NetworkMessage.h 1.2 KB

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  1. #pragma once
  2. #include <ReferenceCounter.h>
  3. #include <Vec3.h>
  4. #include <Writer.h>
  5. class Chunk;
  6. class Block;
  7. class Entity;
  8. class Dimension;
  9. class ChatMessage;
  10. class ChatObserver;
  11. class ChunkMap;
  12. class NetworkMessage : public virtual Framework::ReferenceCounter
  13. {
  14. private:
  15. char* address;
  16. char addressLength;
  17. bool broadcast;
  18. char* message;
  19. int msgLength;
  20. bool useBackground;
  21. public:
  22. NetworkMessage();
  23. virtual ~NetworkMessage();
  24. void addressChunck(const Chunk* zChunk);
  25. void addressEntity(const Entity* zEntity);
  26. void addressBlock(const Block* zBlock);
  27. void addressDimension(const Dimension* zDim);
  28. void openDialog(Framework::Text dialogName);
  29. void addressGui(Framework::Text elementId);
  30. void setMessage(char* msg, int length);
  31. void sendChatMessage(ChatMessage* zMsg);
  32. void sendChatOptions(ChatObserver* zOptions);
  33. void sendMap(ChunkMap* zMap);
  34. void sendPlayerPositions(char *msg, int length);
  35. void setUseBackground();
  36. void sendToAll();
  37. void writeTo(Framework::StreamWriter* zWriter) const;
  38. bool isBroadcast() const;
  39. bool isEmpty() const;
  40. bool isUseBackground() const;
  41. NetworkMessage* clone() const;
  42. };