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- #include "Block.h"
- #include "AddEntityUpdate.h"
- #include "Game.h"
- #include "Inventory.h"
- #include "ItemEntity.h"
- #include "MultiblockStructure.h"
- #include "NoBlock.h"
- Block::Block(int typeId,
- const ItemType* zTool,
- Framework::Vec3<int> pos,
- bool hasInventory)
- : Inventory(pos, hasInventory)
- {
- transparent = false;
- passable = false;
- hp = 1;
- maxHP = 1;
- hardness = 1;
- this->typeId = typeId;
- this->zTool = zTool;
- speedModifier = 1;
- ticksLeftCounter = 0;
- wasTicked = 0;
- onTickCalled = 0;
- minTickTimeout = -1;
- maxTickTimeout = -1;
- tickSource = 0;
- currentTickTimeout = 0;
- dimensionId = 0;
- interactable = 0;
- deadAndRemoved = 0;
- memset(zNeighbours, 0, sizeof(Block*) * 6);
- memset(lightEmisionColor, 0, 3);
- }
- Block::~Block() {}
- void Block::onDestroy()
- {
- if (!deadAndRemoved)
- {
- for (int i = 0; i < 6; i++)
- {
- Framework::Vec3<int> pos
- = getPos() + getDirection(getDirectionFromIndex(i));
- if (neighbourTypes[i] == BlockTypeEnum::NO_BLOCK)
- {
- Game::INSTANCE->zDimension(dimensionId)
- ->placeBlock(pos,
- Game::INSTANCE->zGenerator()->generateSingleBlock(
- pos, dimensionId));
- }
- else
- {
- Game::INSTANCE->zDimension(dimensionId)->sendBlockInfo(pos);
- }
- }
- Item* blockItem = zBlockType()->getItemFromBlock(this);
- if (blockItem)
- {
- ItemEntity* itemEntity
- = (ItemEntity*)StaticRegistry<EntityType>::INSTANCE
- .zElement(EntityTypeEnum::ITEM)
- ->createEntity(
- location + Framework::Vec3<float>(0.5f, 0.5f, 0.5f),
- dimensionId,
- Game::INSTANCE->getNextEntityId());
- ItemStack* stack
- = new ItemStack(blockItem, 1, blockItem->getMaxStackSize());
- itemEntity->unsaveAddItem(stack, NO_DIRECTION);
- stack->release();
- Game::INSTANCE->requestWorldUpdate(
- new AddEntityUpdate(itemEntity, dimensionId));
- deadAndRemoved = 1;
- }
- for (MultiblockStructure* structure : structures)
- structure->onBlockRemoved(this);
- Game::INSTANCE->zDimension(dimensionId)
- ->placeBlock(
- getPos(), BlockTypeEnum::AIR); // this will be deleted here
- }
- }
- void Block::tick(TickQueue* zQueue)
- {
- if (wasTicked) return;
- wasTicked = 1;
- ticksLeftCounter++;
- if (minTickTimeout >= 0)
- {
- if (currentTickTimeout < ticksLeftCounter)
- {
- onTickCalled = 1;
- bool blocked = 0;
- bool result = onTick(zQueue, ticksLeftCounter, blocked);
- if (blocked)
- {
- wasTicked = 0;
- ticksLeftCounter--;
- onTickCalled = 0;
- zQueue->addToQueue(this);
- return;
- }
- if (result)
- currentTickTimeout
- = MAX(MIN(currentTickTimeout - 1, maxTickTimeout),
- MAX(minTickTimeout, 0));
- else
- currentTickTimeout
- = MAX(MIN(currentTickTimeout + 1, maxTickTimeout),
- MAX(minTickTimeout, 0));
- ticksLeftCounter = 0;
- }
- }
- else
- {
- onTickCalled = 1;
- bool blocked = 0;
- onTick(zQueue, 1, blocked);
- if (blocked)
- {
- wasTicked = 0;
- onTickCalled = 0;
- zQueue->addToQueue(this);
- return;
- }
- }
- }
- void Block::postTick()
- {
- wasTicked = 0;
- if (onTickCalled)
- {
- onPostTick();
- onTickCalled = 0;
- }
- }
- void Block::setNeighbour(
- Direction dir, Framework::Either<Block*, int> neighbour)
- {
- if (neighbour.isA())
- setNeighbourBlock(dir, neighbour);
- else
- {
- setNeighbourBlock(dir, 0);
- setNeighbourType(dir, neighbour);
- }
- }
- void Block::setNeighbourBlock(Direction dir, Block* zN)
- {
- if (zN) setNeighbourType(dir, zN->zBlockType()->getId());
- zNeighbours[getDirectionIndex(dir)] = zN;
- }
- void Block::setNeighbourType(Direction dir, int type)
- {
- neighbourTypes[getDirectionIndex(dir)] = type;
- }
- void Block::setDimensionId(int id)
- {
- dimensionId = id;
- }
- void Block::addToStructure(MultiblockStructure* structure)
- {
- if (structure->isBlockMember(this))
- structures.add(structure);
- else
- structure->release();
- }
- void Block::onLoaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockLoaded(dynamic_cast<Block*>(getThis()));
- }
- void Block::onUnloaded()
- {
- for (MultiblockStructure* structure : structures)
- structure->onBlockUnloaded(this);
- }
- Framework::Text Block::getTargetUIML()
- {
- return StaticRegistry<BlockType>::INSTANCE.zElement(typeId)
- ->getTargetUIML();
- }
- void Block::sendModelInfo(NetworkMessage* zMessage) {
- // overwritten by some blocks
- }
- void Block::api(Framework::StreamReader* zRequest, NetworkMessage* zResponse)
- {
- // TODO: answer api requests
- char id = 0;
- zRequest->lese(&id, 1);
- switch (id)
- {
- case 0:
- // request model state
- sendModelInfo(zResponse);
- }
- }
- bool Block::isTickSource() const
- {
- return tickSource;
- }
- const BlockType* Block::zBlockType() const
- {
- return StaticRegistry<BlockType>::INSTANCE.zElement(typeId);
- }
- bool Block::isTransparent() const
- {
- return transparent;
- }
- bool Block::isPassable() const
- {
- return passable;
- }
- bool Block::isInteractable() const
- {
- return interactable;
- }
- float Block::getHP() const
- {
- return hp;
- }
- float Block::getMaxHP() const
- {
- return maxHP;
- }
- float Block::getHardness() const
- {
- return hardness;
- }
- const ItemType* Block::zEffectiveTool() const
- {
- return zTool;
- }
- float Block::getSpeedModifier() const
- {
- return speedModifier;
- }
- const Framework::Vec3<int> Block::getPos() const
- {
- return (Framework::Vec3<int>)location;
- }
- int Block::getDimensionId() const
- {
- return dimensionId;
- }
- bool Block::isVisible() const
- {
- if (passable || transparent) return 1;
- for (int i = 0; i < 6; i++)
- {
- const Block* neighbour = CONST_BLOCK(zNeighbours[i], neighbourTypes[i]);
- if (neighbour->isPassable() || neighbour->isTransparent()) return 1;
- }
- return 0;
- }
- void Block::setHP(float hp)
- {
- bool isDead = this->hp == 0.f;
- this->hp = MAX(0.f, hp);
- if (!isDead && this->hp == 0.f)
- {
- onDestroy(); // this will be deleted
- }
- else
- {
- NetworkMessage* changeMsg = new NetworkMessage();
- changeMsg->addressBlock(this);
- char* msg = new char[5];
- msg[0] = 0; // hp changed
- *(float*)(msg + 1) = this->hp;
- changeMsg->setMessage(msg, 5);
- Game::INSTANCE->broadcastMessage(changeMsg);
- }
- }
- bool Block::isDeadAndRemoved() const
- {
- return deadAndRemoved;
- }
- const unsigned char* Block::getLightEmisionColor() const
- {
- return lightEmisionColor;
- }
- void Block::filterPassingLight(unsigned char rgb[3]) const
- {
- if (!transparent) // let no light pass intransparent blocks
- memset(rgb, 0, 3);
- }
- Block* Block::zNeighbor(Direction dir) const
- {
- return zNeighbours[getDirectionIndex(dir)];
- }
- void Block::updateModel(ModelInfo info) const
- {
- NetworkMessage* changeMsg = new NetworkMessage();
- changeMsg->addressBlock(this);
- InMemoryBuffer buffer;
- info.writeTo(&buffer);
- char* msg = new char[(int)buffer.getSize() + 1];
- msg[0] = 1; // hmodel change
- buffer.lese(msg + 1, (int)buffer.getSize());
- changeMsg->setMessage(msg, (int)buffer.getSize() + 1);
- Game::INSTANCE->broadcastMessage(changeMsg);
- }
- BasicBlockItem::BasicBlockItem(
- int itemTypeId, int blockTypeId, const char* name)
- : Item(itemTypeId, name),
- transparent(0),
- passable(0),
- hardness(1.f),
- toolId(0),
- speedModifier(1.f),
- interactable(1)
- {
- this->blockTypeId = blockTypeId;
- placeable = 1;
- placableProof = [this](const Item* self,
- int dimensionId,
- Framework::Vec3<int> worldPos) {
- return Item::canBePlacedAt(dimensionId, worldPos);
- };
- }
- void BasicBlockItem::setPlacableProof(
- std::function<bool(const Item*, int, Framework::Vec3<int>)> condition,
- bool andDefault)
- {
- if (andDefault)
- {
- placableProof = [this, condition](const Item* self,
- int dimensionId,
- Framework::Vec3<int> worldPos) {
- return Item::canBePlacedAt(dimensionId, worldPos)
- && condition(self, dimensionId, worldPos);
- };
- }
- else
- {
- placableProof = condition;
- }
- }
- bool BasicBlockItem::canBeStackedWith(const Item* zItem) const
- {
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (item)
- {
- return Item::canBeStackedWith(zItem) && transparent == item->transparent
- && passable == item->passable && hardness == item->hardness
- && toolId == item->toolId && speedModifier == item->speedModifier
- && interactable == item->interactable;
- }
- return 0;
- }
- bool BasicBlockItem::canBePlacedAt(
- int dimensionId, Framework::Vec3<int> worldPos) const
- {
- return placableProof(this, dimensionId, worldPos);
- }
- BasicBlockItemType::BasicBlockItemType(int id,
- const char* name,
- ItemSkillLevelUpRule* levelUpRule,
- int brokenTypeId,
- ModelInfo model,
- int blockTypeId)
- : ItemType(id, name, levelUpRule, brokenTypeId, model),
- transparent(0),
- passable(0),
- hardness(1.f),
- toolId(0),
- speedModifier(1.f),
- blockTypeId(blockTypeId)
- {}
- void BasicBlockItemType::loadSuperItem(
- Item* zItem, Framework::StreamReader* zReader) const
- {
- ItemType::loadSuperItem(zItem, zReader);
- BasicBlockItem* item = dynamic_cast<BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::loadSuperItem was called with an invalid "
- "item";
- zReader->lese((char*)&item->transparent, 1);
- zReader->lese((char*)&item->passable, 1);
- zReader->lese((char*)&item->hardness, 4);
- zReader->lese((char*)&item->toolId, 4);
- zReader->lese((char*)&item->speedModifier, 4);
- zReader->lese((char*)&item->interactable, 1);
- }
- void BasicBlockItemType::saveSuperItem(
- const Item* zItem, Framework::StreamWriter* zWriter) const
- {
- ItemType::saveSuperItem(zItem, zWriter);
- const BasicBlockItem* item = dynamic_cast<const BasicBlockItem*>(zItem);
- if (!item)
- throw "BasicBlockItemType::saveSuperItem was called with an invalid "
- "item";
- zWriter->schreibe((char*)&item->transparent, 1);
- zWriter->schreibe((char*)&item->passable, 1);
- zWriter->schreibe((char*)&item->hardness, 4);
- zWriter->schreibe((char*)&item->toolId, 4);
- zWriter->schreibe((char*)&item->speedModifier, 4);
- zWriter->schreibe((char*)&item->interactable, 1);
- }
- Item* BasicBlockItemType::createItem() const
- {
- BasicBlockItem* item = new BasicBlockItem(id, blockTypeId, name);
- item->transparent = transparent;
- item->passable = passable;
- item->hardness = hardness;
- item->toolId = toolId;
- item->speedModifier = speedModifier;
- item->interactable = 1;
- if (placableProofState)
- {
- item->setPlacableProof(placableProof, placableProofState > 1);
- }
- return item;
- }
- BasicBlockItemType* BasicBlockItemType::setHardness(float hardness)
- {
- this->hardness = hardness;
- return this;
- }
- BasicBlockItemType* BasicBlockItemType::setPlacableProof(
- std::function<bool(const Item*, int, Framework::Vec3<int>)> condition,
- bool andDefault)
- {
- placableProofState = 1 + (andDefault ? 1 : 0);
- placableProof = condition;
- return this;
- }
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