OverworldDimension.cpp 1.4 KB

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  1. #include "OverworldDimension.h"
  2. #include "GrasslandBiom.h"
  3. #include "FastNoiseWrapper.h"
  4. #include "RandNoise.h"
  5. #include "WormCaveGenerator.h"
  6. OverworldDimension::OverworldDimension()
  7. : DimensionGenerator(ID, new WormCaveGenerator(75, 150, 1, 6, 0.1f))
  8. {
  9. registerBiom(new GrasslandBiom(), 1.0);
  10. biomNoise = 0;
  11. structureNoise = 0;
  12. }
  13. OverworldDimension::~OverworldDimension()
  14. {
  15. if (biomNoise)
  16. biomNoise->release();
  17. if (structureNoise)
  18. structureNoise->release();
  19. }
  20. Noise* OverworldDimension::zBiomNoise()
  21. {
  22. if (biomNoise)
  23. return biomNoise;
  24. FastNoiseLite* noise = new FastNoiseLite(seed);
  25. noise->SetNoiseType(FastNoiseLite::NoiseType::NoiseType_Cellular);
  26. noise->SetRotationType3D(FastNoiseLite::RotationType3D::RotationType3D_None);
  27. noise->SetFrequency(0.015f);
  28. noise->SetFractalType(FastNoiseLite::FractalType::FractalType_None);
  29. noise->SetCellularDistanceFunction(FastNoiseLite::CellularDistanceFunction::CellularDistanceFunction_Hybrid);
  30. noise->SetCellularReturnType(FastNoiseLite::CellularReturnType::CellularReturnType_CellValue);
  31. noise->SetCellularJitter(1.f);
  32. noise->SetDomainWarpType(FastNoiseLite::DomainWarpType::DomainWarpType_OpenSimplex2Reduced);
  33. noise->SetDomainWarpAmp(30.f);
  34. biomNoise = new FastNoiseWrapper(noise, seed);
  35. return biomNoise;
  36. }
  37. Noise* OverworldDimension::zStructureNoise()
  38. {
  39. if (structureNoise)
  40. return structureNoise;
  41. structureNoise = new RandNoise(seed);
  42. return structureNoise;
  43. }