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- #pragma once
- #include <Vec3.h>
- #include <Array.h>
- #include <Writer.h>
- #include "StaticRegistry.h"
- class Game;
- class Item;
- class Block;
- class BlockType : public virtual Framework::ReferenceCounter
- {
- private:
- const int id;
- Block* defaultBlock;
- protected:
- BlockType( int id );
- virtual ~BlockType();
- virtual void loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader );
- virtual void saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter );
- virtual void createSuperBlock( Block* zBlock, Item* zItem );
- virtual void createSuperItem( Block* zBlock, Item* zItem );
- virtual Block* createBlock( Framework::Vec3<int> position, Game* zTarget ) = 0;
- virtual Item* createItem( Game* zTarget ) = 0;
- public:
- virtual Block* loadBlock( Framework::Vec3<int> position, Game* zTarget, Framework::StreamReader* zReader );
- virtual void saveBlock( Block* zBlock, Framework::StreamWriter* zWriter );
- virtual Item* getItemFromBlock( Block* zBlock, Game* zTarget );
- virtual Block* createBlockAt( Framework::Vec3<int> position, Game* zTarget, Item* zUsedItem );
- virtual const Block* zDefault();
- int getId() const;
- };
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