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- #pragma once
- #include <ReferenceCounter.h>
- #include <Vec3.h>
- #include <Writer.h>
- #include "StaticRegistry.h"
- class Dimension;
- class WorldUpdate : public Framework::ReferenceCounter
- {
- private:
- int affectedDimensionId;
- Framework::Vec3<int> minAffected;
- Framework::Vec3<int> maxAffected;
- int type;
- protected:
- virtual void write( Framework::StreamWriter* zWriter ) = 0;
- public:
- WorldUpdate( int type, int dimensionId, Framework::Vec3<int> minAffected, Framework::Vec3<int> maxAffected );
- virtual void onUpdate( Dimension* zDimension ) = 0;
- void writeAndCheck( Framework::StreamWriter* zWriter );
- int getAffectedDimension() const;
- const Framework::Vec3<int>& getMinAffectedPoint() const;
- const Framework::Vec3<int>& getMaxAffectedPoint() const;
- int getType() const;
- int distanceTo( int x, int y ) const;
- };
- class WorldUpdateType : public Framework::ReferenceCounter
- {
- protected:
- WorldUpdateType( int id );
- };
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