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- #pragma once
- #include <Punkt.h>
- #include <Reader.h>
- #include "Chunk.h"
- #include "NetworkResponse.h"
- class Dimension : public virtual Framework::ReferenceCounter
- {
- private:
- int dimensionId;
- Framework::Trie<Chunk>* chunks;
- Framework::RCArray<Entity>* entities;
- void getAddrOf( Framework::Punkt cPos, char* addr ) const;
- void getAddrOfWorld( Framework::Punkt wPos, char* addr ) const;
- public:
- Dimension( int id );
- ~Dimension();
- void api( Framework::StreamReader* zRequest, NetworkResponse* zResponse );
- void tickEntities( Game* zGame );
- Framework::Either<Block*, int> zBlock( Framework::Vec3<int> location, const Game* zGame );
- void addEntity( Entity* entity );
- void addChunk( Chunk* chunk );
- void save( Framework::Text worldDir ) const;
- int getDimensionId() const;
- bool hasChunck( int x, int y ) const;
- Chunk* zChunk( Framework::Punkt wPos ) const;
- };
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