {
  543. return Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkill>(
  544. itemSkillConfig);
  545. }
  546. void FluidContainerItemType::levelUpItemSkill(ItemSkill* zSkill) const
  547. {
  548. levelUpRule->applyOn(zSkill);
  549. }
  550. void FluidContainerItemType::setItemAttribute(
  551. Item* zItem, Framework::Text name, Framework::JSON::JSONValue* zValue) const
  552. {
  553. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  554. if (!item)
  555. {
  556. Framework::Logging::error()
  557. << "FluidContainerItemType::setItemAttribute: "
  558. "zItem is not a FluidContainerItem";
  559. return;
  560. }
  561. if (name.istGleich("fluidType"))
  562. {
  563. if (zValue->getType() == Framework::AbstractType::STRING)
  564. {
  565. int id = ItemType::getTypeId(zValue->asString()->getString());
  566. if (id)
  567. {
  568. item->fluidTypeId = id;
  569. }
  570. else
  571. {
  572. Framework::Logging::error()
  573. << "FluidContainerItemType::setItemAttribute: "
  574. "'fluidType' is not a valid type name";
  575. }
  576. }
  577. else
  578. {
  579. Framework::Logging::error()
  580. << "FluidContainerItemType::setItemAttribute: "
  581. "'fluidType' is not a string or string";
  582. }
  583. }
  584. else if (name.istGleich("fluidAmount"))
  585. {
  586. if (zValue->getType() == Framework::AbstractType::NUMBER)
  587. {
  588. item->fluidAmount = (int)zValue->asNumber()->getNumber();
  589. }
  590. else
  591. {
  592. Framework::Logging::error()
  593. << "FluidContainerItemType::setItemAttribute: "
  594. "'fluidAmount' is not a number";
  595. }
  596. }
  597. else
  598. {
  599. ItemType::setItemAttribute(zItem, name, zValue);
  600. }
  601. }
  602. void FluidContainerItemType::addItemAttributes(
  603. Item* zItem, Framework::JSON::JSONObject* zItemObjet) const
  604. {
  605. FluidContainerItem* item = dynamic_cast<FluidContainerItem*>(zItem);
  606. if (!item)
  607. {
  608. Framework::Logging::error()
  609. << "FluidContainerItemType::addItemAttributes: "
  610. "zItem is not a FluidContainerItem";
  611. return;
  612. }
  613. ItemType::addItemAttributes(zItem, zItemObjet);
  614. if (item->fluidTypeId)
  615. {
  616. zItemObjet->addValue("fluidType",
  617. new Framework::JSON::JSONString(
  618. Game::INSTANCE->zItemType(item->fluidTypeId)->getName()));
  619. zItemObjet->addValue(
  620. "fluidAmount", new Framework::JSON::JSONNumber(item->fluidAmount));
  621. }
  622. }
  623. void FluidContainerItemType::setItemSkillConfig(
  624. Framework::JSON::JSONObject* itemSkillConfig)
  625. {
  626. if (this->itemSkillConfig) this->itemSkillConfig->release();
  627. this->itemSkillConfig = itemSkillConfig;
  628. }
  629. Framework::JSON::JSONObject* FluidContainerItemType::zItemSkillConfig() const
  630. {
  631. return itemSkillConfig;
  632. }
  633. void FluidContainerItemType::setLevelUpRule(ItemSkillLevelUpRule* levelUpRule)
  634. {
  635. if (this->levelUpRule) this->levelUpRule->release();
  636. this->levelUpRule = levelUpRule;
  637. }
  638. ItemSkillLevelUpRule* FluidContainerItemType::zLevelUpRule() const
  639. {
  640. return levelUpRule;
  641. }
  642. void FluidContainerItemType::setMaxFluidAmount(int maxFluidAmount)
  643. {
  644. this->maxFluidAmount = maxFluidAmount;
  645. }
  646. int FluidContainerItemType::getMaxFluidAmount() const
  647. {
  648. return maxFluidAmount;
  649. }
  650. FluidContainerItemTypeFactory::FluidContainerItemTypeFactory()
  651. : ItemTypeFactoryBase()
  652. {}
  653. FluidContainerItemType* FluidContainerItemTypeFactory::createValue(
  654. Framework::JSON::JSONObject* zJson) const
  655. {
  656. return new FluidContainerItemType();
  657. }
  658. FluidContainerItemType* FluidContainerItemTypeFactory::fromJson(
  659. Framework::JSON::JSONObject* zJson) const
  660. {
  661. FluidContainerItemType* result = ItemTypeFactoryBase::fromJson(zJson);
  662. result->setItemSkillConfig(zJson->getValue("itemSkill")->asObject());
  663. result->setLevelUpRule(
  664. Game::INSTANCE->zTypeRegistry()->fromJson<ItemSkillLevelUpRule>(
  665. zJson->zValue("levelUpRule")));
  666. result->setMaxFluidAmount(
  667. (int)zJson->zValue("maxFluidAmount")->asNumber()->getNumber());
  668. return result;
  669. }
  670. Framework::JSON::JSONObject* FluidContainerItemTypeFactory::toJsonObject(
  671. FluidContainerItemType* zObject) const
  672. {
  673. Framework::JSON::JSONObject* result
  674. = ItemTypeFactoryBase::toJsonObject(zObject);
  675. result->addValue("levelUpRule",
  676. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zLevelUpRule()));
  677. result->addValue("itemSkill",
  678. dynamic_cast<Framework::JSON::JSONObject*>(
  679. zObject->zItemSkillConfig()->getThis()));
  680. result->addValue("maxFluidAmount",
  681. new Framework::JSON::JSONNumber(zObject->getMaxFluidAmount()));
  682. return result;
  683. }
  684. JSONObjectValidationBuilder* FluidContainerItemTypeFactory::addToValidator(
  685. JSONObjectValidationBuilder* builder) const
  686. {
  687. return ItemTypeFactoryBase::addToValidator(builder
  688. ->withRequiredAttribute("levelUpRule",
  689. Game::INSTANCE->zTypeRegistry()
  690. ->getValidator<ItemSkillLevelUpRule>())
  691. ->withRequiredAttribute("itemSkill",
  692. Game::INSTANCE->zTypeRegistry()->getValidator<ItemSkill>())
  693. ->withRequiredNumber("maxFluidAmount")
  694. ->whichIsGreaterThen(0)
  695. ->withDefault(1000.0)
  696. ->finishNumber());
  697. }
  698. const char* FluidContainerItemTypeFactory::getTypeToken() const
  699. {
  700. return "fluidContainer";
  701. }