QuestReward.h 410 B

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  1. #pragma once
  2. #include "Entity.h"
  3. class QuestReward : public virtual Framework::ReferenceCounter
  4. {
  5. private:
  6. Framework::Text rewardId;
  7. public:
  8. QuestReward(Framework::Text rewardId);
  9. virtual void giveReward(Entity* zTargetEntity) = 0;
  10. virtual Framework::JSON::JSONObject* getAsJSON() const = 0;
  11. const Framework::Text& getRewardId() const;
  12. };
  13. class QuestRewardItem : public QuestReward
  14. {
  15. };