StaticInitializerOrder.cpp 20 KB

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  1. #include "BlockType.h"
  2. #include "ItemType.h"
  3. #include "StaticRegistry.h"
  4. // block types
  5. #include "BasicBlocks.h"
  6. #include "Grass.h"
  7. #include "GrowingPlant.h"
  8. #include "NoBlock.h"
  9. #include "TreeSeblingBlock.h"
  10. #include "Chest.h"
  11. // fluid blocks
  12. #include "FluidBlock.h"
  13. // dimensions
  14. #include "OverworldDimension.h"
  15. // entities
  16. #include "ItemEntity.h"
  17. #include "Player.h"
  18. // item skills
  19. #include "Axe.h"
  20. #include "BasicItems.h"
  21. #include "PlayerHand.h"
  22. // world updates
  23. #include "AddEntityUpdate.h"
  24. #include "EntityRemovedUpdate.h"
  25. // Multiblocks
  26. #include "Game.h"
  27. #include "Hoe.h"
  28. #include "LightSources.h"
  29. #include "MultiblockTree.h"
  30. using namespace Framework;
  31. void initializeBlockTypes()
  32. {
  33. new NoBlockBlockType(BlockTypeEnum::NO_BLOCK, &NoBlock::INSTANCE);
  34. new NoBlockBlockType(BlockTypeEnum::AIR, &AirBlock::INSTANCE);
  35. (new BasicBlockType(BlockTypeEnum::DIRT,
  36. ItemTypeEnum::DIRT,
  37. ModelInfo("cube",
  38. {"blocks.ltdb/dirt.png",
  39. "blocks.ltdb/dirt.png",
  40. "blocks.ltdb/dirt.png",
  41. "blocks.ltdb/dirt.png",
  42. "blocks.ltdb/lawn.png",
  43. "blocks.ltdb/dirt.png"}),
  44. "Dirt",
  45. 0xFF3C7C29))
  46. ->initializeDefault();
  47. (new BasicBlockType(BlockTypeEnum::STONE,
  48. ItemTypeEnum::STONE,
  49. ModelInfo("cube", "blocks.ltdb/stone.png", 6),
  50. "Stone",
  51. 0xFF8E8E8D))
  52. ->setHardness(2.f)
  53. ->initializeDefault();
  54. (new BasicBlockType(BlockTypeEnum::SAND,
  55. ItemTypeEnum::SAND,
  56. ModelInfo("cube", "blocks.ltdb/sand.png", 6),
  57. "Sand",
  58. 0xFFAE8558))
  59. ->setHardness(0.5f)
  60. ->initializeDefault();
  61. (new BasicBlockType(BlockTypeEnum::WOOD_OAK,
  62. ItemTypeEnum::WOOD_OAK,
  63. ModelInfo("cube", "blocks.ltdb/oak.png", 6),
  64. "Oak Wood",
  65. 0xFF7F7A70))
  66. ->setHardness(1.5f)
  67. ->initializeDefault();
  68. (new BasicBlockType(
  69. BlockTypeEnum::LEAVES_WOOD_OAK,
  70. ItemTypeEnum::LEAVES_WOOD_OAK,
  71. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  72. [](Vec3<int> pos) {
  73. AdditionalItemSpawningBlock* block
  74. = new AdditionalItemSpawningBlock(
  75. BlockTypeEnum::LEAVES_WOOD_OAK, 0, pos);
  76. block->addSpawn({1, 1, 0.015, ItemTypeEnum::SEBLING_WOOD_OAK});
  77. return (Block*)block;
  78. },
  79. "Oak Wood Leaves",
  80. 0xFF6A7C37))
  81. ->setHardness(0.1f)
  82. ->initializeDefault();
  83. (new BasicBlockType(BlockTypeEnum::GRAVEL,
  84. ItemTypeEnum::GRAVEL,
  85. ModelInfo("cube", "blocks.ltdb/gravel.png", 6),
  86. "Gravel",
  87. 0xFF928D8C))
  88. ->setHardness(0.75f)
  89. ->initializeDefault();
  90. (new BasicBlockType(BlockTypeEnum::STONE_GRANITE,
  91. ItemTypeEnum::STONE_GRANITE,
  92. ModelInfo("cube", "blocks.ltdb/granite.png", 6),
  93. "Granite Stone",
  94. 0xFF3B3A3E))
  95. ->setHardness(3.f)
  96. ->initializeDefault();
  97. (new BasicBlockType(BlockTypeEnum::STONE_COBBLE,
  98. ItemTypeEnum::STONE_COBBLE,
  99. ModelInfo("cube", "blocks.ltdb/cobble.png", 6),
  100. "Cobble Stone",
  101. 0xFF7E7875))
  102. ->setHardness(1.f)
  103. ->initializeDefault();
  104. (new BasicBlockType(BlockTypeEnum::WOOD_BIRCH,
  105. ItemTypeEnum::WOOD_BIRCH,
  106. ModelInfo("cube", "blocks.ltdb/birch.png", 6),
  107. "Birch Wood",
  108. 0xFF99999D))
  109. ->setHardness(1.5f)
  110. ->initializeDefault();
  111. (new BasicBlockType(
  112. BlockTypeEnum::LEAVES_WOOD_BIRCH,
  113. ItemTypeEnum::LEAVES_WOOD_BIRCH,
  114. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  115. [](Vec3<int> pos) {
  116. AdditionalItemSpawningBlock* block
  117. = new AdditionalItemSpawningBlock(
  118. BlockTypeEnum::LEAVES_WOOD_BIRCH, 0, pos);
  119. block->addSpawn({1, 1, 0.03, ItemTypeEnum::SEBLING_WOOD_BIRCH});
  120. return (Block*)block;
  121. },
  122. "Birch Wood Leaves",
  123. 0xFF6A7C37))
  124. ->setHardness(0.1f)
  125. ->initializeDefault();
  126. (new BasicBlockType(BlockTypeEnum::WOOD_BEECH,
  127. ItemTypeEnum::WOOD_BEECH,
  128. ModelInfo("cube", "blocks.ltdb/beech.png", 6),
  129. "Beech Wood",
  130. 0xFF778172))
  131. ->setHardness(1.5f)
  132. ->initializeDefault();
  133. (new BasicBlockType(
  134. BlockTypeEnum::LEAVES_WOOD_BEECH,
  135. ItemTypeEnum::LEAVES_WOOD_BEECH,
  136. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  137. [](Vec3<int> pos) {
  138. AdditionalItemSpawningBlock* block
  139. = new AdditionalItemSpawningBlock(
  140. BlockTypeEnum::LEAVES_WOOD_BEECH, 0, pos);
  141. block->addSpawn({1, 1, 0.02, ItemTypeEnum::SEBLING_WOOD_BEECH});
  142. return (Block*)block;
  143. },
  144. "Beech Wood Leaves",
  145. 0xFF6A7C37))
  146. ->setHardness(0.1f)
  147. ->initializeDefault();
  148. (new BasicBlockType(BlockTypeEnum::STONE_BASALT,
  149. ItemTypeEnum::STONE_BASALT,
  150. ModelInfo("cube", "blocks.ltdb/basalt.png", 6),
  151. "Basalt Stone",
  152. 0xFF595552))
  153. ->setHardness(2.f)
  154. ->initializeDefault();
  155. (new BasicBlockType(BlockTypeEnum::WOOD_PINE,
  156. ItemTypeEnum::WOOD_PINE,
  157. ModelInfo("cube", "blocks.ltdb/pine.png", 6),
  158. "Pine Wood",
  159. 0xFF786C72))
  160. ->setHardness(1.4f)
  161. ->initializeDefault();
  162. (new BasicBlockType(
  163. BlockTypeEnum::LEAVES_WOOD_PINE,
  164. ItemTypeEnum::LEAVES_WOOD_PINE,
  165. ModelInfo("cube", "blocks.ltdb/leaves.png", 6),
  166. [](Vec3<int> pos) {
  167. AdditionalItemSpawningBlock* block
  168. = new AdditionalItemSpawningBlock(
  169. BlockTypeEnum::LEAVES_WOOD_PINE, 0, pos);
  170. block->addSpawn({1, 1, 0.025, ItemTypeEnum::SEBLING_WOOD_PINE});
  171. return (Block*)block;
  172. },
  173. "Pine Wood Leaves",
  174. 0xFF6A7C37))
  175. ->setHardness(0.1f)
  176. ->initializeDefault();
  177. (new BasicLightSourceBlockType(BlockTypeEnum::TORCH,
  178. ItemTypeEnum::TORCH,
  179. ModelInfo("blocks.m3/torch", "blocks.ltdb/torch.png", 6),
  180. "Torch"))
  181. ->setHardness(0.f)
  182. ->setColor(0x00F69A54)
  183. ->initializeDefault();
  184. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_OAK,
  185. ItemTypeEnum::SEBLING_WOOD_OAK,
  186. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  187. BlockTypeEnum::WOOD_OAK,
  188. BlockTypeEnum::LEAVES_WOOD_OAK,
  189. "Oak Wood Sebling",
  190. 0xFD6A7B3A))
  191. ->setHardness(0.1f)
  192. ->initializeDefault();
  193. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_BIRCH,
  194. ItemTypeEnum::SEBLING_WOOD_BIRCH,
  195. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  196. BlockTypeEnum::WOOD_BIRCH,
  197. BlockTypeEnum::LEAVES_WOOD_BIRCH,
  198. "Birch Wood Sebling",
  199. 0xFD6A7B3A))
  200. ->setHardness(0.1f)
  201. ->initializeDefault();
  202. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_BEECH,
  203. ItemTypeEnum::SEBLING_WOOD_BEECH,
  204. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  205. BlockTypeEnum::WOOD_BEECH,
  206. BlockTypeEnum::LEAVES_WOOD_BEECH,
  207. "Beech Wood Sebling",
  208. 0xFD6A7B3A))
  209. ->setHardness(0.1f)
  210. ->initializeDefault();
  211. (new TreeSeblingBlockType(BlockTypeEnum::SEBLING_WOOD_PINE,
  212. ItemTypeEnum::SEBLING_WOOD_PINE,
  213. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  214. BlockTypeEnum::WOOD_PINE,
  215. BlockTypeEnum::LEAVES_WOOD_PINE,
  216. "Pine Wood Sebling",
  217. 0xFD6A7B3A))
  218. ->setHardness(0.1f)
  219. ->initializeDefault();
  220. (new GrassBlockType(BlockTypeEnum::GRASS,
  221. ItemTypeEnum::GRASS,
  222. ModelInfo("grass", "blocks.ltdb/grass.png", 16).setTransparent(),
  223. "Grass",
  224. 0x5076C011))
  225. ->initializeDefault();
  226. (new BasicBlockType(BlockTypeEnum::FARMLAND,
  227. ItemTypeEnum::DIRT,
  228. ModelInfo("cube",
  229. {"blocks.ltdb/dirt.png",
  230. "blocks.ltdb/dirt.png",
  231. "blocks.ltdb/dirt.png",
  232. "blocks.ltdb/dirt.png",
  233. "blocks.ltdb/farmland.png",
  234. "blocks.ltdb/dirt.png"}),
  235. "Farmland",
  236. 0xFF5E3819))
  237. ->setTransparent(1)
  238. ->setHardness(0.1f)
  239. ->initializeDefault();
  240. (new GrowingPlantBlockType(BlockTypeEnum::WHEAT_SEED,
  241. ModelInfo("grass", "plants.ltdb/wheatseeds.png", 16).setTransparent(),
  242. "WheatSeeds",
  243. BlockTypeEnum::WHEAT,
  244. "Growing wheat",
  245. 18000,
  246. 0x5076C011))
  247. ->addGrowthState(0.2f,
  248. ModelInfo("grass", "plants.ltdb/wheatseedsa.png", 16)
  249. .setTransparent())
  250. ->addGrowthState(0.4f,
  251. ModelInfo("grass", "plants.ltdb/wheatseedsb.png", 16)
  252. .setTransparent())
  253. ->addGrowthState(0.6f,
  254. ModelInfo("grass", "plants.ltdb/wheatseedsc.png", 16)
  255. .setTransparent())
  256. ->addGrowthState(0.8f,
  257. ModelInfo("grass", "plants.ltdb/wheatseedsd.png", 16)
  258. .setTransparent())
  259. ->initializeDefault();
  260. (new BasicBlockType(
  261. BlockTypeEnum::WHEAT,
  262. ItemTypeEnum::WHEAT,
  263. ModelInfo("grass", "plants.ltdb/wheat.png", 16).setTransparent(),
  264. [](Vec3<int> pos) {
  265. AdditionalItemSpawningBlock* block
  266. = new AdditionalItemSpawningBlock(
  267. BlockTypeEnum::WHEAT, 0, pos);
  268. block->addSpawn({0, 4, 1.0, ItemTypeEnum::WHEAT});
  269. return (Block*)block;
  270. },
  271. "Wheat",
  272. 0x90A8C011))
  273. ->initializeDefault();
  274. (new FluidBlockType(BlockTypeEnum::WATER,
  275. ModelInfo("fluid", "fluids.ltdb/water.png", 6),
  276. "Water",
  277. 0xFF2323BF))
  278. ->initializeDefault();
  279. (new BasicBlockType(BlockTypeEnum::CRAFTING_TABLE,
  280. ItemTypeEnum::CRAFTING_TABLE,
  281. ModelInfo("cube",
  282. {"blocks.ltdb/woodplanks.png",
  283. "blocks.ltdb/woodplanks.png",
  284. "blocks.ltdb/woodplanks.png",
  285. "blocks.ltdb/woodplanks.png",
  286. "blocks.ltdb/craftingtable.p",
  287. "blocks.ltdb/woodplanks.png"}),
  288. "Crafting Table",
  289. 0xFFC4A783))
  290. ->initializeDefault(); // TODO: implement crafting table block type
  291. (new BasicBlockType(BlockTypeEnum::CHEST,
  292. ItemTypeEnum::CHEST,
  293. ModelInfo(
  294. "chest", {"blocks.ltdb/chest.png", "blocks.ltdb/chestcover.png"}),
  295. [](Framework::Vec3<int> pos) {
  296. return new Chest(BlockTypeEnum::CHEST, 0, pos);
  297. },
  298. "Chest",
  299. 0xFFE2C292, 1))
  300. ->initializeDefault();
  301. }
  302. void initializeItemTypes()
  303. {
  304. (new BasicBlockItemType(ItemTypeEnum::DIRT,
  305. "Dirt",
  306. 0,
  307. 0,
  308. ModelInfo("itemCube", "blocks.ltdb/dirt.png", 6),
  309. BlockTypeEnum::DIRT));
  310. (new BasicBlockItemType(ItemTypeEnum::STONE,
  311. "Stone",
  312. 0,
  313. 0,
  314. ModelInfo("itemCube", "blocks.ltdb/stone.png", 6),
  315. BlockTypeEnum::STONE))
  316. ->setHardness(2.f);
  317. (new BasicBlockItemType(ItemTypeEnum::SAND,
  318. "Sand",
  319. 0,
  320. 0,
  321. ModelInfo("itemCube", "blocks.ltdb/sand.png", 6),
  322. BlockTypeEnum::SAND))
  323. ->setHardness(0.5f);
  324. (new BasicBlockItemType(ItemTypeEnum::WOOD_OAK,
  325. "Oak",
  326. 0,
  327. 0,
  328. ModelInfo("itemCube", "blocks.ltdb/oak.png", 6),
  329. BlockTypeEnum::WOOD_OAK))
  330. ->setHardness(1.5f);
  331. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_OAK,
  332. "Oak Leaves",
  333. 0,
  334. 0,
  335. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  336. BlockTypeEnum::LEAVES_WOOD_OAK))
  337. ->setHardness(0.1f);
  338. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_OAK,
  339. "Oak Sebling",
  340. 0,
  341. 0,
  342. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  343. BlockTypeEnum::SEBLING_WOOD_OAK))
  344. ->setHardness(0.1f);
  345. (new BasicBlockItemType(ItemTypeEnum::GRAVEL,
  346. "Gravel",
  347. 0,
  348. 0,
  349. ModelInfo("itemCube", "blocks.ltdb/gravel.png", 6),
  350. BlockTypeEnum::GRAVEL))
  351. ->setHardness(0.75f);
  352. (new BasicBlockItemType(ItemTypeEnum::STONE_GRANITE,
  353. "Granite",
  354. 0,
  355. 0,
  356. ModelInfo("itemCube", "blocks.ltdb/granite.png", 6),
  357. BlockTypeEnum::STONE_GRANITE))
  358. ->setHardness(3.f);
  359. (new BasicBlockItemType(ItemTypeEnum::STONE_COBBLE,
  360. "Cobble",
  361. 0,
  362. 0,
  363. ModelInfo("itemCube", "blocks.ltdb/cobble.png", 6),
  364. BlockTypeEnum::STONE_COBBLE))
  365. ->setHardness(1.f);
  366. (new BasicBlockItemType(ItemTypeEnum::WOOD_BIRCH,
  367. "Birch",
  368. 0,
  369. 0,
  370. ModelInfo("itemCube", "blocks.ltdb/birch.png", 6),
  371. BlockTypeEnum::WOOD_BIRCH))
  372. ->setHardness(1.5f);
  373. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_BIRCH,
  374. "Birch Leaves",
  375. 0,
  376. 0,
  377. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  378. BlockTypeEnum::LEAVES_WOOD_BIRCH))
  379. ->setHardness(0.1f);
  380. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_BIRCH,
  381. "Birch Sebling",
  382. 0,
  383. 0,
  384. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  385. BlockTypeEnum::SEBLING_WOOD_BIRCH))
  386. ->setHardness(0.1f);
  387. (new BasicBlockItemType(ItemTypeEnum::WOOD_BEECH,
  388. "Beech",
  389. 0,
  390. 0,
  391. ModelInfo("itemCube", "blocks.ltdb/beech.png", 6),
  392. BlockTypeEnum::WOOD_BEECH))
  393. ->setHardness(1.5f);
  394. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_BEECH,
  395. "Beech Leaves",
  396. 0,
  397. 0,
  398. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  399. BlockTypeEnum::LEAVES_WOOD_BEECH))
  400. ->setHardness(0.1f);
  401. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_BEECH,
  402. "Beech Sebling",
  403. 0,
  404. 0,
  405. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  406. BlockTypeEnum::SEBLING_WOOD_BEECH))
  407. ->setHardness(0.1f);
  408. (new BasicBlockItemType(ItemTypeEnum::STONE_BASALT,
  409. "Basalt",
  410. 0,
  411. 0,
  412. ModelInfo("itemCube", "blocks.ltdb/basalt.png", 6),
  413. BlockTypeEnum::STONE_BASALT))
  414. ->setHardness(2.f);
  415. (new BasicBlockItemType(ItemTypeEnum::WOOD_PINE,
  416. "Pine",
  417. 0,
  418. 0,
  419. ModelInfo("itemCube", "blocks.ltdb/pine.png", 6),
  420. BlockTypeEnum::WOOD_PINE))
  421. ->setHardness(1.4f);
  422. (new BasicBlockItemType(ItemTypeEnum::LEAVES_WOOD_PINE,
  423. "Pine Leaves",
  424. 0,
  425. 0,
  426. ModelInfo("itemCube", "blocks.ltdb/leaves.png", 6),
  427. BlockTypeEnum::LEAVES_WOOD_PINE))
  428. ->setHardness(0.1f);
  429. (new BasicBlockItemType(ItemTypeEnum::SEBLING_WOOD_PINE,
  430. "Pine Sebling",
  431. 0,
  432. 0,
  433. ModelInfo("blocks.m3/sebling", "blocks.ltdb/sebling.png", 1),
  434. BlockTypeEnum::SEBLING_WOOD_PINE))
  435. ->setHardness(0.1f);
  436. (new LightSourceItemType(ItemTypeEnum::TORCH,
  437. "Torch",
  438. ModelInfo("items.m3/stick", "blocks.ltdb/torch.png", 6),
  439. BlockTypeEnum::TORCH))
  440. ->setColor(0x00F69A54);
  441. new PlayerHandItemType();
  442. (new NoBlockItemType(ItemTypeEnum::WOOD_STICK,
  443. "WoodenStick",
  444. 0,
  445. 0,
  446. ModelInfo("items.m3/stick", "items.ltdb/stick.png", 1),
  447. []() {
  448. return ItemType::createBasicItem(ItemTypeEnum::WOOD_STICK,
  449. "Wooden Stick",
  450. 1.f,
  451. 1.f,
  452. 10.f,
  453. 10.f,
  454. 0,
  455. 0,
  456. 0,
  457. 1,
  458. 0,
  459. 50);
  460. }));
  461. (new NoBlockItemType(ItemTypeEnum::RESIN,
  462. "Resin",
  463. 0,
  464. 0,
  465. ModelInfo("itemCube", "items.ltdb/resin.png", 6),
  466. []() {
  467. return ItemType::createBasicItem(ItemTypeEnum::RESIN,
  468. "Resin",
  469. 1.f,
  470. 1.f,
  471. 10.f,
  472. 10.f,
  473. 0,
  474. 0,
  475. 0,
  476. 1,
  477. 0,
  478. 50);
  479. }));
  480. new AxeToolItemType();
  481. (new NoBlockItemType(ItemTypeEnum::AXE_BROKEN,
  482. "Broken Axe",
  483. 0,
  484. 0,
  485. ModelInfo("tools.m3/axe", "tools.ltdb/stoneaxe.png", 6),
  486. []() {
  487. return ItemType::createBasicItem(ItemTypeEnum::AXE_BROKEN,
  488. "Broken Axe",
  489. 100.f,
  490. 100.f,
  491. 100.f,
  492. 100.f,
  493. 0,
  494. 0,
  495. 0,
  496. 1,
  497. 0,
  498. 10);
  499. }));
  500. new HoeToolItemType();
  501. new NoBlockItemType(ItemTypeEnum::BROKEN_HOE,
  502. "BrokenHoe",
  503. 0,
  504. 0,
  505. ModelInfo("tools.m3/hoe", "tools.ltdb/stonehoe.png", 1),
  506. []() {
  507. return ItemType::createBasicItem(ItemTypeEnum::BROKEN_HOE,
  508. "Broken Hoe",
  509. 100.f,
  510. 100.f,
  511. 100.f,
  512. 100.f,
  513. 0,
  514. 0,
  515. 0,
  516. 1,
  517. 0,
  518. 10);
  519. });
  520. (new NoBlockItemType(ItemTypeEnum::FLINT,
  521. "Flint",
  522. 0,
  523. 0,
  524. ModelInfo("items.m3/flint", "items.ltdb/flint.png", 1),
  525. []() {
  526. return ItemType::createBasicItem(ItemTypeEnum::FLINT,
  527. "Flint",
  528. 1.f,
  529. 1.f,
  530. 10.f,
  531. 10.f,
  532. 0,
  533. 0,
  534. 0,
  535. 1,
  536. 0,
  537. 50);
  538. }));
  539. (new BasicBlockItemType(ItemTypeEnum::WHEAT_SEED,
  540. "Wheat Seeds",
  541. 0,
  542. 0,
  543. ModelInfo("grass", "plants.ltdb/wheatseeds.png", 16),
  544. BlockTypeEnum::WHEAT_SEED))
  545. ->setHardness(0.1f)
  546. ->setPlacableProof(
  547. [](const Item* self,
  548. int dimensionId,
  549. Framework::Vec3<int> worldPos) {
  550. if (worldPos.z > 0)
  551. {
  552. auto below = Game::INSTANCE->zBlockAt(
  553. worldPos + getDirection(Direction::BOTTOM),
  554. dimensionId);
  555. return (below.isA()
  556. && below.getA()->zBlockType()->getId()
  557. == BlockTypeEnum::FARMLAND)
  558. || (below.isB()
  559. && below.getB() == BlockTypeEnum::FARMLAND);
  560. }
  561. return (bool)0;
  562. },
  563. 1);
  564. (new NoBlockItemType(ItemTypeEnum::WHEAT,
  565. "Wheat",
  566. 0,
  567. 0,
  568. ModelInfo("grass", "plants.ltdb/wheat.png", 16),
  569. []() {
  570. Item* item = ItemType::createBasicItem(ItemTypeEnum::WHEAT,
  571. "Wheat",
  572. 1.f,
  573. 1.f,
  574. 10.f,
  575. 10.f,
  576. 1,
  577. 0,
  578. 0,
  579. 1,
  580. 0,
  581. 50);
  582. item->setFoodEffect([](Entity* zEntity) {
  583. zEntity->setHunger(zEntity->getHunger() + 0.5f);
  584. zEntity->setThirst(
  585. zEntity->getThirst() + 1.f); // TODO: remove thirst addition
  586. // when drinkable water exists
  587. });
  588. return item;
  589. }));
  590. (new BasicBlockItemType(ItemTypeEnum::CRAFTING_TABLE,
  591. "Crafting Table",
  592. 0,
  593. 0,
  594. ModelInfo("itemCube",
  595. {"blocks.ltdb/woodplanks.png",
  596. "blocks.ltdb/woodplanks.png",
  597. "blocks.ltdb/woodplanks.png",
  598. "blocks.ltdb/woodplanks.png",
  599. "blocks.ltdb/craftingtable.p",
  600. "blocks.ltdb/woodplanks.png"}),
  601. BlockTypeEnum::CRAFTING_TABLE)); // TODO: implement crafting table item
  602. // type
  603. (new BasicBlockItemType(ItemTypeEnum::CHEST,
  604. "Chest",
  605. 0,
  606. 0,
  607. ModelInfo(
  608. "chest", {"blocks.ltdb/chest.png", "blocks.ltdb/chestcover.png"}),
  609. BlockTypeEnum::CHEST));
  610. }
  611. void initializeEntityTypes()
  612. {
  613. new PlayerEntityType();
  614. new ItemEntityType();
  615. }
  616. void initializeDimensions()
  617. {
  618. new OverworldDimension();
  619. }
  620. void initializeMultiblockTypes()
  621. {
  622. new MultiblockTreeStructureType();
  623. }