EntityType.h 982 B

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  1. #pragma once
  2. #include <Reader.h>
  3. #include <ReferenceCounter.h>
  4. #include <Writer.h>
  5. #include <Vec3.h>
  6. #include "StaticRegistry.h"
  7. class Entity;
  8. class Game;
  9. class EntityType : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. const int id;
  13. protected:
  14. EntityType( int id );
  15. virtual void loadSuperEntity( Entity* zEntity, Framework::StreamReader* zReader ) const;
  16. virtual void saveSuperEntity( Entity* zEntity, Framework::StreamWriter* zWriter ) const;
  17. virtual void createSuperEntity( Entity* zEntity ) const;
  18. virtual Entity* createEntity( Framework::Vec3<float> position, int dimensionId, Game* zTarget, int entityId ) const = 0;
  19. public:
  20. virtual Entity* loadEntity( Game* zTarget, Framework::StreamReader* zReader ) const;
  21. virtual void saveEntity( Entity* zEntity, Framework::StreamWriter* zWriter ) const;
  22. virtual Entity* createEntityAt( Framework::Vec3<float> position, int dimensionId, Game* zTarget ) const;
  23. int getId() const;
  24. };