Quest.h 6.1 KB

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  1. #pragma once
  2. #include <JSON.h>
  3. #include "QuestEvent.h"
  4. #include "QuestRequirement.h"
  5. #include "QuestReward.h"
  6. #include "TypeRegistry.h"
  7. class QuestRequirementStorageType;
  8. class QuestRequirementStorage : public virtual Framework::ReferenceCounter
  9. {
  10. private:
  11. Framework::Text requirementId;
  12. bool fulfilled;
  13. Framework::JSON::JSONObject* data;
  14. public:
  15. QuestRequirementStorage(Framework::Text requirementId);
  16. ~QuestRequirementStorage();
  17. void putValue(Framework::Text key, Framework::JSON::JSONValue* value);
  18. Framework::JSON::JSONValue* getValue(Framework::Text key) const;
  19. Framework::JSON::JSONValue* zValue(Framework::Text key) const;
  20. bool containsKey(Framework::Text key) const;
  21. void setFullfilled(bool fullfilled);
  22. bool isFullfilled() const;
  23. const Framework::Text& getRequirementId() const;
  24. friend QuestRequirementStorageType;
  25. };
  26. class QuestRequirementStorageType : public TypeFactory<QuestRequirementStorage>
  27. {
  28. public:
  29. QuestRequirementStorageType();
  30. QuestRequirementStorage* fromJson(
  31. Framework::JSON::JSONValue* zJson) const override;
  32. Framework::JSON::JSONValue* toJson(
  33. QuestRequirementStorage* zObject) const override;
  34. Framework::JSON::Validator::JSONValidator* getValidator() const override;
  35. };
  36. class QuestStorageType;
  37. class QuestStorage : public virtual Framework::ReferenceCounter
  38. {
  39. private:
  40. Framework::Text questId;
  41. bool finished;
  42. bool rewarded;
  43. bool visible;
  44. Framework::RCArray<QuestRequirementStorage> requirements;
  45. public:
  46. QuestStorage(Framework::Text questId);
  47. void setQuestFinished(bool finished);
  48. void setQuestRewarded(bool rewarded);
  49. bool isQuestFinished() const;
  50. bool isQuestRewarded() const;
  51. QuestRequirementStorage* zStorage(Framework::Text requirementId);
  52. const Framework::Text& getQuestId() const;
  53. bool isVisible() const;
  54. void setVisible(bool visible);
  55. friend QuestStorageType;
  56. };
  57. class QuestStorageType : public TypeFactory<QuestStorage>
  58. {
  59. public:
  60. QuestStorageType();
  61. QuestStorage* fromJson(Framework::JSON::JSONValue* zJson) const override;
  62. Framework::JSON::JSONValue* toJson(QuestStorage* zObject) const override;
  63. Framework::JSON::Validator::JSONValidator* getValidator() const override;
  64. };
  65. class QuestPartyType;
  66. class QuestParty : public virtual Framework::ReferenceCounter
  67. {
  68. private:
  69. Framework::Array<int> memberEntityIds;
  70. Framework::RCArray<QuestStorage> questStorage;
  71. public:
  72. QuestParty();
  73. void addMember(int memberEntityId);
  74. void removeMember(int memberEntityId);
  75. bool isMember(int memberEntityId) const;
  76. bool isEmpty() const;
  77. QuestStorage* zQuestStorage(Framework::Text questId);
  78. QuestParty* clone() const;
  79. friend QuestPartyType;
  80. };
  81. class QuestPartyType : public TypeFactory<QuestParty>
  82. {
  83. public:
  84. QuestPartyType();
  85. QuestParty* fromJson(Framework::JSON::JSONValue* zJson) const override;
  86. Framework::JSON::JSONValue* toJson(QuestParty* zObject) const override;
  87. Framework::JSON::Validator::JSONValidator* getValidator() const override;
  88. };
  89. class QuestType;
  90. class QuestManager;
  91. class QuestDialog;
  92. class Quest : public virtual Framework::ReferenceCounter
  93. {
  94. private:
  95. Framework::Text questId;
  96. Framework::Text questName;
  97. Framework::Text description;
  98. Framework::Text imagePath;
  99. bool mainQuest;
  100. Framework::RCArray<Framework::Text> requiredQuestsIds;
  101. Framework::Array<int> requiredQuestsGroups;
  102. Framework::RCArray<QuestRequirement> requirements;
  103. Framework::RCArray<QuestReward> rewards;
  104. public:
  105. Quest(Framework::Text questId);
  106. void processEvent(QuestEvent* zEvent, QuestStorage* zStorage);
  107. bool isVisible(QuestParty* zParty, QuestManager* zManager);
  108. bool isActive(QuestParty* zParty);
  109. void giveReward(int choice, Entity* zTargetEntity, QuestStorage* zStorage);
  110. const Framework::Text& getQuestId() const;
  111. Framework::Text getQuestViewUIML(QuestStorage* zStorage);
  112. void setVisible(bool visible, QuestParty* zParty, QuestManager* zManager);
  113. friend QuestType;
  114. friend QuestDialog;
  115. };
  116. class QuestType : public TypeFactory<Quest>
  117. {
  118. public:
  119. QuestType();
  120. Quest* fromJson(Framework::JSON::JSONValue* zJson) const override;
  121. Framework::JSON::JSONValue* toJson(Quest* zObject) const override;
  122. Framework::JSON::Validator::JSONValidator* getValidator() const override;
  123. };
  124. class QuestCollectionType;
  125. class QuestCollection : public virtual Framework::ReferenceCounter
  126. {
  127. private:
  128. Framework::Text name;
  129. Framework::RCArray<Quest> quests;
  130. public:
  131. QuestCollection(Framework::Text name);
  132. void processEvent(QuestEvent* zEvent, QuestParty* zParty);
  133. bool isVisible(QuestParty* zParty, QuestManager* zManager);
  134. void giveReward(Framework::Text questId,
  135. int choice,
  136. Entity* zTargetEntity,
  137. QuestParty* zParty);
  138. void addQuest(Quest* zQuest);
  139. const Framework::Text& getName() const;
  140. Framework::Text getQuestViewUIML(
  141. QuestParty* zParty, Framework::Text questId);
  142. void setQuestVisible(bool visible,
  143. Framework::Text questId,
  144. QuestParty* zParty,
  145. QuestManager* zManager);
  146. friend QuestCollectionType;
  147. friend QuestDialog;
  148. };
  149. class QuestCollectionType : public TypeFactory<QuestCollection>
  150. {
  151. public:
  152. QuestCollectionType();
  153. QuestCollection* fromJson(Framework::JSON::JSONValue* zJson) const override;
  154. Framework::JSON::JSONValue* toJson(QuestCollection* zObject) const override;
  155. Framework::JSON::Validator::JSONValidator* getValidator() const override;
  156. };
  157. class QuestManager : public virtual Framework::ReferenceCounter
  158. {
  159. private:
  160. Framework::RCArray<QuestCollection> questCollections;
  161. Framework::RCArray<QuestParty> parties;
  162. QuestParty* zParty(int entityId);
  163. QuestCollection* zCollection(Framework::Text collectionName);
  164. public:
  165. QuestManager();
  166. void loadQuests();
  167. void saveQuests();
  168. void processEvent(QuestEvent* event);
  169. void giveReward(Framework::Text questId, int choice, Entity* zTargetEntity);
  170. Framework::Text getQuestViewUIML(
  171. Entity* zTargetEntity, Framework::Text questId);
  172. void setQuestVisible(
  173. bool visible, Framework::Text questId, QuestParty* zParty);
  174. friend QuestDialog;
  175. };