BlockType.h 1.2 KB

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  1. #pragma once
  2. #include <Vec3.h>
  3. #include <Array.h>
  4. #include <Writer.h>
  5. #include "StaticRegistry.h"
  6. class Game;
  7. class Item;
  8. class Block;
  9. class BlockType : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. const int id;
  13. Block* defaultBlock;
  14. protected:
  15. BlockType( int id );
  16. virtual ~BlockType();
  17. virtual void loadSuperBlock( Block* zBlock, Framework::StreamReader* zReader );
  18. virtual void saveSuperBlock( Block* zBlock, Framework::StreamWriter* zWriter );
  19. virtual void createSuperBlock( Block* zBlock, Item* zItem );
  20. virtual void createSuperItem( Block* zBlock, Item* zItem );
  21. virtual Block* createBlock( Framework::Vec3<int> position, Game* zTarget ) = 0;
  22. virtual Item* createItem( Game* zTarget ) = 0;
  23. public:
  24. virtual Block* loadBlock( Framework::Vec3<int> position, Game* zTarget, Framework::StreamReader* zReader );
  25. virtual void saveBlock( Block* zBlock, Framework::StreamWriter* zWriter );
  26. virtual Item* getItemFromBlock( Block* zBlock, Game* zTarget );
  27. virtual Block* createBlockAt( Framework::Vec3<int> position, Game* zTarget, Item* zUsedItem );
  28. virtual const Block* zDefault();
  29. int getId() const;
  30. };