EntityChangedUpdate.h 545 B

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  1. #pragma once
  2. #include "WorldUpdate.h"
  3. class EntityChangedUpdate : public WorldUpdate
  4. {
  5. private:
  6. int entityId;
  7. public:
  8. EntityChangedUpdate( int entityId, Framework::Vec3<int> pos, int dimension );
  9. ~EntityChangedUpdate();
  10. void onUpdate( Dimension* zDimension ) override;
  11. void write( Framework::StreamWriter* zWriter ) override;
  12. };
  13. class EntityChangedUpdateType : WorldUpdateType
  14. {
  15. REGISTRABLE( EntityChangedUpdateType )
  16. protected:
  17. EntityChangedUpdateType();
  18. };
  19. REGISTER( EntityChangedUpdateType, WorldUpdateType )