WorldGenerator.h 915 B

12345678910111213141516171819202122232425262728293031323334
  1. #pragma once
  2. #include <Critical.h>
  3. #include <Thread.h>
  4. #include "Area.h"
  5. #include "DimensionGenerator.h"
  6. class WorldGenerator : public Framework::Thread
  7. {
  8. private:
  9. Framework::Critical cs;
  10. Framework::Array<Area> requestQueue;
  11. Framework::RCArray<DimensionGenerator> dimensionGenerators;
  12. bool exit;
  13. int seed;
  14. double chunksPerSecond;
  15. DimensionGenerator* zGenerator(int dimensionId);
  16. public:
  17. WorldGenerator(int seed);
  18. ~WorldGenerator();
  19. Dimension* createDimension(int dimensionId);
  20. void thread() override;
  21. void requestGeneration(Area request);
  22. void exitAndWait();
  23. Framework::Either<Block*, int> generateSingleBlock(
  24. Framework::Vec3<int> location, int dimensionId);
  25. bool spawnStructure(Framework::Vec3<int> location,
  26. int dimensionId,
  27. std::function<bool(GeneratorTemplate* tmpl)> filter);
  28. double getGeneratedChunksPerSecond();
  29. };