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- #pragma once
- #include <Thread.h>
- #include <HashMap.h>
- #include "Area.h"
- class Game;
- class WorldLoader : public Framework::Thread
- {
- private:
- CriticalSection cs;
- Framework::Array<Area> requestQueue;
- Game* zGame;
- bool exit;
- public:
- WorldLoader( Game* zGame );
- ~WorldLoader();
- void thread() override;
- void requestLoading( Area request );
- void exitAndWait();
- bool existsChunk( int x, int y, int dimension ) const;
- };
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