Dimension.h 4.0 KB

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  1. #pragma once
  2. #include <InMemoryBuffer.h>
  3. #include <Punkt.h>
  4. #include <Thread.h>
  5. #include "Chunk.h"
  6. #include "DimensionMap.h"
  7. #include "MultiblockStructure.h"
  8. #include "NetworkMessage.h"
  9. class DimensionEnum
  10. {
  11. public:
  12. static const int OVERWORLD = 0;
  13. };
  14. struct RequestQueue
  15. {
  16. Framework::InMemoryBuffer* request;
  17. Framework::Punkt chunkCenter;
  18. int sourceId;
  19. };
  20. class Dimension : public Framework::Thread
  21. {
  22. private:
  23. __int64 nextStructureId;
  24. int dimensionId;
  25. float gravity;
  26. Framework::RCTrie<Chunk>* chunks;
  27. Framework::Array<Chunk*> chunkList;
  28. Framework::Critical chunkCs;
  29. Framework::RCArray<Entity>* entities;
  30. Framework::Array<RequestQueue> waitingRequests;
  31. Framework::Critical cs;
  32. Framework::Array<Framework::Vec3<int>> lightUpdateQueue;
  33. Framework::Array<Framework::Vec3<int>> priorizedLightUpdateQueue;
  34. Framework::Critical lightCs;
  35. Framework::Critical prioLightCs;
  36. Framework::Critical structurCs;
  37. Framework::RCArray<Chunk> removedChunks;
  38. Framework::Critical removedChunksCs;
  39. Framework::RCArray<MultiblockStructure> structures;
  40. DimensionMap* map;
  41. bool stop;
  42. double currentDayTime;
  43. double nightDuration;
  44. double nightTransitionDuration;
  45. double dayDuration;
  46. void getAddrOf(Framework::Punkt cPos, char* addr) const;
  47. void getAddrOfWorld(Framework::Punkt wPos, char* addr) const;
  48. void saveStructure(MultiblockStructure* zStructure) const;
  49. public:
  50. Dimension(int id);
  51. ~Dimension();
  52. void configureDayNightCyncle(double nightDuration,
  53. double nightTransitionDuration,
  54. double dayDuration);
  55. void api(Framework::InMemoryBuffer* zRequest,
  56. NetworkMessage* zResponse,
  57. Entity* zSource);
  58. void tickEntities();
  59. void thread() override;
  60. Framework::Either<Block*, int> zBlock(Framework::Vec3<int> location);
  61. Block* zRealBlockInstance(Framework::Vec3<int> location);
  62. const Block* zBlockOrDefault(Framework::Vec3<int> location);
  63. int getBlockType(Framework::Vec3<int> location);
  64. void placeBlock(
  65. Framework::Vec3<int> location, Framework::Either<Block*, int> block);
  66. void sendBlockInfo(Framework::Vec3<int> location);
  67. void addEntity(Entity* entity);
  68. void setChunk(Chunk* chunk, Framework::Punkt center);
  69. void save(Framework::Text worldDir) const;
  70. int getDimensionId() const;
  71. bool hasChunck(int x, int y);
  72. bool reviveChunk(int x, int y);
  73. Chunk* zChunk(Framework::Punkt wPos) const;
  74. float getGravity() const;
  75. void removeOldChunks();
  76. Entity* zEntity(int id);
  77. Entity* zNearestEntity(
  78. Framework::Vec3<float> pos, std::function<bool(Entity*)> filter);
  79. void removeEntity(int id);
  80. void removeSubscriptions(Entity* zEntity);
  81. void updateLightning(Framework::Vec3<int> location);
  82. void updateLightningWithoutWait(Framework::Vec3<int> location);
  83. void updateLightAtChunkBorders(Framework::Punkt chunkCenter);
  84. __int64 getNextStructureId();
  85. void addStructure(MultiblockStructure* structure);
  86. MultiblockStructure* zStructureByPosition(
  87. Framework::Vec3<int> uniquePosition);
  88. MultiblockStructure* zStructureById(__int64 id);
  89. void requestStopAndWait();
  90. void updateMap(int x, int y, int height);
  91. int getChunkCount();
  92. double getCurrentDayTime() const;
  93. double getNightDuration() const;
  94. double getNightTransitionDuration() const;
  95. double getDayDuration() const;
  96. inline static Framework::Vec3<int> chunkCoordinates(
  97. Framework::Vec3<int> worldLocation)
  98. {
  99. Framework::Vec3<int> result = worldLocation;
  100. result.x = result.x % CHUNK_SIZE;
  101. result.y = result.y % CHUNK_SIZE;
  102. if (result.x < 0) result.x += CHUNK_SIZE;
  103. if (result.y < 0) result.y += CHUNK_SIZE;
  104. return result;
  105. }
  106. friend DimensionMap;
  107. };
  108. class DimensionFactory : public virtual Framework::ReferenceCounter
  109. {
  110. private:
  111. int dimensionId;
  112. public:
  113. DimensionFactory(int dimensionId);
  114. virtual ~DimensionFactory() = default;
  115. virtual Dimension* createDimension() = 0;
  116. int getDimensionId() const;
  117. };