Start.cpp 3.2 KB

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  1. #include <csignal>
  2. #include <cstdlib>
  3. #include <Datei.h>
  4. #include <fstream>
  5. #include <Globals.h>
  6. #include <iostream>
  7. #include <Klient.h>
  8. #include <sys/resource.h>
  9. #include <Text.h>
  10. #include <Zeit.h>
  11. #include <AsynchronCall.h>
  12. #include "Server.h"
  13. #include "ChunkMap.h"
  14. FactoryCraftServer* mserver = 0;
  15. void exit()
  16. {
  17. if (mserver)
  18. {
  19. std::cout << "The server terminated unexpectedly. Trying to save game progress.\n";
  20. mserver->close();
  21. }
  22. }
  23. int main()
  24. {
  25. initializeBlockTypes();
  26. initializeItemTypes();
  27. initializeEntityTypes();
  28. initializeDimensions();
  29. initializeMultiblockTypes();
  30. struct rlimit core_limits;
  31. core_limits.rlim_cur = core_limits.rlim_max = RLIM_INFINITY;
  32. setrlimit(RLIMIT_CORE, &core_limits);
  33. Framework::initFramework();
  34. Zeit* z = getZeit();
  35. Text* pfad = new Text("log/");
  36. pfad->append(z->getZeit("y-m-d_h-i-s.log"));
  37. z->release();
  38. DateiPfadErstellen(pfad->getText());
  39. std::ofstream file;
  40. file.open(pfad->getText());
  41. std::streambuf* sbuf = std::cout.rdbuf();
  42. // std::cout.rdbuf( file.rdbuf() );
  43. pfad->release();
  44. std::cout << "Starting...\n";
  45. std::cout << "Loading config file fcInit.ini ...\n";
  46. InitDatei* dat = new InitDatei("fcInit.ini");
  47. if (!dat->laden())
  48. {
  49. std::cout << "error: Datei konnte nicht gelesen werden. Das Programm "
  50. "wird geschlossen.\n";
  51. dat->release();
  52. file.close();
  53. std::cout.rdbuf(sbuf);
  54. exit(1);
  55. }
  56. const char* wichtig[]
  57. = {"SSLPort", "SSLCert", "SSLKey", "SSLPasswort", "Port"};
  58. for (const char* w : wichtig)
  59. {
  60. if (!dat->wertExistiert(w))
  61. {
  62. std::cout
  63. << "error: The value '" << w
  64. << "' was not specified. The Server can not start.\n";
  65. dat->release();
  66. file.close();
  67. std::cout.rdbuf(sbuf);
  68. exit(1);
  69. }
  70. }
  71. mserver = new FactoryCraftServer(dat);
  72. std::atexit(exit);
  73. signal(SIGTERM, exit);
  74. signal(SIGSEGV, exit);
  75. signal(SIGILL, exit);
  76. signal(SIGABRT, exit);
  77. signal(SIGFPE, exit);
  78. signal(SIGINT, exit);
  79. new Framework::AsynchronCall("Commander", []() {
  80. while (mserver)
  81. {
  82. std::string line;
  83. std::getline(std::cin, line);
  84. if (Text(line.c_str()) == Text("exit"))
  85. {
  86. std::cout << "The server will be terminated and the game progress will be saved.\n";
  87. mserver->close();
  88. return;
  89. }
  90. else if (Game::INSTANCE)
  91. {
  92. Game::INSTANCE->zChat()->zCommandExecutor()->execute(
  93. line.c_str(), 0);
  94. }
  95. }
  96. });
  97. std::cout << "The Server is now running.\n";
  98. mserver->run();
  99. mserver->release();
  100. mserver = 0;
  101. if (Game::INSTANCE)
  102. {
  103. Game::INSTANCE->warteAufThread(100000000);
  104. Game::INSTANCE->release();
  105. Game::INSTANCE = 0;
  106. }
  107. dat->release();
  108. std::cout << "The server was shut down successfully.\n";
  109. file.close();
  110. std::cout.rdbuf(sbuf);
  111. Framework::releaseFramework();
  112. return 0;
  113. }