BlockType.h 898 B

1234567891011121314151617181920212223242526272829303132
  1. #pragma once
  2. #include <Vec3.h>
  3. #include <Array.h>
  4. #include <Writer.h>
  5. #include "StaticRegistry.h"
  6. class Game;
  7. class Block;
  8. class Item;
  9. class BlockType : public virtual Framework::ReferenceCounter
  10. {
  11. private:
  12. const int id;
  13. protected:
  14. BlockType( int id );
  15. virtual void loadSuperBlock( Block *zBlock, Framework::Reader *zReader ) = 0;
  16. virtual void createSuperBlock( Block *zBlock, Framework::Reader *zReader ) = 0;
  17. virtual void createSuperItem( Block *zBlock, Item *zItem ) = 0;
  18. public:
  19. virtual Block *loadBlock( Framework::Vec3<int> position, Game *zTarget, Framework::Reader *zReader ) = 0;
  20. virtual void saveBlock( Block *zBlock, Framework::Writer *zWriter ) = 0;
  21. virtual Item *getItemFromBlock( Block *zBlock, Game *zTarget ) = 0;
  22. virtual Block *createBlockAt( Framework::Vec3<int> position, Game *zTarget, Item *zUsedItem ) = 0;
  23. int getId() const;
  24. };