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- #include "TreeSeblingBlock.h"
- #include "BasicBlocks.h"
- #include "Game.h"
- #include "NoBlock.h"
- #include "RandNoise.h"
- #include "TreeTemplate.h"
- TreeSeblingBlock::TreeSeblingBlock(int typeId,
- const ItemType* zTool,
- Framework::Vec3<int> pos,
- int dimensionId,
- const BlockType* wood,
- const BlockType* leaves)
- : Block(typeId, zTool, pos, dimensionId, 0),
- seblingTicks(0),
- seblingTicksMax(10000),
- wood(wood),
- leaves(leaves)
- {
- tickSource = 1;
- }
- bool TreeSeblingBlock::onTick(TickQueue* zQueue, int numTicks, bool& blocked)
- {
- int lastPercentage = (int)(seblingTicks / (float)seblingTicksMax * 100.f);
- seblingTicks += 1;
- if ((int)(seblingTicks / (float)seblingTicksMax * 100.f) != lastPercentage)
- {
- Game::INSTANCE->blockTargetChanged(this);
- }
- return 0;
- }
- void TreeSeblingBlock::onPostTick()
- {
- if ((int)seblingTicks >= seblingTicksMax)
- {
- Game::INSTANCE->doLater([wood = wood,
- leaves = leaves,
- pos = getPos(),
- dim = getDimensionId()]() {
- // the tree sebling object will be deleted during this operation
- RandNoise noise((int)time(0));
- if (!Game::INSTANCE->zGenerator()->spawnStructure(pos,
- dim,
- [wood = wood, leaves = leaves](GenerationTemplate* tmpl) {
- TreeTemplate* tree = dynamic_cast<TreeTemplate*>(tmpl);
- return tree && tree->getWoodType() == wood
- && tree->getLeavesType() == leaves;
- }))
- {
- Game::INSTANCE->zDimension(dim)->placeBlock(
- pos, BlockTypeEnum::AIR);
- }
- });
- }
- }
- Framework::Text TreeSeblingBlock::getTargetUIML()
- {
- return Text("<targetInfo><text width=\"auto\" height=\"auto\">")
- + StaticRegistry<BlockType>::INSTANCE.zElement(typeId)->getName()
- + "\n" + "Growth: " + Text((int)(seblingTicks / (float)seblingTicksMax * 100.f))
- + "%</text></targetInfo>";
- }
- TreeSeblingBlockType::TreeSeblingBlockType(int typeId,
- int itemTypeId,
- ModelInfo model,
- int woodType,
- int leavesType,
- const char* name,
- int mapColor)
- : BlockType(typeId, 0, model, 1, 10, 0, name, false, mapColor),
- itemType(itemTypeId),
- transparent(true),
- passable(true),
- hardness(0.1f),
- zTool(0),
- speedModifier(0.5f),
- interactable(1),
- woodType(woodType),
- leavesType(leavesType)
- {}
- void TreeSeblingBlockType::createSuperBlock(Block* zBlock, Item* zItem) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- block->transparent = transparent;
- block->passable = passable;
- block->hp = (float)getInitialMaxHP();
- block->maxHP = (float)getInitialMaxHP();
- block->hardness = hardness;
- block->zTool = zTool;
- block->speedModifier = speedModifier;
- block->interactable = interactable;
- BlockType::createSuperBlock(zBlock, zItem);
- }
- void TreeSeblingBlockType::loadSuperBlock(
- Block* zBlock, Framework::StreamReader* zReader, int dimensionId) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- zReader->lese((char*)&block->seblingTicks, 4);
- zReader->lese((char*)&block->seblingTicksMax, 4);
- int id;
- zReader->lese((char*)&id, 4);
- block->wood = StaticRegistry<BlockType>::INSTANCE.zElement(id);
- zReader->lese((char*)&id, 4);
- block->leaves = StaticRegistry<BlockType>::INSTANCE.zElement(id);
- BlockType::loadSuperBlock(zBlock, zReader, dimensionId);
- }
- void TreeSeblingBlockType::saveSuperBlock(
- Block* zBlock, Framework::StreamWriter* zWriter) const
- {
- TreeSeblingBlock* block = dynamic_cast<TreeSeblingBlock*>(zBlock);
- zWriter->schreibe((char*)&block->seblingTicks, 4);
- zWriter->schreibe((char*)&block->seblingTicksMax, 4);
- int id = block->wood->getId();
- zWriter->schreibe((char*)&id, 4);
- id = block->leaves->getId();
- zWriter->schreibe((char*)&id, 4);
- BlockType::saveSuperBlock(zBlock, zWriter);
- }
- Item* TreeSeblingBlockType::createItem() const
- {
- return StaticRegistry<ItemType>::INSTANCE.zElement(itemType)->createItem();
- }
- Block* TreeSeblingBlockType::createBlock(
- Framework::Vec3<int> position, int dimensionId) const
- {
- return new TreeSeblingBlock(getId(),
- zTool,
- position,
- dimensionId,
- StaticRegistry<BlockType>::INSTANCE.zElement(woodType),
- StaticRegistry<BlockType>::INSTANCE.zElement(leavesType));
- }
- TreeSeblingBlockType* TreeSeblingBlockType::setHardness(float hardness)
- {
- this->hardness = hardness;
- return this;
- }
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