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- #pragma once
- #include <Thread.h>
- #include "DimensionGenerator.h"
- class Game;
- struct GenerationRequest
- {
- int startX;
- int startY;
- int endX;
- int endY;
- int dimensionId;
- };
- class WorldGenerator : public Framework::Thread
- {
- private:
- CriticalSection cs;
- Framework::Array<GenerationRequest> requestQueue;
- Game *zGame;
- Noise *noise;
- bool exit;
- public:
- WorldGenerator( int seed, Game *zGame );
- ~WorldGenerator();
- void thread() override;
- void requestGeneration( GenerationRequest request );
- void exitAndWait();
- };
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