BasicBlocks.h 979 B

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  1. #pragma once
  2. #include "Block.h"
  3. #include "BlockType.h"
  4. #include "Item.h"
  5. class BasicBlockType;
  6. class BasicBlock : public Block
  7. {
  8. private:
  9. friend BasicBlockType;
  10. };
  11. class BasicBlockType : public BlockType
  12. {
  13. REGISTRABLE( BasicBlockType )
  14. protected:
  15. virtual void loadSuperBlock( Block *zBlock, Framework::Reader *zReader ) override;
  16. virtual void createSuperBlock( Block *zBlock, Framework::Reader *zReader ) override;
  17. virtual void createSuperItem( Block *zBlock, Item *zItem ) override;
  18. public:
  19. BasicBlockType();
  20. virtual Block *loadBlock( Framework::Vec3<int> position, Game *zTarget, Framework::Reader *zReader ) override;
  21. virtual void saveBlock( Block *zBlock, Framework::Writer *zWriter ) override;
  22. virtual Item *getItemFromBlock( Block *zBlock, Game *zTarget ) override;
  23. virtual Block *createBlockAt( Framework::Vec3<int> position, Game *zTarget, Item *zUsedItem ) override;
  24. };
  25. #ifdef REGISTER
  26. REGISTER( BasicBlockType )
  27. #endif