DropConditionOperator.cpp 5.6 KB

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  1. #include "DropConditionOperator.h"
  2. #include "Game.h"
  3. DropConditionOperator::DropConditionOperator(ConditionalOperator op)
  4. : DropCondition(),
  5. op(op)
  6. {}
  7. DropConditionOperator::~DropConditionOperator()
  8. {
  9. for (DropCondition* condition : conditions)
  10. {
  11. delete condition;
  12. }
  13. }
  14. ConditionalOperator DropConditionOperator::getOperator() const
  15. {
  16. return op;
  17. }
  18. const Framework::Array<DropCondition*>&
  19. DropConditionOperator::getConditions() const
  20. {
  21. return conditions;
  22. }
  23. void DropConditionOperator::addCondition(DropCondition* condition)
  24. {
  25. conditions.add(condition);
  26. }
  27. bool DropConditionOperator::evaluate(Entity* zActor,
  28. Item* zItem,
  29. ItemSkill* zUsedSkill,
  30. Framework::Either<Block*, Entity*> zDestroyedObject)
  31. {
  32. switch (op)
  33. {
  34. case AND:
  35. {
  36. bool result = true;
  37. for (DropCondition* condition : conditions)
  38. {
  39. result &= condition->evaluate(
  40. zActor, zItem, zUsedSkill, zDestroyedObject);
  41. }
  42. return result;
  43. }
  44. case OR:
  45. {
  46. bool result = false;
  47. for (DropCondition* condition : conditions)
  48. {
  49. result |= condition->evaluate(
  50. zActor, zItem, zUsedSkill, zDestroyedObject);
  51. }
  52. return result;
  53. }
  54. }
  55. return false;
  56. }
  57. DropConditionNegation::DropConditionNegation(DropCondition* condition)
  58. : DropCondition(),
  59. condition(condition)
  60. {}
  61. DropConditionNegation::~DropConditionNegation()
  62. {
  63. delete condition;
  64. }
  65. const DropCondition* DropConditionNegation::zCondition() const
  66. {
  67. return condition;
  68. }
  69. bool DropConditionNegation::evaluate(Entity* zActor,
  70. Item* zItem,
  71. ItemSkill* zUsedSkill,
  72. Framework::Either<Block*, Entity*> zDestroyedObject)
  73. {
  74. return !condition->evaluate(zActor, zItem, zUsedSkill, zDestroyedObject);
  75. }
  76. DropAllwaysCondition::DropAllwaysCondition()
  77. : DropCondition()
  78. {}
  79. bool DropAllwaysCondition::evaluate(Entity* zActor,
  80. Item* zItem,
  81. ItemSkill* zUsedSkill,
  82. Framework::Either<Block*, Entity*> zDestroyedObject)
  83. {
  84. return true;
  85. }
  86. DropConditionOperatorFactory::DropConditionOperatorFactory()
  87. : SubTypeFactory()
  88. {}
  89. JSONObjectValidationBuilder* DropConditionOperatorFactory::addToValidator(
  90. JSONObjectValidationBuilder* builder) const
  91. {
  92. return builder->withRequiredString("operator")
  93. ->whichIsOneOf({"AND", "OR"})
  94. ->finishString()
  95. ->withRequiredAttribute("conditions",
  96. Framework::Validator::DataValidator::buildForArray()
  97. ->addAcceptedTypeInArray(Game::INSTANCE->zTypeRegistry()
  98. ->getValidator<DropCondition>())
  99. ->finishArray());
  100. }
  101. const char* DropConditionOperatorFactory::getTypeToken() const
  102. {
  103. return "operator";
  104. }
  105. DropConditionOperator* DropConditionOperatorFactory::fromJson(
  106. Framework::JSON::JSONObject* zJson) const
  107. {
  108. DropConditionOperator* result = new DropConditionOperator(
  109. zJson->zValue("operator")->asString()->getString().istGleich("AND")
  110. ? AND
  111. : OR);
  112. for (Framework::JSON::JSONValue* value :
  113. *zJson->zValue("conditions")->asArray())
  114. {
  115. result->addCondition(
  116. Game::INSTANCE->zTypeRegistry()->fromJson<DropCondition>(value));
  117. }
  118. return result;
  119. }
  120. Framework::JSON::JSONObject* DropConditionOperatorFactory::toJsonObject(
  121. DropConditionOperator* zObject) const
  122. {
  123. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  124. switch (zObject->getOperator())
  125. {
  126. case AND:
  127. result->addValue("operator", new Framework::JSON::JSONString("AND"));
  128. break;
  129. case OR:
  130. result->addValue("operator", new Framework::JSON::JSONString("OR"));
  131. break;
  132. }
  133. Framework::JSON::JSONArray* array = new Framework::JSON::JSONArray();
  134. for (DropCondition* condition : zObject->getConditions())
  135. {
  136. array->addValue(Game::INSTANCE->zTypeRegistry()->toJson(condition));
  137. }
  138. result->addValue("conditions", array);
  139. return nullptr;
  140. }
  141. DropConditionNegationFactory::DropConditionNegationFactory()
  142. : SubTypeFactory()
  143. {}
  144. JSONObjectValidationBuilder* DropConditionNegationFactory::addToValidator(
  145. JSONObjectValidationBuilder* builder) const
  146. {
  147. return builder->withRequiredAttribute("condition",
  148. Game::INSTANCE->zTypeRegistry()->getValidator<DropCondition>());
  149. }
  150. const char* DropConditionNegationFactory::getTypeToken() const
  151. {
  152. return "not";
  153. }
  154. DropConditionNegation* DropConditionNegationFactory::fromJson(
  155. Framework::JSON::JSONObject* zJson) const
  156. {
  157. return new DropConditionNegation(
  158. Game::INSTANCE->zTypeRegistry()->fromJson<DropCondition>(
  159. zJson->zValue("condition")));
  160. }
  161. Framework::JSON::JSONObject* DropConditionNegationFactory::toJsonObject(
  162. DropConditionNegation* zObject) const
  163. {
  164. Framework::JSON::JSONObject* result = new Framework::JSON::JSONObject();
  165. result->addValue("condition",
  166. Game::INSTANCE->zTypeRegistry()->toJson(zObject->zCondition()));
  167. return result;
  168. }
  169. DropAllwaysConditionFactory::DropAllwaysConditionFactory()
  170. : SubTypeFactory()
  171. {}
  172. JSONObjectValidationBuilder* DropAllwaysConditionFactory::addToValidator(
  173. JSONObjectValidationBuilder* builder) const
  174. {
  175. return builder;
  176. }
  177. const char* DropAllwaysConditionFactory::getTypeToken() const
  178. {
  179. return "allways";
  180. }
  181. DropAllwaysCondition* DropAllwaysConditionFactory::fromJson(
  182. Framework::JSON::JSONObject* zJson) const
  183. {
  184. return new DropAllwaysCondition();
  185. }
  186. Framework::JSON::JSONObject* DropAllwaysConditionFactory::toJsonObject(
  187. DropAllwaysCondition* zObject) const
  188. {
  189. return new Framework::JSON::JSONObject();
  190. }