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- #pragma once
- #include "Block.h"
- #include "BlockType.h"
- #include "Item.h"
- class BasicBlockType;
- class BasicBlock : public Block
- {
- private:
- friend BasicBlockType;
- };
- class BasicBlockType : public BlockType
- {
- REGISTRABLE( BasicBlockType )
- protected:
- virtual void loadSuperBlock( Block *zBlock, Framework::Reader *zReader ) override;
- virtual void createSuperBlock( Block *zBlock, Framework::Reader *zReader ) override;
- virtual void createSuperItem( Block *zBlock, Item *zItem ) override;
- public:
- BasicBlockType();
- virtual Block *loadBlock( Framework::Vec3<int> position, Game *zTarget, Framework::Reader *zReader ) override;
- virtual void saveBlock( Block *zBlock, Framework::Writer *zWriter ) override;
- virtual Item *getItemFromBlock( Block *zBlock, Game *zTarget ) override;
- virtual Block *createBlockAt( Framework::Vec3<int> position, Game *zTarget, Item *zUsedItem ) override;
- };
- #ifdef REGISTER
- REGISTER( BasicBlockType )
- #endif
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